This mod won't fail because:
1. I am far too interested in it, therefor if it is only me working on it / updating this thread it will still be progressing.
2. PPT has proven it's loyalty to working on my sometimes seemingly impossible Projects.
3. Do we have a 3? PICTURES! :D



The broom uses a Kaje's rtb model which is why we want/need a new one.
Right now I'm trying to make a pitch trigger so when you leave it, it turns you around and tells you not to leave while in a game.
Quidditch mechanics are as follows.
Quidditch round starts.
Classes are assigned randomly (Seeker, Chaser, Beater, Keeper, in order of importance.)
If your team does not have enough for one of each you will have to do without the classes not there.
Seekers end the round by finding the snitch which grants them 150 points.
Chasers get the quaffle and score points by getting it through one of the oppositions hoops.
Beaters hit bludgers (this is the hardest and most dangerous class) The bludgers are basic bots that aim for the beaters and the beaters aim for chasers and hit the bat when a bludger is near and the bludger then turns into a projectile which can "defeat" a chaser.
Keeper's defend the hoops.
When a player is "defeated" they spawn in the pitch's hospital ward, have to maneouver past the nurse (she insists you stay in bed :P) get their broom and go back onto the pitch. Total time to get back from being defeated is around 45 seconds.