Author Topic: Furdle's Grand Theft Auto  (Read 65360 times)

What if the price you sell drugs for was made directly proportional to how many players are on the server? Low risk = low reward
High risk = high reward
this would be really good actually, that way people can wait until the server is empty and just mass farm drugs so they can forget with lesser players during the day.

Problem is people would mass-store heroin then sell it when people are online..

Problem is people would mass-store heroin then sell it when people are online..
I don't understand how someone can mass-store drugs when you can only carry 5 at a time

i really enjoy playing on this server. gj with it

I don't understand how someone can mass-store drugs when you can only carry 5 at a time
You can grow unlimited amount of drugs iirc. So you won't store them on yourself, you'll store them in plants.

Problem is people would mass-store heroin then sell it when people are online..
Just make it so value is equal to when it was planted, not when it was sold.

Just make it so value is equal to when it was planted, not when it was sold.
I suppose that's an alternative idea

Just make it so value is equal to when it was planted, not when it was sold.
I'll assume you mean when drugs are bought, because it doesn't cost anything to plant. Furdle didn't seem to consider the difficulty in actually going back and forth to sell the drugs when he said this:
Problem is people would mass-store heroin then sell it when people are online..
That only makes sense if someone were to plant a huge farm right beside a drug sell crate (eliminating the risk of going back and forth to sell the drugs), but all the crates I've seen are out in the open so I think there would always be a risk in going to sell.

You could go with one, both, or none of these solutions:
  • make playercount directly proportional to the amount you can sell drugs for
  • make playercount inversely proportional to the amount you can buy drugs for

If either solutions are used, it would need to be clearly explained in /help when the ideal times to buy and sell are. These solutions would also make the game have a more realistic economy

Any idea on when the serv will be up?

So this happened tonight:

So this happened tonight:

Continue the great work on being very violent.  :cookie:  :cookie:  :cookie:

There's still a bug where cops will be batoning a criminal and the criminal will die instead of being jailed

There's still a bug where cops will be batoning a criminal and the criminal will die instead of being jailed
good


Us three police teamed up with a civilian and worked together to stop a lot of criminals and a gang.

Also, when will the server open again?
« Last Edit: October 12, 2014, 09:09:26 AM by EcstaticEggplant »

Also, when will the server open again?
Every day the server is closed when the master server is quiet, it'll be open later.

Working hard on V2.5, it should be out soon.