Question of the Week: How do people get addicted to games that feel like work?
for the lulz that you got to lvl 29
Powder Game:
(Webgame)
This sandbox contains a variety of elements which the player can scatter at a mouse-click. Ice, water, fire, the titular “powder” (which serves as the sand). The heart of Powder Game is the way these elements interact. Water that touches ice will freeze. Ice that touches fire will melt. Drop a seed onto some powder and a plant will sprout. Water the plant and it will grow. Touch a flame to it and it will catch fire and burn.
The other key element that defines Powder Game is wind. Powder stacks in neat piles, but a click of the mouse (a right click by default, but this can be changed) sends it spiralling into the air. Currents coalesce, rub against each other, create eddies in the air. Fire creates wind, as does exploding gunpowder. Wind turns ice into snow, creates rivers of particles in the air. When the background effect is set to “BG-shade,” it becomes entrancing to watch.
Just Add Water
Powder Game is not for players looking for direction. To get the most out of Powder Game, one has to be comfortable creating one’s own entertainment. Players who are willing to tinker will find a lot to tinker with. Here are some things to try: create a fountain by positioning fans over a pool of water. Make a sculpture with ice and bubbles (which turn into whatever they touch). Build an arena and populate it with fighters - tiny pixel people who jump and flip around, trying to kick each other. Set the background effect to “BG-shade” and paint a curtain of SuperBalls.
This review is partially old, there are lots of new features, and this game is being constantly updated.link:
http://dan-ball.jp/en/javagame/dust/ (java required)