Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 123221 times)



Actually, there will be a support for transformation.

You see, there is an event add-on on the forums which changes your vehicle when you pass through a zone brick, but it keeps the speed and momentum and anyone inside it
http://forum.blockland.us/index.php?topic=202664.0
I might make exclusive tracks that uses this and that it has giant rings where you pass through and your vehicle changes

Blockhead & Community Racing Transformed Confirmed!

Also, the Glacial Caves music is really nice.

If only blockland allowed ogg files with stereo format in them.. Just like other games. :(

Kart color+horn selection GUI anyone?
« Last Edit: August 08, 2014, 09:33:45 PM by TB2 »

You should add dynamically changing tracks and underwater karts to super kart.
« Last Edit: August 08, 2014, 09:52:07 PM by Kidalex90 »

Kart color+horn selection GUI anyone?
Oh yeah you can also change the stripe color on the vehicles with the custom support to make some neat color combinations


And yes we're building the Kart Track for the testing server

If only blockland allowed ogg files with stereo format in them.. Just like other games. :(

Maybe it could be done through modding. Make two tracks for each ear, and have the left version be forced to the left ear/speaker and the right version to be forced to the right ear/speaker.

And it could be done with custom loops as well like current Sonic games. Have the starting track play, and once that ends, start the looping track.

Maybe it could be done through modding. Make two tracks for each ear, and have the left version be forced to the left ear/speaker and the right version to be forced to the right ear/speaker.

And it could be done with custom loops as well like current Sonic games. Have the starting track play, and once that ends, start the looping track.

A friend (Waterdemon, waterdoom13) did that once.

A friend (Waterdemon, waterdoom13) did that once.

Yeah, Him. I remember when He would make Mario kart racing simulators public on his server and they would attack each other/players after going past mystery boxes, and spawn to fill over spaces with players (That spawn part uses SLAYER..) While I would make driving simulators "Freedriving/w bots!"

I really like the Diddy Kong Racing approach and the vehicles look really nice.

However, i'm a bit scared when comes to three karts (Four for the super snowmobile which I assume is on land)*  that are controlled on the ground alone. If that one surface (ground) is reserved for that one type vehicle, wouldn't all the other vehicles (ATV, Super Snow-Mobile*, Super-kart, and Hover-Cart) be able to travel on it just the same as a normal vehicle would with nothing to separate them other basic stats and design?   

I really like the Diddy Kong Racing approach and the vehicles look really nice.

However, i'm a bit scared when comes to three karts (Four for the super snowmobile which I assume is on land)*  that are controlled on the ground alone. If that one surface (ground) is reserved for that one type vehicle, wouldn't all the other vehicles (ATV, Super Snow-Mobile*, Super-kart, and Hover-Cart) be able to travel on it just the same as a normal vehicle would with nothing to separate them other basic stats and design?   
There will be different versions of the kart spawns as save files, so each will spawn one specific vehicle, instead of the speedkart which have a list of letters which spawns different karts, so you don't have to be scared don't worry.

The SuperKart Testing server is up again now with the Kart track done!



This was built with a huge help from Faraday
« Last Edit: August 09, 2014, 08:18:23 PM by Filipe »

wow I wish I had a computer that looks amazing

I'm psyched to start building the actual tracks for the gamemode.
lets do this