Author Topic: Event Do Commands  (Read 1014 times)

can anyone tell me an addon that do a command on events like "onActivate\mingame or server or whatever\"\timescale 1" or "\kill blockhead""

can anyone tell me an addon that do a command on events like "onActivate\mingame or server or whatever\"\timescale 1" or "\kill blockhead""

I have been waiting for this for seven years, as well as my dad who used to play Blockland. I don't know if it's been made already, but I really, REALLY, want this.



On a side note for later, you should put this in suggestions and requests. ;)

Made, but then failed by Badspot. While this would be useful, mostly anything you want to do with this can be done with events and anything else is likely VERY abusable (much more so than a regular add-on). Imagine a relay with a ban command for every admin on the server. Assuming no remote control, there would be no way for an admin to get on to fix the issue.

Made, but then failed by Badspot. While this would be useful, mostly anything you want to do with this can be done with events and anything else is likely VERY abusable (much more so than a regular add-on). Imagine a relay with a ban command for every admin on the server. Assuming no remote control, there would be no way for an admin to get on to fix the issue.
Maybe some can be restricted, for everyone including host, like banning, kicking, and whatever else sounds abusable. Plus, it could be an SA or host only event.

I think the issue before was that it could run admin commands with ease. I guess you could spoof a client connection that doesn't have admin?

....um just check if the brickgroup is owned by a player that is an admin?

....um just check if the brickgroup is owned by a player that is an admin?
badspot still says no

....um just check if the brickgroup is owned by a player that is an admin?
Okay. Some dumbass admin gives a non-admin full trust. Non-admin events admin's brick to kick everyone or clear bricks.

badspot still says no
There was an addon that did exactly this and badspot didn't fail it because it was the right way to implement it, you get dumber and dumber every day I swear.

Maybe some can be restricted, for everyone including host, like banning, kicking, and whatever else sounds abusable. Plus, it could be an SA or host only event.

I think it is better if you just coded some events that did the command you needed.
Like a event that can set time and stuff.

There was an addon that did exactly this and badspot didn't fail it because it was the right way to implement it, you get dumber and dumber every day I swear.
Try saying you just get dumber and dumber.
A white listed series of specifically implemented events (like greek2me's post) is the way to do this. 

If you allow complete access to any servercmd, then malicious saves could be created that ban players, change the admin password, restart the server, who knows what.  There's also unforeseen interactions with future add-ons that implement new servercmds.  Stick to implementing specific events, not exposing script access.
What I was saying was that just making it admin-only wont be accepted by Badspot.
And jesus christ, why do you always hold this grudge against me?
PEOPLE MAKE loving MISTAKES

Made, but then failed by Badspot. While this would be useful, mostly anything you want to do with this can be done with events and anything else is likely VERY abusable (much more so than a regular add-on). Imagine a relay with a ban command for every admin on the server. Assuming no remote control, there would be no way for an admin to get on to fix the issue.
Technically you could homebrew a script that works on schedules to ban every player, but he doesn't ban you for add-ons you keep only native to your server.

This would be abusable, yes, but to be honest, it has a lot of capabilities outside of abuse, and that's what I'd like to do with it.

Maybe some can be restricted, for everyone including host, like banning, kicking, and whatever else sounds abusable.
Do I have to spell everything out


Even if you restricted the default serverCmds, someone could create a new serverCmd that for some reason requires admin, and you wouldn't be able to make sure to prevent it from happening because you didn't predict its existence.
Technically you could homebrew a script that works on schedules to ban every player, but he doesn't ban you for add-ons you keep only native to your server.

This would be abusable, yes, but to be honest, it has a lot of capabilities outside of abuse, and that's what I'd like to do with it.
If you're really this needing of it, PM me and I'll write you it. As long as the mod remains private to your server it can't do any damage beyond your computer. If you're willing to risk that the coding part isn't hard.