Author Topic: Cube Command (New Direction! Page 16)  (Read 30710 times)


drawn by tommy 631


~ BEFORE READING PLEASE NOTE THAT ALOT OF THESE IDEAS ARE OUTDATED OR NOT FINAL I KEEP FORGETTING TO CHANGE THE OP ~

(About)

So if any of you guys remember a long long time ago I wanted to sort of do a spiritual successor to DarkStar's Army Men Mod (http://forum.blockland.us/index.php?topic=66450.0) because it was cancelled, possibly to the models being too high poly and causing lag. I however had alot of fun with this back when the mod was still public and was sad that it got cancelled so I tried to start my own, and for the most part it seemed like it was going to work out well, but then I gave up on the project because of stress and that people were trying to turn it into "Tacticool of Doody 7" and locked the topic never to work again.

But I said I may work on it again and that day is today! :D

With school being over for me (and I mean all of highschool) I have alot of free time to work on this and if anything this sorta helps out my portfolio for post secondary stuff, so a  win-win situation.

This time however some things are going to be changed around, some models may need some tune ups, some ideas have been completley scrapped and in a way im sort of starting from a clean slate with this. I'll most likley be working on this in spare time so I dont overwork myself, and for the time being it will be on my own until say... we reach scripting.

(FAQ)

Can I help?

Certainly, but as of now I don't want a team to depend on me until this really kicks off.

Any ideas for a release date?

For the full thing, no idea, for testing in say the alpha stage, possibly soon.

Will there be a public beta?

Yes and feel free to join (if it ever) pops up!

Can I suggest something?

Of course but I do sort of have a few rules here:

1. No custom class ideas, im sorry but it got out of hand in the old topic

2. Weapon or appearance ideas are fine, just try to keep them unique. Try to follow the theme too (listed below)

3. Ideas or improvements for a current class is fine but don't make it "tacticool"

How would one become part of the "dev team"

Currently not accepting anyone but if you can show me you're good with modding with the game I'll accept.

Why do you need to "revamp" the models and such?

I didn't really know how rigging worked with models so I'll have to fix some stuff before I can continue, also some ideas popped into my head you guys might like.

(Theme)

I suggest listening to some of these songs for a feel for what Im going for:

https://www.youtube.com/watch?v=fOjnnC-x-ro
https://www.youtube.com/watch?v=Zucb0jZvO_Q

The theme I'm going for here is sort of a mix of military junk from the 60s-80s (aka Veitnam and Gulf War things) with some other things thrown in, even some more modern stuff if it fits aswell. I'm also looking for weapons that aren't very popular in the video game spotlight, stuff we don't see much of or shoot with get some things from all over the world if you're gonna suggest some stuff guys.

(How will this work?)
The models themselves will have custom built in commands that will equip the weapon like the old army men mod, and can be key binded so you dont need to type /primary everytime.

(Pictures)

A bit of a repost from the old topic but heres what some of the stuff I designed go, these will be updated as work goes on.

Animations:

New:







Old:





WIP:




(Classes)

Most of these are rough ideas so feel free to give feedback.

Rifleman

uses some sort of an assault rifle and runs faster than other classes, perhaps captures points twice as fast?



Grenadier uses a grenade launcher or rocket launcher and maybe set down landmines or chuck dynamite?

Medic uses a sub machine gun and can heal people, possibly within a radius runs pretty quick, maybe bring people back to life or buff health?

Gunner uses a big weapon like a LMG or even an AA-12 would be slow but have alot of health and be mostly for defending. No other ideas for him yet.

Firebug uses a flamethrower and chucks molotovs at people, mostly for chipping away at health and making people run away. Could use some ideas here too.

Sharpshooter

uses a bolt action rifle, only class that can headshot and doing so will instant kill, scoping also slows him down and firing from the hip is weaker.



Mechanic uses a shotgun or pistol and a wrench Builds stuff like mounted guns and sentries for defense and can place some blocks down for building bunkers and junk. Maybe he could disable landmines I guess. He's essentially gonna be like a fortwars sort of guy and building will cost something.

As for melee it will most likely be a gun butt sort of thing for now.

Ideas for weapons

I was thinking I'd change up the weapons too and here's some ideas for them.

I'll do polls if we can't decide on which ones to use. (Will be removed once models are done)

Grenade Launcher:

GM-94


Sub Machine Gun:

FAMAE SAF (Without Stock)


Heavy Weapons:

MG4


AA-12 (But it's a shotgun! Pfft this thing will wreck anything)



Flamethrower:


something portable, hoses are a pain for me.

(Fanart)

Believe it or not this mod had it's own fanart, cudos to the artists! You can submit your own aswell if you want, I'll even accept concept art too.





(Progress)

Models

Scripting

Rigging

Animations

Testing

Red: No work

Orange: WIP

Yellow: Halfway done

Green: Finished


"I'd love to see this completed, give me a reason to play blockland again" ~tommy631


« Last Edit: April 02, 2015, 04:08:27 AM by Frostbyte »

~(NEWS)~

26/06/14: Revival Begins
27/06/14: Proximity Mine and Rifleman Remake completed
20/07/14: New Sharpshooter model (bask in his loveyness)
22/07/14: Sharpshooter and Sniper Rifle models rendered and finished (not yet rigged)
25/07/14: Rifleman and Assault Rifle models rendered and finished (not yet rigged)
08/09/14: Shotgun model rendered
« Last Edit: September 08, 2014, 05:05:11 PM by Frostbyte »


FINALLY, ITS BACK. YESYESYESYES!!!!!!!1!!1!1!!1oneoenuno1!1!

I always wanted to see a working version of that mod that looked nice. I really liked it.

Those models look really loving lovey, by the way.

This looks like a great mod! Would like to join if it was up!

I wanted those machine guns a long time ago. I sent you a PM

Yes yes yes yes
I'm here for any coding

Ontopic tho, you guys think a Sten gun would be good for the Medic?



Might think of using this neat bugger too.


Yes, I think the sten will do just nicely.

OMG yes please finish this

i still have the original ones on my mediafire i think
« Last Edit: June 27, 2014, 02:48:34 AM by Deve »

Yus. Very good. sandviches! Da!




If anyone could not notice, I was talking like Heavy from Tf2 (Team fortress 2)


Well guys I just woke up this morning with a stuffton of ideas.

Trust me you'll love em.

Also I need an idea for a heavy machine gun, anyone got an idea?