Poll

If done correctly, or done at all, would it be fun?

yeh
maybe
I'm an indecisive starfish!
maybe not
neh (Post why)

Author Topic: SCP game idea, feel free to make additions to it.  (Read 1393 times)

So I made a game idea, and I want you guys to add on to it.

So go wild with any thing you want to add, I'll put it onto the OP if it's a good one. or even a bad one, idk.

so here it is

You and a small group of people are a rogue company of the GOC, you have stolen information of SCPs and their location and have decided to make it the mission of your company to terminate these SCPs.

Your company went rogue when the GOC wouldn't give them any missions. stuff, I don't know how to word this properly, but your company pretty much wants to invade SCP facilities and terminate any anomolous objects.


The company consists of 10 people:

N/A
N/A
N/A
N/A
N/A
N/A    (I'll let you guys think of their names, standard equipment, and character bios)
N/A
N/A
N/A
N/A

The game will have a "Choose your mission" level selection comparable to Payday, in that some missions will be notably harder and can only be played in heigtened difficulties.

SCP information dossiers that they have stolen:

http://www.scp-wiki.net/scp-2083
http://www.scp-wiki.net/scp-1341
http://www.scp-wiki.net/scp-230 (Mission to be done with gasmasks)
http://www.scp-wiki.net/scp-346 (Mission to be done in complete stealth)
http://www.scp-wiki.net/scp-805 (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-895
http://www.scp-wiki.net/scp-339
http://www.scp-wiki.net/scp-006-j (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-096 (Survival/endurance mission. You can't win.)


Go ahead and think of other SCPs that they can fight, and how it would happen if you want.

They can also find other SCPs during missions to terminate others.

Such as:
http://www.scp-wiki.net/scp-1457
http://www.scp-wiki.net/scp-529
http://www.scp-wiki.net/scp-999
http://www.scp-wiki.net/scp-990

Those "Optional" SCPs will give some sort of bonus when/if terminated, and some can't be terminated. Some will even hinder the player's progress in ways.

I don't know, this idea came and flew right past by as I started typing this up.
You guys can go ahead and make ideas or be a grammar national socialist or whatever.
« Last Edit: June 25, 2014, 11:50:02 PM by Rigel »

I read CP game idea and had to re-read.

So either no one has any ideas, or are too confused to think of anything.

I read CP game idea and had to re-read.
here's the entire OP edited to say CP instead of SCP
enjoy
So I made a game idea, and I want you guys to add on to it.

So go wild with any thing you want to add, I'll put it onto the OP if it's a good one. or even a bad one, idk.

so here it is

You and a small group of people are a rogue company of the GOC, you have stolen information of CPs and their location and have decided to make it the mission of your company to terminate these CPs.

Your company went rogue when the GOC wouldn't give them any missions. stuff, I don't know how to word this properly, but your company pretty much wants to invade CP facilities and terminate any anomolous objects.


The company consists of 10 people:

N/A
N/A
N/A
N/A
N/A
N/A    (I'll let you guys think of their names, standard equipment, and character bios)
N/A
N/A
N/A
N/A

The game will have a "Choose your mission" level selection comparable to Payday, in that some missions will be notably harder and can only be played in heigtened difficulties.

CP information dossiers that they have stolen:

http://www.scp-wiki.net/scp-2083
http://www.scp-wiki.net/scp-1341
http://www.scp-wiki.net/scp-230 (Mission to be done with gasmasks)
http://www.scp-wiki.net/scp-346 (Mission to be done in complete stealth)
http://www.scp-wiki.net/scp-805 (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-895
http://www.scp-wiki.net/scp-006-j (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-096 (Survival/endurance mission. You can't win.)


Go ahead and think of other CPs that they can fight, and how it would happen if you want.

They can also find other CPs during missions to terminate others.

Such as:
http://www.scp-wiki.net/scp-1457
http://www.scp-wiki.net/scp-529
http://www.scp-wiki.net/scp-999
http://www.scp-wiki.net/scp-990

Those "Optional" CPs will give some sort of bonus when/if terminated, and some can't be terminated. Some will even hinder the player's progress in ways.

I don't know, this idea came and flew right past by as I started typing this up.
You guys can go ahead and make ideas or be a grammar national socialist or whatever.

So either no one has any ideas, or are too confused to think of anything.
for me its the latter, the idea is interesting but how will they terminate SCPs

for me its the latter, the idea is interesting but how will they terminate SCPs

They can shoot up SCP-2083, which may or may not work.

They can squish SCP-006-j and SCP-346

They can burn SCP-895 and SCP-1341 (Maybe, that one might be impossible to destroy.)

All the while facing resistance from security guards, agents, and the SCPs themselves.

So I made a game idea, and I want you guys to add on to it.

So go wild with any thing you want to add, I'll put it onto the OP if it's a good one. or even a bad one, idk.

so here it is

You and a small group of people are a rogue company of the GOC, you have stolen information of SCPs and their location and have decided to make it the mission of your company to terminate these SCPs.

Your company went rogue when the GOC wouldn't give them any missions. stuff, I don't know how to word this properly, but your company pretty much wants to invade SCP facilities and terminate any anomolous objects.


The company consists of 10 people:

N/A
N/A
N/A
N/A
N/A
N/A    (I'll let you guys think of their names, standard equipment, and character bios)
N/A
N/A
N/A
N/A

The game will have a "Choose your mission" level selection comparable to Payday, in that some missions will be notably harder and can only be played in heigtened difficulties.

SCP information dossiers that they have stolen:

http://www.scp-wiki.net/scp-2083
http://www.scp-wiki.net/scp-1341
http://www.scp-wiki.net/scp-230 (Mission to be done with gasmasks)
http://www.scp-wiki.net/scp-346 (Mission to be done in complete stealth)
http://www.scp-wiki.net/scp-805 (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-895
http://www.scp-wiki.net/scp-006-j (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-096 (Survival/endurance mission. You can't win.)


Go ahead and think of other SCPs that they can fight, and how it would happen if you want.

They can also find other SCPs during missions to terminate others.

Such as:
http://www.scp-wiki.net/scp-1457
http://www.scp-wiki.net/scp-529
http://www.scp-wiki.net/scp-999
http://www.scp-wiki.net/scp-990

Those "Optional" SCPs will give some sort of bonus when/if terminated, and some can't be terminated. Some will even hinder the player's progress in ways.

I don't know, this idea came and flew right past by as I started typing this up.
You guys can go ahead and make ideas or be a grammar national socialist or whatever.
This idea is awesome.

I hope You know that...
they released...
Series III.

(Ghostbusters music)

I'm also pretty sure that GOC works alongside SCP.
but I'm not sure.
« Last Edit: June 25, 2014, 04:26:07 PM by Doom Mantis »

This idea is awesome.

I hope You know that...
they released...
Series III.

(Ghostbusters music)

I'm also pretty sure that GOC works alongside SCP.
but I'm not sure.


The GOC has worked alongside and against the SCP Foundation several times. Most conflict is when one group is attempting to contain and the other is attempting to terminate.

Also, please someone, anyone, who has ideas?

The GOC has worked alongside and against the SCP Foundation several times. Most conflict is when one group is attempting to contain and the other is attempting to terminate.

Also, please someone, anyone, who has ideas?
Um
http://www.scp-wiki.net/scp-339

KILL IT WITH ACID

Um
http://www.scp-wiki.net/scp-339

KILL IT WITH ACID
That would actually be a very interesting mission to plan out, let alone complete.

Upon access to the SCP, there would more than likely be a firefight between the company and security.

So maybe they would have to force someone at gunpoint to open the door so it breaches containment, but other than that, it'd be an extremely hard and long mission to do if the goal was to destroy it. But then again, it would be fun just causing the containment breach.

What if it liked the players for being against the foundation? Thus You could use it as a grenade of sorts.
(jk)

Interesting mission idea: http://www.scp-wiki.net/scp-2777
« Last Edit: June 25, 2014, 06:49:32 PM by Doom Mantis »

What if it liked the players for being against the foundation? Thus You could use it as a grenade of sorts.
(jk)

Interesting mission idea: http://www.scp-wiki.net/scp-2777

Oh gawd.

That would require a whole other game on it's own and would probably play out as a campaign sort deal.

In other words, leave that for the foundation to handle.

Would SCP-999 hinder the player by suddenly tickling them and therefore making aiming/moving near impossible?

Would SCP-999 hinder the player by suddenly tickling them and therefore making aiming/moving near impossible?

Either that or use itself as a bullet shield to protect SCP personnel.

This is from the SCP-387 page:
Experiment 387-e: Once a normal community of 387 was constructed, a small mound of Megablocks (a common copy of Lego) was placed near the community. When this happened, everything constructed of 387 stopped moving, turned slowly towards the Megablocks and [EXPUNGED].

The idea: Have what ever happened view able through a window, or what you think happened.
Easteregg I guess

i want to help develop the game. i promise to bring as much T & A into the game as possible