Author Topic: Fakekilled Bricks kill  (Read 723 times)

I need it so if you get hit by a fakekilled brick that's either going too fast or is too big, you die. So if you were in a building and it collapsed, you would get killed by the fakekilled bricks. And if it's not going fast enough or it's not that big, it just hurts you. Is this possible?

so damaging brick physics? Can we make this for blockheads? so if someone falls on you you die.

Well I wasn't thinking of if somebody falls on you but you can have that if you want I guess.

Can't work atm because fakekilled bricks are client sided, sorry

Brick physics are client sided. Not possible.

Maybe only the server sided physics (if they are even executed) could be used.
But that would mean clients would be (in their eyes) killed by seemingly nothing.

You could make it so (only some) bricks turn into vehicles when they are fake killed.
Using too many of those will lag up the server and you'll probably need every brick as a .dts file.
But it may be possible for what you need.

Maybe only the server sided physics (if they are even executed) could be used.
But that would mean clients would be (in their eyes) killed by seemingly nothing.
Brick physics are client sided.

You could make it so (only some) bricks turn into vehicles when they are fake killed.
The engine can barely keep up with sending updates for 20 physics vehicles at a time.

But it may be possible for what you need.
It really isn't.

What I mend was executing the physics on the server too.
And using those to calculate the velocity and collisions.

The clients will not calculate the exact same physics thus they will die from bricks they don't render, they will think they are killed by nothing.


The part about using vehicles was just an idea.
I think it would be possible with like 20 bricks or less.

What I mend was executing the physics on the server too.
And using those to calculate the velocity and collisions.

The clients will not calculate the exact same physics thus they will die from bricks they don't render, they will think they are killed by nothing.


The part about using vehicles was just an idea.
I think it would be possible with like 20 bricks or less.
TorqueScript has no control over the bullet physics library iirc.