Author Topic: Do i have buals of steel or are horror games just stuff?  (Read 4262 times)


fatal frame is a spooky
it has jumpscares but i find it can get to you
like one time i didnt use the bathroom for a week because the mirror scene
i find that fatal frame is clever because its mechanics force you to look at the scary thing whereas other games you gotta run away from it most of the time

resource scarcity is only a problem for people who think survival horror games are like arena shooters.

fatal frame is a spooky
it has jumpscares but i find it can get to you
like one time i didnt use the bathroom for a week because the mirror scene
i find that fatal frame is clever because its mechanics force you to look at the scary thing whereas other games you gotta run away from it most of the time
but i do look at scary things in horror games voluntarily

maybe the reason why horror games don't scare me is that i'm scarier than them.

i'm scarier than them.

unlike sonic he doesn't chuckle
he'd rather flex his muscles

anyways i think its because you're openly aware of what genre you're playing and perhaps because of that you become desensitized perhaps? what i mean by that is that you start to like guess when something happens and when it happens you don't get scared

dead space was pretty good on ps3 but it wasnt scarry, the random jump scares are pretty cheap

someone needs to make a game where there is a randomized monster but i'm not talking about random presets
i'm talking about something like the creature generator in starbound and randomized behavior
along with randomized terrain/structures for example ROUND 1: Office building and fish monster ROUND 2: darkforest and fat man
Except you get no hints on where you are or what is out to get you And lets not forget ABILITIES!
-Leaves a trail of toxic sludge
-2 seconds of invisibility
-Teleport behind player occasionally
-Gets faster every time you escape from it
-Gets BIGGER every time you escape from it
-players screen gets blacked out for a second
-player gets teleported to a much smaller and randomized area with the monster for 10 seconds


Some people just cannot immerse themselves into the environment the game is trying to build. It really just depends on the attitude you take toward. If you play Amnesia while thinking 'pssssh, horror games are 4 pussies' then you aren't going to get the experience Frictional Games wanted you to get.

If you make a greater effort to try and put yourself in the main characters shoes you will get more out of it.

i think the more critically acclaimed horror games where as such because they built their atmospheres really well. not necessarily "scary" or fear-driven feelings either. Games like Silent Hill 2 make the setting of the game feel very decrepit and lonely by having everything be very quiet, enemies slow and lifeless, and characters distant, irrational and oddly performed. games like amnesia, outlast try to make you fearful. they make you helpless and conceal everything in darkness to try and make threats more surprising and to rob players of their domineering agency, which is something that is hardcoded into many a **gamer's** mind. This method is actually kind of cheap and is easy to see why rational individuals aren't so much scared as frustrated. dead space is more a "game" in that difficulties and fear come with overcoming the game's systems (shooting), and the horror is subsidiary and used only as a theme rather than a point. At least, that's probably what it is. i ain't never e'n played dead space, i'm just assuming from the hours of gameplay I've seen of it and other people's descriptions of the game.

I'm eager for the evil within, because it comes from the pioneer of the survival horror genre, Shinji Mikami. to my understanding, survival horror is sort of an action game with a resource-management and conservation focus where horror is an aesthetic theme, but that plays well with the mechanics.
10/10 critique xxx
« Last Edit: June 30, 2014, 06:28:13 AM by Alanoll »

I only find spooky games spooky because I have two very unfortunate afflictions;

1) I am extremely easy to startle, easier than a baby is probably.

2) I have an irrational fear of potentially being startled so knowing that I'm going to be startled just makes it worse.

Dead Space was more thriller than horror imo.

System Shock 2 is pretty creepy with its atmosphere, but it's not piss-your-pants scary.

resource scarcity is only a problem for people who think survival horror games are like arena shooters.

and people who play BioShock, where ammo is shat out everywhere.
« Last Edit: June 30, 2014, 06:49:35 AM by ChexGuy331 »

Try playing Penumbra. It's from the same developers as Amnesia and is MUCH more terrifying.

The only good horror game I've played in my limited time of playing horror games is Lone Survivor. For those who haven't played it, it's a 2D Pixellated "zombie game" (although they're not really zombies, but they ARE infected), akin to Silent Hill, but set in an apartment building. The whole game is really very atmospheric and there's only one jumpscare I know of. Very good.

Also, the game has gunplay but it's very limited. I find myself just trying to find stuff in apartments more than fighting.

Something something atmosphere is better anyway something something.

enemies slow and lifeless
The second enemy in Silent Hill 2 is a mannequin who when downed goes apestuff and shimmies everywhere with its legs very fast.

The only good horror game I've played in my limited time of playing horror games is Lone Survivor. For those who haven't played it, it's a 2D Pixellated "zombie game" (although they're not really zombies, but they ARE infected), akin to Silent Hill, but set in an apartment building. The whole game is really very atmospheric and there's only one jumpscare I know of. Very good.

Also, the game has gunplay but it's very limited. I find myself just trying to find stuff in apartments more than fighting.
Oh i played that too

However i didn't consider it a horror game. It was boring so i quit playing after 20 or so minutes when the first 2 or 3 pixel messes appeared.