Author Topic: Five Nights at Freddy's 1 and 2 and also 3 I think  (Read 345014 times)

I want Five Nights At Freddy's: Source.

Please.

It would probably not work very well, but someone do it.
There is this
http://steamcommunity.com/sharedfiles/filedetails/?id=300674206

ever heard of teeth
how that you say it now it looks more like a stick figure

There is this
http://steamcommunity.com/sharedfiles/filedetails/?id=300674206
That's a map for gmod. It specifically states that it's just the map and the maker will not add any NPC's or events.

That's a map for gmod. It specifically states that it's just the map and the maker will not add any NPC's or events.
It's a possibility on events, actually.
Quote
Once the models are released from whoever is making them, I will look into adding events with the models possibly. But that is a solid MAYBE.

It's not a port to source. It's a map for gmod.

It's not a port to source. It's a map for gmod.
guess what engine gmod runs on

The map is actually functional to some extent
https://www.youtube.com/watch?v=6v7N3woBWW4

Freddy can move around, power can go out, but can be brought back on by going down to the generator, not sure if the other animatronics are programmed to move around, but Freddy sure does, and he even has animations

guess what engine gmod runs on
Maybe Gmod's not good enough for him, maybe it needs to be it's own game entirely that has you stuck in a chair looking back and forth at a camera

Basically an exact recreation of the game on Source that makes you want to play the actual game
« Last Edit: September 10, 2014, 08:15:15 PM by Masterlegodude »

Maybe Gmod's not good enough for him, maybe it needs to be it's own game entirely that has you stuck in a chair looking back and forth at a camera

Basically an exact recreation of the game on Source that makes you want to play the actual game
Exactly.

I decided to watch a gameplay video.

Can confirm I was indeed not ready for Freddy.

Didn't need to sleep tonight anyway. Or sleep ever again.


why
this. why would you want it if.... you can play the game. if it was done then whats the point?

Exactly.
that would ruin it
the ancient looking graphics in FNAF make it more unnerving

hLyrics:

Verse 1:

We’re waiting every night

to finally roam and invite

newcomers to play with us

for many years we’ve been all alone


We’re forced to be still and play

The same songs we’ve known since that day

An imposter took our life away

Now we’re stuck here to decay


Pre-Chorus:

Please let us get in!

don’t lock us away!

We’re not like what you’re thinking


We’re poor little souls

who have lost all control

and we’re forced here to take that role


We’ve been all alone

Stuck in our little zone

Since 1987


Join us, be our friend

or just be stuck and defend

after all you only got


Chorus: x2

Five Nights at Freddy’s

Is this where you want to be

I just don’t get it

Why do you want to stay


Verse 2:

We’re really quite surprised

We get to see you another night

You should have looked for another job

you should have said to this place good-bye


It’s like there’s so much more

Maybe you’ve been in this place before

We remember a face like yours

You seem acquainted with those doors


-Pre-Chorus

-Chorus FNAF

://m.youtube.com/watch?v=l18A5BOTlzE
Even tho this song was made by the song makers of mlp it it so EPIC oh and also plot twist: the security guard is the childrens father/mother


  
« Last Edit: September 11, 2014, 09:26:36 AM by RobloxDude048 (R3nd3rm4n) »


Exactly.
No, here is how a Source FNaF would go:
2 teams; Security Guards (1 for every 4 players) and Animatronics (everyone else)
Guards look at cameras and close doors to protect themselves. If they survive, they win the round.
Animatronics can only move when not being observed, and even then can only move one room for every 30 seconds. They lose health for as much time as they are seen by the guards, and if they are stopped at a door they die. They win if they enter a guard's room. Each guard has two doors but they don't have access to every security camera. Teamchat will be on by default and they will have to communicate to survive. The animatronics also have to work together to distract guards long enough to kill them. The power supply is multiplied by the amount of guards but is communal, although each security booth has a spare battery (10-60 seconds) that increases for the amount of animatronics they have "caught" since their last guard death.