Author Topic: Activating and deactivating zone to kill people  (Read 4738 times)

Since I cant edit (sigh =_=), wheres a link to VCE? Seems that RTB Archive's VCE isn't named as RTB's VCE



Only works when player enters on zone, not when he's already on it
Because the zone didn't exist everyone in the zone enters it.

What should I input for the button?
setEventEnabled 0 1

For activating it

setEventEnabled 0 1

For deactivating it

NOEDIT apparantly blockland forums does not like brackets with x's in them. The top one should have a ticked box, the bottom one an unticked one.

Only works when player enters on zone, not when he's already on it
that's the way the zone events work
but you can make everybody join it easily just by creating the zone again
NOEDIT apparantly blockland forums does not like brackets with x's in them. The top one should have a ticked box, the bottom one an unticked one.
[nobbc][/nobbc]
it works wonders

why use the zone when you can just use the floor

Easy
Instead of making the zone active or unactive, make a zone and then delete it.
Because the zone didn't exist everyone in the zone enters it.

On button brick:
  • On Activate > Named Brick > SetZone ...
  • [60] On Activate > Named Brick > SetZone NONE


    On Zone Brick:
    OnPlayerEnterZone > Player > Kill



    If you have multiple zone bricks with different sizes, just use Relays to set the zones.
Ended using this, seems that imputing center where those "..." are wont work. Thanks

Ended using this, seems that imputing center where those "..." are wont work. Thanks
if you set the zone to center, it will be inside the brick
if people are on top of the brick, under the brick, north/south/east/west of the brick, then they are not in the zone

if you set the zone to center, it will be inside the brick
if people are on top of the brick, under the brick, north/south/east/west of the brick, then they are not in the zone
Well, with center didn't work, but it did with up, so im happy with that

If it doesn't matter about height why don't you make a brick, that when they stand on it something happens and toggle that event with a brick?

Onactivate >> Namedbrick[snake] >> toggleeventenabled


and on the brick snake you put

Onplayertouch >> Player >> Kill or whatever you're doing.

Onactivate >> Namedbrick[snake] >> toggleeventenabled [0]
and on the brick snake you put
Onplayertouch >> Player >> Kill or whatever you're doing.

It messed up, there fixed.



Yeah I know, I knew about nobbc a few years ago but I didn't realise [0] makes a bullet point.