Author Topic: Sid Jairo's Europa Forumalis: Invicta - I'M IN THE EMPIRE BUSINESS, JESSE!  (Read 3537 times)

WELCOME
TO
SID JAIRO'S EUROPA FORUMALIS: INVICTA



WINTER 202 BCE
(1 DAY IRL = 2 SEASONS)



THE WORLD AS WE KNOW IT

(click image for full size)
last updated April 04, 2014, 07:46:05 PM


MILITARY STRENGTH OF THE WORLD

(click image for full size)
last updated April 04, 2014, 07:46:05 PM



WHAT AM I SUPPOSED TO DO?!

Welcome to Invicta, the (twice voted upon) Roman era RP! The goal of this RP is to build the largest empire possible whilst keeping your homefront protected! Whoever has the largest empire (tile count) by page 150 (may be extended) will be declared the winner.

To become a faction, simply say what faction you are becoming (apologies for the chart, but it's fairly difficult to find 80 distinct colors) or say the region and its color (eg "lime green egypt" = Ptolemaic Kingdom)

All factions start at relatively the same strength and relation, allowing for players to play their faction how they see fit.

Stack strength thing (yes, I know the difficulty reading between 4 and 5)



PLAYER LIST

(refer to chart above with exclusion of last entry for faction list)

PLAYER -
FACTION
Badger -
Caledonia
Nonnel -
Trinovantes
Mikoyan -
Rome
Tingalz -
Balts
mlockha -
Senones



THE NON-PLAYABLE FACTION LIST

The only faction you're not allowed to be (out of the total 78) is the unorganized tribe/barbarian/brigands/unclaimed territory marked tan



STATE OF AFFAIRS ARCHIVE

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RULES

1. Battles are settled via dice roll
Example:
9 stack vs 5 stack
dice roll vs dice roll
if 9 has greater number, 5 loses 1
if 5 has greater number, 9 loses 1
battle continues until one side uses all of their dice (the stack) or if the attacker specifies how many dice they would like to send into a territory
2. You may not do anything gunpowder (it's 200 BC, guys)
3. Map edits that are not included in the OP are not final unless identified as such
4. Although you can see an enemy nation's strength, you in the RP do not know such information. Act within reason
5. Trade is allowed
6. You cannot sell/give away/donate/whatever territories
7. You may not explore the Americas
8. Naval combat will be handled similar to land battles
9. You don't need to know the history of your nation, technically. Everyone is starting with a clean slate
10. You may recruit slaves into stacks (although the stack will be designated a slave penalty, and will receive -50% value on dice rolls regardless of the stack's preexisting strength)
11. Everyone receives 5 deployable troops every turn, making the recruitment of slaves more likely, the maintenance of a large empire more difficult, and the threat of smaller nations more prominent
12. Although everyone begins at peace, you may perform historically accurate wars (such as the Second and Third Punic)
13. You may form alliances and defensive pacts and all that shenanigans
14. Relations between nations have been cleansed to an extent as well (meaning you can be friends with historical rivals)
15. The tan areas have a random value for troop strength, so be wary when settling new territories
16. You cannot RP for nations you do not control
17. Good luck and have fun!

« Last Edit: April 07, 2014, 07:59:26 PM by Jairo »

CELTIC

Caledonia

w/e the Scotland area.
« Last Edit: April 04, 2014, 10:07:48 PM by Badger »

oh this is gonna be hard to decide

trinovantes is the london area ye?
« Last Edit: April 04, 2014, 09:55:07 PM by Nonnel »



^too bad already called it hohoho


Uh, go forget yourself?

yeah miko is already roma

you're gonna have to pick something else, watcher


can i be that green in north france

the senones
« Last Edit: April 04, 2014, 11:46:56 PM by mlockha »


oh Christ this looks confusing as hell

oh Christ this looks confusing as hell
1. pick faction
2. rp faction
3. war time? war time.
4. war