Poll

Research Project?

Alien Capture: 10 days
4 (33.3%)
Advanced Alloy Applications: 14 days
8 (66.7%)

Total Members Voted: 12

Author Topic: TACO PIG (Tactical Alien Combat On Painstakingly-crafted Isometric Grids)  (Read 17182 times)


Is that an F-15?
no its a mig-32 gosh learn to read
also wow last post huh i guess ill move it to this page

Lets produce a laser pistol
This, then sit around and wait.
Work begins on autopsying the Thin Man specimen for a few days, WHEN SUDDENLY

A UFO has been spotted a few counties over from our cell's location, and a squadron of our top-of-the-line interceptors has been prepared for launch.


Since there are no advanced armaments for them to equip, they take off with what they have, and quickly catch up to the flying saucer.


Currently you are at Pursuit Distance, they're out of range of your weapons, and you're out of range of theirs.

Alright now listen up, here come some useful notes you should probably read:
There aren't TUs in Aerial combat, instead it just uses turns. On your turn you can close up to 1000 meters, fire a weapon, or fall back up to 500 meters and fire a weapon. Each plane can only shoot one missile at a time.

When certain attacks hit, you can Evade. This is done automatically, but the way it works is that you take a test against your agility stat, and if you pass you successfully dodge the attack. Psi-attacks cannot be dodged yet.

In addition, Missiles automatically hit the target and do not require an aim test. However they can still be dodged by the UFOs, and even if they don't dodge... you'll see.

Now for stats:
Vehicle               Aim    Agility    Top Speed   Armor   Structural Integrity
MiG-32 Foxtrot7535Mach 2.83035

Weapon             Class         Range     Damage                Fire Rate   entry   Ammo
Stingray MissileVehicle1500m3d10+7 ExplosiveS/-/-74
Rotary CannonVehicle500m1d10+3 Impact-/-/55100
« Last Edit: June 01, 2014, 07:19:12 PM by Qwepir »

Wow they poor, cannot into purchase of MIG-25 or MIG-29.

MiG-29 is 2slow to catch aliums.

Wow they poor, cannot into purchase of MIG-25 or MIG-29.
They spent all their money on developing bulletproof business suits, apparently.

Actually half their monthly budget went into bear pelt rugs to make the HQ look nice.

Actually half their monthly budget went into bear pelt rugs to make the HQ look nice.

>Not Bengal tigers
EXALT confirmed for poorcigarettes

Move into firing range

Move into firing range
One plane or all 3?
And firing range for which weapon?

Move all planes up 1000 meters. There's really nothing else we can do but bumrush them.

Move all planes up 1000 meters. There's really nothing else we can do but bumrush them.

You close 1000 meters, and the UFO merely tries (unsuccessfully) to outrun you.


You close another 1000 meters, and the UFO lashes out in self-defence.
UFO attempting Medium Psi-beam... Rolled 45 to channel: Success
UFO firing Medium Psi-Beam at Fennec 1-2... Rolled 30 to hit: Success
Rolled 34 for damage. Reduced by 20 due to armor, ignored 10.
Final damage: 14.


Fennec 1-2 is rocked by a powerful psionic blast that tears several armor plates free of the plane and distorts the airframe.

Thread music
« Last Edit: June 01, 2014, 07:07:33 PM by Qwepir »

F2 fire 2 missiles in retaliation


Have F1 fire it's right front missile, and F3 fire it's front left missile, then.

Have F1 fire it's right front missile, and F3 fire it's front left missile, then.

Fennec 1-1 and Fennec 1-3 each fire a missile at the saucer.
Fennec 1-1 firing Stingray Missile...
UFO attempting evasion... Rolled 19 to dodge: Success
UFO evaded missile

Fennec 1-3 firing Stingray Missile...
UFO attempting evasion... Rolled 28 to dodge: Failure!
Rolled 22 damage
UFO attempting psi-shield... Rolled 30 to channel: Success
UFO takes 0 damage
UFO Willpower reduced by 22 (Current willpower now 98)


The UFO dodges the first missile and blocks the second one with some sort of psionic protection ability.

UFO attempting Medium Psi-beam... rolled 87 to channel: Success
UFO firing Medium Psi-beam at Fennec 1-2... rolled 27 to hit: Success
Rolled 35 for damage. Reduced by 20 due to armor, ignored 10.
Final damage: 15


Fennec 1-2 takes another devasating telekinetic blow. The canopy makes a loud crack as the entire fuselage starts to buckle.