Author Topic: Watch Dogs Megathread - Oh How I Enjoy Hacking Your Life - RELEASED  (Read 41957 times)

This was probably already posted here, but nonetheless.

https://www.youtube.com/watch?v=idA9BEA4Hxs

People complaining this is nitpicky, it had a huge budget, tons of people on the team, over two years of time to work on it, and practically lied about the release when E3 happened.
I'm not expecting amazing graphics. I don't give a forget about the graphics. But not adding practically anything any major AAA open world game should have? Shameful.

Everyone complaining about reflections should just buck up and actually play the game. It's really fun.
What? But it's the most important thing in the world that every window you don't even look at has actual real-time reflections!!!

called it
http://forum.blockland.us/index.php?topic=243445.msg6975475#msg6975475

they could completely remove all that hacking gimmick, and it would be the same game.
since hacking around that world is completely useless, its more of a story plot device then a game mechanic.

I was really looking forward to this, but hey I think Watch Dogs could be one of the top games of next year. At least Ubisoft is very dedicated to making their games as good as they can be. I like that.

lol



People complaining this is nitpicky, it had a huge budget, tons of people on the team, over two years of time to work on it, and practically lied about the release when E3 happened.
I'm not expecting amazing graphics. I don't give a forget about the graphics. But not adding practically anything any major AAA open world game should have? Shameful.
big team + long time = nnedslodsa$$$

that big budget may not have gone as far as you might think

i'm also like one million percent certain they didn't mean to "lie" about anything and something unexpected happened in development

called it
http://forum.blockland.us/index.php?topic=243445.msg6975475#msg6975475

they could completely remove all that hacking gimmick, and it would be the same game.
since hacking around that world is completely useless, its more of a story plot device then a game mechanic.
They could, but it wouldn't be the same game... If you've actually played it you're constantly using the hacking mechanic to just screw around even.

Edit: You're actually completely loving wrong. To hack into the cTOS mainframe for the Mad Mile region, you simply can use the cameras to not only gain the access codes, but also to access the box to hack into the server room. So true to the game's central idea, I completed a process of actions without firing a shot.
« Last Edit: May 29, 2014, 09:32:50 PM by Oasis »

Sounds exactly like I described.  The unessisary option for nearly the entire game.
There isn't even some kinda long term benefit to hacking vs run and gun. It's just a plot device to try and sell the game as anything but a lesser gta

i've been obsessed with this game ever since i've seen the gameplay trailer
but people have been saying it's been getting bad reviews and stuff

i'm gonna get it after school ends tomorrow, bcus omg i've been waiting for it for sooo long
but is it worth it, based on what everyone says?


https://www.youtube.com/watch?v=S5t0_WVinF8

https://www.youtube.com/watch?v=2yJTBGlymt8

This is getting ridiculous
They're not even comparing to the E3 demo anymore, at this point, they really are just nit picking it for not being a hyper-realistic game that looks and behaves exactly like real life

the game was boasted as being realistic. next gen.
when its not, on many levels.

its being compared to older games that have the basic content that this genre is to be expected to have as bare minimum. these standards have been set few years back.
« Last Edit: May 30, 2014, 04:39:21 AM by Bisjac »

I didn't read any reviews or watch any trailers, nor did I expect anything. And I find the game to be in one of my personal top 20. All the glitches and missing content that people point out seems to be fixed and in the game for me. People comparing this and some other game about how Watch_Dogs doesn't have a particular feature don't realize all the features (both graphical and gameplay wise) Watch_Dogs has over the majority of other games.

The only thing that seriously pisses me off is the broken cover system, it's the reason I die half the time.
« Last Edit: May 30, 2014, 11:28:20 AM by Abstath »

the game was boasted as being realistic. next gen.
when its not, on many levels.

its being compared to older games that have the basic content that this genre is to be expected to have as bare minimum. these standards have been set few years back.
That's not as much a problem with the game as it is worth the industry.

Is the game perfect, and 100% polished? No.
Is any other AAA game nowadays? None that I can think of.
Was this game overhyped? Absolutely.
Is that a good excuse to hate it and nitpick every little bug? Absolutely not.

I've talked to quite a few people that have said that the game is fun, and they would recommend spending $60 on it barring performance issues. Speaking of which, that's the only thing I'm truly disappointed about, but it should be fixed soon enough in a patch. Anyway, the people who recommended the game to me did it based purely on what they actually experienced in the game, not what ubisoft told them about, not what they thought it was about before playing, and not what a bunch of biased self-righteous "reviewers" told them.

Is the game perfect, and 100% polished? No.
Is any other AAA game nowadays? None that I can think of.
Was this game overhyped? Absolutely.
Stop there. Why the forget do people accept this okay? In the food industry, if your food is not completely perfect, most people will complain and order a new one or request compensation. In the clothing industry, unless you're getting hand-me-downs or looking to buy some really cheap stuff from Vinnies, you're not going to go out and buy something that clear has holes in it.

Why the forget do we allow gaming companies to get away with mistakes? If they can't make a big game without glaring issues, then very clearly they should be making smaller games. I'm sick of people trying to justify these companies.

$64+ MILLION budget. Anywhere between 100 - 300 people working on this game. This isn't some Newgrounds title, this a AAA title. There should be certain standards we have to agree to.

Is that a good excuse to hate it and nitpick every little bug? Absolutely not.
Except that it is. If you don't, these companies will try and get away with in in the future. We've seen SimCity, Battlefield 4 and many, many recent titles pull very similar stuff, and it's because the audience keeps trying to justify these companies because they like the CONCEPT and the VISUAL STYLE that we ultimately support publishers continuing to screw us around.

I'm not angry at Watch_Dogs, but I'm angry at terrible AAA titles in general.

I've talked to quite a few people that have said that the game is fun, and they would recommend spending $60 on it barring performance issues. Speaking of which, that's the only thing I'm truly disappointed about, but it should be fixed soon enough in a patch. Anyway, the people who recommended the game to me did it based purely on what they actually experienced in the game, not what ubisoft told them about, not what they thought it was about before playing, and not what a bunch of biased self-righteous "reviewers" told them.
When did these people play the game? More important, why did they like the game? If they enjoyed it, that's their prerogative. I don't understand but I certainly would because it'd help my game design studies.