Yea, I just started about 2 weeks ago. I've been Modeling a 2010 Chevy Aveo5.
Alright, good to know
you should just put in the defaults and you and filipe
like the already saved ones
and maybe gay pirate
For now I'll keep it as Blockhead and cool peps
Just a heads up, I'm currently trying to export Evo with all the animations (I haven't learned how to export .dsq yet alright) - my tactic is to export the stock variant, and after it'll work like it's supposed to move on to other specs - it'll be less messy and faster to edit the stock spec into others than trying to get all 4 to work at once.
Though, the problem here is that I'm loosing my smoothing groups on export when exporting on meshes with skin modifier applied, which is required to tell the engine that the mesh is supposed to move with the specified bone(s). (you don't even need bones if sequences are inside the .dts) After a quick Google search it seems like the problem might be in Vertex Normals, and, well, I never ever used them, so, um, yeah. Good thing there's official documentation and tutorials on it. Don't worry though, I'm not gonna give up on it.