Author Topic: Level System  (Read 3483 times)

Level System

Basically /title but with some requests like;

A leveling system with an exp system like this http://forum.blockland.us/index.php?topic=205798.0
Basically with two options Exponential, or Linear, and you can choose the difficulty for hard it is to level up.

When you level up your health increases and so does your damage done to bots and people.
Also the higher level you get the lower amount of health you get same for damage.

I would appreciate this so much, thanks in advance.
If you need me to help in anyway just tell me what to do.
[Disclaimer: I cannot script or code so yeah sorry if that's what you want me to do.]

SERVER:Down
« Last Edit: April 20, 2014, 04:40:15 PM by YounqD »



close enough?

Not really, it doesn't increase health or damage. I like the feature check level though. But thanks anyway.

Also I forgot to mention that if you kill bots you get exp too.

Also I forgot to mention that if you kill bots you get exp too.
Lol, that could be a problem.

Lol, that could be a problem.

If so then instead of that there could be a vce variable kinda like onBotDeath > Client > modvariable > [exp or sum] > add > #
« Last Edit: April 19, 2014, 05:59:29 PM by YounqD »

If so then instead of that there could be a vce variable kinda like onBotDeath > Client > modvariable > [exp or sum] > add > #
I don't mean by that, I mean people could abuse that part by spawning bots over and over and killing them.

I don't mean by that, I mean people could abuse that part by spawning bots over and over and killing them.

True but its for like my Medieval map so when you kill npc you get xp.
« Last Edit: April 19, 2014, 06:12:36 PM by YounqD »

Hm...  If you want it to be done with VCE and maybe a few other Add-Ons, then I can think of an idea.  Do you want there to be other stuff like stats with it?  (HP)  Nevermind, saw the OP.  There was a server like this once.  I think it was Jubel's monster hunting server or something like that.  I may have the wrong host in mind, but I think that's right.
« Last Edit: April 19, 2014, 06:13:38 PM by SWAT One »

Hm...  If you want it to be done with VCE and maybe a few other Add-Ons, then I can think of an idea.  Do you want there to be other stuff like stats with it?  (HP)

Yeah that would be great to :D

Okay, so I don't think I can do anything with attack damage, or player speed with VCE (at least to my knowledge), but I can do things with VCE and health.

Okay, so I don't think I can do anything with attack damage, or player speed with VCE (at least to my knowledge), but I can do things with VCE and health.

With VCE wouldn't it be something like onPlayerlevelup > client > modvariable > health > add > #

Nevermind, saw the OP.  There was a server like this once.  I think it was Jubel's monster hunting server or something like that.  I may have the wrong host in mind, but I think that's right.

Yeah basically that leveling system is what i want. Or something similar.


« Last Edit: April 19, 2014, 06:33:28 PM by YounqD »

I don't mean by that, I mean people could abuse that part by spawning bots over and over and killing them.
Then don't let people spawn bots if you wanna use this mod..?

I don't think it works with adding health onto currently coded playertypes.

You could try my Boss Playertypes for the natural player, and just use the playertype you want to use for the max health limit.

I'll work on some events in a bit, and will give you a save of them.  What bots are you using, default or Amade's?

I don't think it works with adding health onto currently coded playertypes.

You could try my Boss Playertypes for the natural player, and just use the playertype you want to use for the max health limit.

I'll work on some events in a bit, and will give you a save of them.  What bots are you using, default or Amade's?

Ah I can't use player types... I need the player types for the teams, i'll still try it though. I need a server sided mod.