Author Topic: Start game GUI Datablock Meter (ITS BEEN MADE)  (Read 2756 times)

Soo, something like this? (Just an example, yes, my GUI is ugly, but at least it can do something)
The green bar (with the datablock count) tells how many datablocks is used, by telling on the checkmarks. When the mod is check marked, it will count for the datablocks.
The button is a refresh, it may not be accurate, but it can work.
« Last Edit: July 01, 2014, 12:12:16 AM by Advanced Bot »

Thank you all for giving your opinion, I agree with many, however I found the problem after hours of trial and error, it ended up being legacy_doors and all the door packs enabled.

Also thanks for the info on the limit, I checked the console, kind of hard to link everything together.



Now something like the above is what I was thinking but, how some said before it is hard to do.

It wasn't really difficult to do. It's almost done.

Image, projectile, projectile emitter, projectile particle, explosion, explosion emitter, explosion particle.
is there some kind of benefit to this, why can't things just be set a certain color? why does each thing have to be its own datablock?

When the mod is check marked, it will count for the datablocks.

Did you make it read the add-on list file to make the checking easier?

Who uses Datablock as a variable?
Only every object creation ever
ex

Code: [Select]
%a = new staticshape()
{
position = %pos;
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = %db;
 };




But really though
The datablock limit is really hard to meet, as long as your only enabling things you'll actually use. I used to run my server with a ton of a brick packs, a very large number of weapons, and several vehicles, and I was still nowhere near  the limit

is there some kind of benefit to this, why can't things just be set a certain color? why does each thing have to be its own datablock?
It's just laziness. Particles are already proven to be recolorable, for example, when you put Laser A on a red brick, the laser's red, on a white brick, it's white. That functionality wasn't pushed to projectiles for some reason. That alone could cut off 6 datablocks per color. Then imagine if we could recolor mounted images. Which is funny, because skinname was a default feature, why not allow colorshifts too? 7 datablocks for the entire colorset, rather than 7 per color in the colorset.


Only every object creation ever
ex

Code: [Select]
%a = new staticshape()
{
position = %pos;
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = %db;
 };




But really though
The datablock limit is really hard to meet, as long as your only enabling things you'll actually use. I used to run my server with a ton of a brick packs, a very large number of weapons, and several vehicles, and I was still nowhere near  the limit
I have few vehicles enabled, due to the 20 Physics vehicle limit, I know you can enable more than 20 vehicles but not have them all spawned, however I don't think 20 vehicles are needed unless your hosting some sort of city server.

It seems my problem lies in brick packs, its hard to tell what from what considering some brick packs have vague names, it would be nice if in the start a game menu you would have a preset image of the addon like, besides the addon it would have an info tab.

The info tab would display info about the addon the same way rtb used to handle addon descriptions, and there's already many addons with a description.txt file, so it would be possible to utilize it, maybe an image preview would be nice too, except it would be irrelevant to events,sounds,supports,systems...I'll probably make that suggestion it's own thread...maybe.

Tada?

http://forum.blockland.us/index.php?topic=261484.0

Woa! Great Job!

EDIT: Locking thread, the above will become its own thread.
« Last Edit: July 01, 2014, 07:03:29 PM by ZERØ »