Author Topic: third person aim player  (Read 3282 times)

I don't think that is possible.
Sure it is
package armor::ontrigger
if slot is right click, define a player variable to 1 on press, 0 on release
modify weapon behavior to not fire if the firing player object doesn't have that variable set to 1

so will someone do this? perfect for Third-person only DMs

Sure it is
package armor::ontrigger
if slot is right click, define a player variable to 1 on press, 0 on release
modify weapon behavior to not fire if the firing player object doesn't have that variable set to 1
I agree that this is possible, but not all of it.

So, you want a gun that has two states:
hand lowered, unable to shoot, full player speed
(^  Right Click  v)
hand raised, able to aim, slowed down movement
This is totally doable with just the gun item.

Also free movement seperate of the camera isn't possible, iirc. though it would be cool.

So, you want a gun that has two states:
hand lowered, unable to shoot, full player speed
(^  Right Click  v)
hand raised, able to aim, slowed down movement
This is totally doable with just the gun item.

Also free movement seperate of the camera isn't possible, iirc. though it would be cool.
yes

So, you want a gun that has two states:
hand lowered, unable to shoot, full player speed
(^  Right Click  v)
hand raised, able to aim, slowed down movement
This is totally doable with just the gun item.

Also free movement seperate of the camera isn't possible, iirc. though it would be cool.

pretty sure a famas weapon already does this sorta thing

pretty sure a famas weapon already does this sorta thing
link?


pretty sure a famas weapon already does this sorta thing
It does that, except instead of going normal speed when the gun is down, you go faster than normal. Then when the gun is up, you just go normal speed.

By default, the crosshair won't follow the bullets so you'll need to do a few hacky things for it to work properly.