Poll

Actions going forward.

Continue going forward at current pace.
1 (7.7%)
Change timescale.
1 (7.7%)
Jump ahead in time.
2 (15.4%)
Do some event.
4 (30.8%)
Abort thread.
5 (38.5%)

Total Members Voted: 13

Author Topic: Anagaea II – A New Age of Empires [1117 AD]  (Read 130860 times)

Cause you've been too busy on your knees with your head between Albitons legs to go out and try to get yourself noticed.
HEY WE ARE BIG MEN



How did you discover all of the countries around me and not heard even a small wisp of us?
We've probably heard of you, justthe fact that you're A) almost on the opposite geographical side of the world, and B) you're not involved or even remotely connected with the Spice Road.

Albiton is on the opposite geographical side of the world.

And... and...

Atenisia decides to connect itself to the spice road looking for lovey spice!1

hey yo atenisia we have spices too if you want some or something

Random Events No. 12

Lotavik:  A popular general from Tasmenova feels that his nations union with Lotavik is for the worse and uses his army to attack Fydorsgobod.  Before he is finally defeated and dies at the lead of his troops during a final charge, the city is ransacked; large parts of it lay in smoldering ruins and many troops and civilians were killed during the intense fighting.  Particularly worrisome is that the enemy army was able to march to the capitol, through both Tasmenova and Lotavik, without being challenged by any loyal forces.  (MIL: 20%)

Erinaum:  Officials in Sijnai like their Tsekenese neighbors and share a feast with them.  Local ties are strengthened slightly.  (NPC: 60%)

Atenisia:  Nothing out of the ordinary here.

Avalonia:  West Plexians are finally starting to identify as Avalonians rather than Plexians under Avalonian rule.  West Plexia requires new officials to swear their allegiance to Avalonia.  (POL:  60%)

Galaumia:  The King of Osamar sends an ambassador to Galaumia in order to secure a military alliance.  He reveals that his lands have no real enemies, but that such an alliance and joint military training would be mutually beneficial.  (NPC: 80%, DOUBLE: 110%)

Caprica:  Raiders from the East attack Caprica, initially driving Caprican soldiers from their positions.  Soon, however, a large, well led Caprican force is sent out and not only defeats the barbarians, but takes a fair stretch of land on Caprica's Eastern border.  (MIL:  70%)

Hlaohamarr:  After years of intense fighting, Hlaoman forces are able to push the forces of Aldegar back for the first time since the war began.  Guerrilla forces in captured territory are also experiencing increased success and diverting troops and resources from the enemy's front line.  (MIL:  60%)

Auria:  Leaders from several clans close to the Aurian border view Auria's efforts to secure an official peace as positive.  These clans collaborate and make an official joint peace with Auria, drastically reducing chances of violence between the two nations.  The rest of Sordelands doesn't really care a whole lot.  (POL: 70%)

Espovon:  Nothing out of the ordinary here.

Rēsugurētā:  The Shogunate's power is solidified greatly through a series of political marriages of his sons and daughters to the great grandsons and great granddaughters of several important clan patriarchs.  Those clans not honored so find themselves at a perceived disadvantage and work to curry favor with the Shogun.  (POL: 100%)

Tsekēnese leaders are happy for this relationship, and looks forward to strengthening ties with Sjinai.

(Psst!  Plethora, it's Sjinai, not Sijnai.  Also, we're Ezbátu now, and the pronunciation between Tsekēnaum and Tsekenaum are different.)
« Last Edit: October 18, 2014, 09:29:30 PM by SWAT One »

(Psst!  Plethora, it's Sjinai, not Sijnai.  Also, we're Ezbátu now, and the pronunciation between Tsekēnaum and Tsekenaum are different.)
Apologies about Ezbatu.  My keyboard doesn't have an ē key and I suppose I could've copy pasted the name.  Sjinai noted.

Galaumia:  The King of Osamar sends an ambassador to Galaumia in order to secure a military alliance.  He reveals that his lands have no real enemies, but that such an alliance and joint military training would be mutually beneficial.  (NPC: 80%, DOUBLE: 110%)
We see no disadvantage in a defensive military alliance. Let it be so.

Nothing happens in glorious Atenisia.


...

:(

Well loving finally.

Hloamarr fortifies the gained territory and remains pessimistic about continuing forward. Strength behind the lines needs to be grown so we don't spread ourselves too thin. We will continue to skirmish with Aldegar, and take major forts and cities if they become more valuable than the risk, but for the most part we are playing this as a defensive war.

Well loving finally.
You know you don't need to wait for REs to change your fate.



Also Plethora or Miko, can you moderate this?

Specifically talking NPCs.

Random Events No. 12
Caprica:  Raiders from the East attack Caprica, initially driving Caprican soldiers from their positions.  Soon, however, a large, well led Caprican force is sent out and not only defeats the barbarians, but takes a fair stretch of land on Caprica's Eastern border.  (MIL:  70%)
forgetin savages

Ezbátu shows interest in wider trade opportunities.  Because of this, trading messengers are sent out to Romicia, Galaumia, Caprica, Ajakistan, Lotavik, Albiton, Sjinai, and Avalonia.  All of them carry samples of what Ezbátu has to offer—spices, silks, rice, art, gold, tools, etc.
Lets do this. Traders are eager to trade with Ezbátu
« Last Edit: October 19, 2014, 04:15:15 AM by Frontrox »