Author Topic: Watch Dogs Megathread - Oh How I Enjoy Hacking Your Life - RELEASED  (Read 41800 times)

i feel like this is gonna be like total war rome II

everybody's complaining about it at first but after a few patches it eventually becomes fun/people lose interest in complaining

Keep in mind the haters are always the loudest. The millions liking the game are sitting in front of the screen and instead of posting everywhere, playing their new game.

Keep in mind the haters are always the loudest. The millions liking the game are sitting in front of the screen and instead of posting everywhere, playing their new game.
til haters = people who don't like bullstuff

AI AI GRAFIX AI DUMB DUMB AI GRAFIX BAD WASNT LIKE E3 BAD GTA III AND MAFIA 1 BETTER THAN WATCH DOG AI NO RAGDOLL IN TRAISN GLASS NOT REFLECTIONING

Mafia: The City of Lost Heaven was released in 2002 and was part of, what was it... the sixth generation of video game consoles, two years later when it came out for Xbox and Playstation.

Watch Dogs is marketed as a 'generation defining experience' - that generation being the current one, the eighth generation. You can handwave complaints about the game's performance and the quality of the graphics if you want and I wouldn't pay it any mind if it wasn't marketed as being the definitive eighth generation title. When a game developed for the 2002 market and almost every game after that has simple environment interaction like impact marks on walls and water, glass shards, reflections, non-restrictive stupid invisible walls... unless you want to tell me the new generation is one of regression?

I've lived in the city of Chicago my entire life. I have ridden L trains as often as any of you have ridden buses; they don't stop in a split second when they're going sixty miles an hour. They start slowing down almost forty five seconds before they even reach the platform because they go so fast. Hell, at one point Ubisoft had /ninety degree turn angles/ for the L system. Really.

Watch Dogs is in the spotlight not because people are eager to complain but because they put themselves there to begin with. Marketing, public relations, trying to be the 'big next generation game' - these all come with a myriad of expectations. They showed off a beautiful game with super lighting and reflections at E3 and then when the game comes out it's a half-assed bug-riddled pile of rubbish. When you tell people your game is definitive of the next generation and then deliver oversight after oversight, it makes them question the validity of your marketing. Sure, maybe the game is fun for a few people. No one is saying they can't have fun. But don't act like criticism isn't due, and that Ubisoft is completely blameless.

When you tell people your game is definitive of the next generation and then deliver oversight after oversight, it makes them question the validity of your marketing.
The thing is that basically is definitive of the next generation of gaming. Oversight after oversight and millions sunk in marketing instead of bug fixing. Welcome to Next-Gen.

They probably spent more money on the marketing capaign than actually working on the game.

i'm sure if you ignore all the bugs, stuffty graphics, and the terrible ai's it's a great game!!!

i'm sure if you ignore all the bugs, stuffty graphics, and the terrible ai's it's a great game!!!
Or if you take into account minor problems being overly exaggerated on this thread, it's a fun game.

Or if you take into account minor problems being overly exaggerated on this thread, it's a fun game.
Okay

lets take in some major problems

In the 1984 Super Mario Bros, Mario can jump. Can Aiden, the hero of a generation defining game, jump? Nah. Can Niko Bellic jump? Yes. Why can Niko Bellic jump? because he would very often get stuck between cars and dumpsters if he couldn't.
« Last Edit: May 31, 2014, 04:49:24 PM by Tonkka² »

Aiden doesn't need to jump, there's an app for that, duh! You just have to beat the game really quickly and on the hardest difficulty to unlock it

Okay

lets take in some major problems

In the 1984 Super Mario Bros, Mario can jump. Can Aiden, the hero of a generation defining game, jump? Nah. Can Niko Bellic jump? Yes. Why can Niko Bellic jump? because he would very often get stuck between cars and dumpsters if he couldn't.
I haven't experienced a point where jumping was a major issue.

However, jumping would be good.

Aiden can free run ppl
Who needs jumping when you can vault and slide over stuff with a leather jacket



Okay

lets take in some major problems

In the 1984 Super Mario Bros, Mario can jump. Can Aiden, the hero of a generation defining game, jump? Nah. Can Niko Bellic jump? Yes. Why can Niko Bellic jump? because he would very often get stuck between cars and dumpsters if he couldn't.
They purposely left out jumping because of the way they made the "getting around objects" system. Why are you not criticizing Assassin's Creed?