Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 123366 times)

You listed SuperPlane twice.

Are we going to get custom parts for the SuperATV and SuperHover that look like the OffroadKart and GravityKart?
No

I'd like to see a new feature that shows how many wins a player has - or something of that sort so the player can feel like they're accomplishing something over days of racing. Maybe it could be shown through the players' points.

Also, I want to share my new but unfinished track with you - I'll be adding a temple and jungle area to finish it. I just hope it won't be too hard to re-arrange for superkart.



« Last Edit: July 13, 2014, 10:50:26 AM by Farad »

reminds me of that one track from mario kart DS. is this what its based off?

reminds me of that one track from mario kart DS. is this what its based off?

originally it was based off cheep cheep beach from mario kart, but I changed it up after someone told me Filipe doesn't like tracks based off other games. The rest of the track won't look as familiar. There'll probably be a temple somewhere along

Wow that looks great, I would honestly love to see this as a superkart track, just try to make it less cheep cheep beach-like

I'm also working on a SuperKart tracked called Bagel Mountain. The coffee runs through the land, the bagels come in huge sizes. The track itself is in very early development having started a couple of days ago.
Anyways, I was hoping to see what the forums could suggest me to do for the track whether it be obstacle ideas, cosmetic ideas (colors and textures), or scenery ideas. The bridge is a placeholder btw.


It'll look way better the next time I post.

How do you plan to keep the planes on course? Giant invisible walls to keep them from cheating?

I'm also working on a SuperKart tracked called Bagel Mountain. The coffee runs through the land, the bagels come in huge sizes. The track itself is in very early development having started a couple of days ago.
Anyways, I was hoping to see what the forums could suggest me to do for the track whether it be obstacle ideas, cosmetic ideas (colors and textures), or scenery ideas. The bridge is a placeholder btw.
-snip-
It'll look way better the next time I post.

Your track looks very promising. I have some tips for you to consider:
  • Add textures, but don't make everything the same texture. You can use this fillprinter to help with that.
  • Having some narrow parts can be fun - just make sure they aren't right in front of the starting gate.
  • I mainly use 1/4 angled ramps for jumps - they are just smoother and faster/funner more fun
  • Smooth out some of your sharp edges - especially along the kart paths. Here's how to do it:

This represents how your path currently looks:


The red bricks are the ones you should add to hide the sharp edges:


Voilà!


Your track looks very promising. I have some tips for you to consider:
  • Add textures, but don't make everything the same texture. You can use this fillprinter to help with that.
  • Having some narrow parts can be fun - just make sure they aren't right in front of the starting gate.
  • I mainly use 1/4 angled ramps for jumps - they are just smoother and faster/funner more fun
  • Smooth out some of your sharp edges - especially along the kart paths. Here's how to do it:

-snip-

Splendid. This was the type of constructive criticism I was looking for! Thank you alot and I will be sure to follow these suggestions.

Should base the style of a snow/ice track you make off of this loveable map, https://www.youtube.com/watch?v=cuXQHwbwngU

Different physics for different maps would be nice. Desert you could drift, ice you could plow into turns (aka you try to steer at a high speed and the kart keeps going somewhat straight)

No spooky track? wow.

I'm working on a Rainbow Road-styled track. (It's called #PURPLEDRIVE)

I am going show you that I made some new SpeedKart Spawn brick, I will make more... I hope you guys like them. I am going post the picture.

If Filipe make Superkart vehicles, then I am going make SuperKart Spawn BRICK!!!  I mean SUPER SPAWN BRICK!

Interesting idea, but i think it doesn't have much use.
Most of the tracks so far have invisible uncollidable bricks anyway i think.

Progress on the track I showed above on this page will be delayed due to a new job. I might have time on the weekends though.