Im not "trying"?
Really?
Well I wasn't even talking to or about you so how the forget would I know how hard you're trying.
You can some how make this assumption that I am putting no effort into my 2D Game Framework/Engine/WordThing even though until now you didn't even know it existed?
You're probably putting effort into it, obviously.
I'm not saying a 2d game can't have some entertainment value or have its fans, I'm just saying 2d games are usually a developers stepping stone (think of all the kids and their gamemaker games) or an interpretation of an already existing IP or concept. (you could have indirectly related games like terraria = 2d minecraft, or more direct relationships such as reinterpretations on older games which usually get a pass)
Or am I misinterpretting you? Do you mean that you are putting an effort into making "modern graphic" games by ripping some stuff off of google?
I don't understand what you mean by "ripping some stuff off google".
You mean the few placeholder models I'm currently using right now? Because no matter what my game ends up being I probably won't be the source of the models for it anyway, so who cares what I use temporarily until I get a modeler.
Basically the unfortunate thing about a project like this is that it gets a quick burst of attention where everyone wants a part of it. But if the creators rush just to get a cute little 2d game with cameos from all our favorite forumers, it'll be really popular for a while. Then once people play it and see they're not in it, they'll no longer give a stuff. It's unfortunate but for a game like this you really need to make sure it can stand on its own merits and not just be a showcase for peoples egos, or else no one will be talking about it next week.