Is the game perfect, and 100% polished? No.
Is any other AAA game nowadays? None that I can think of.
Was this game overhyped? Absolutely.
Stop there. Why the forget do people accept this okay? In the food industry, if your food is not completely perfect, most people will complain and order a new one or request compensation. In the clothing industry, unless you're getting hand-me-downs or looking to buy some really cheap stuff from Vinnies, you're not going to go out and buy something that clear has holes in it.
Why the forget do we allow gaming companies to get away with mistakes? If they can't make a big game without glaring issues, then very clearly they should be making smaller games. I'm sick of people trying to justify these companies.
$64+ MILLION budget. Anywhere between 100 - 300 people working on this game. This isn't some Newgrounds title, this a AAA title. There should be certain standards we have to agree to.
Is that a good excuse to hate it and nitpick every little bug? Absolutely not.
Except that it is. If you don't, these companies will try and get away with in in the future. We've seen SimCity, Battlefield 4 and many, many recent titles pull very similar stuff, and it's because the audience keeps trying to justify these companies because they like the CONCEPT and the VISUAL STYLE that we ultimately support publishers continuing to screw us around.
I'm not angry at Watch_Dogs, but I'm angry at terrible AAA titles in general.
I've talked to quite a few people that have said that the game is fun, and they would recommend spending $60 on it barring performance issues. Speaking of which, that's the only thing I'm truly disappointed about, but it should be fixed soon enough in a patch. Anyway, the people who recommended the game to me did it based purely on what they actually experienced in the game, not what ubisoft told them about, not what they thought it was about before playing, and not what a bunch of biased self-righteous "reviewers" told them.
When did these people play the game? More important, why did they like the game? If they enjoyed it, that's their prerogative. I don't understand but I certainly would because it'd help my game design studies.