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The Assassination 2, but in Blockland? I'll probably do one when I finish V21:Left Behind.

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Total Members Voted: 2

Author Topic: The Assassination (THE END)  (Read 20572 times)

Get refugee #2 to give you his edgier and fancier christmas present hat, and then combine it with your Edgier Fedora to make an Edgy-As-forget Christmas-Colored Fedora.
have the stick man step on refugee one. stepping on lego trick should work again


The Stickman stomps on Refugee #2 after you craft an Edgier As forget Christmas Fedora (Value: 70 keys, 25 Bills' Hats, and 36 Earbuds!) for Refugee #2 to wear.



Enraged and in even more pain, the Stickman quickly opens fire, obliterating the refugees, most of your companions, and the Tunnel Snakes! He then flees from his room and quickly shuts the door!

You attempt to find a way to get past the door, but you can't. The door is unbreakable, the windows are too high up(Jump from the top of the bookshelf!), and there is no way under the door. Plus, even if you could get to the windows, there wouldn't be a safe way down.

Stickman status: Fleeing combat

Followers
Nick "Blue" Walter armed with XCOM Rifle 40/40 HP
[Explosives]Trained
[Medic]Trained
[Firearms]Trained

Tom Falke armed with Plasma Derringer (Fair condition) 25/25 hp Automatically looted weapons from the corpses!
Gauss Rifle (Cracked in half)
.22 Pistol(Slightly damaged)
[Medic]Trained
[Firearms]Trained
[Close Combat]Trained

Cirno armed with Icicle Blaster
[Baka] Yes
 
Health:  40/40 HP

Inventory:
Miniature Airsoft Assault Rifle(TONKA TOUGH!)
1 Medkit
XCOM Laser Rifle (OP as forget, infinite ammo.) (NEAR-BROKEN)
Kingpin's FN FAL (Unique) (BROKEN)
Lucky Punk .44 Revolver (Unique) (BROKEN)
Blunt's MAS-49 (Unique) (DAMAGED)
Gyrojet (Extremely rare gun) (BROKEN)
Ripper/Vector SMG (Near-Perfect condition)
Fallout 10mm SMG (Undamaged, but still a piece of stuff)
Street Sweeper (Medium condition)
Luger(Cracked)
Glock (Good condition)
USP Match (Bent barrel, needs repair)

Perks
Healthy (+10 maximum HP)
Last Chance (You are never instantly killed by most attacks. If you have 5 HP and you take 7 damage, you survive with 1 HP and are instantly incapacitated.)

Locations to run away to
Computer Table
Floor
Bed
Chair w/ textbooks (Leads to bookshelf)
Bookshelf
Drawer Cart w/ Box
Lego Bucket
Box filled with junk(Leads to Lego Bucket)
Under the bed
New stack of boxes(Leads to Box filled with junk or Under The Bed)

[Firearms]Skilled
[Close Combat]Trained
[Energy Weapons]Trained
[Throwing]Untrained
[Explosives]Skilled
[Social Skills]Trained
[Medic]Trained  
[Engineer]Trained

Tunnel Snakes(Friendly-ish)
Butchie armed with Slug Shotgun
Marisa armed with Master Spark Launcher
Rudolph Knitler armed with Sewing Needle

Refugees
All dead.

Endgame: Assasinate the Stickman.
  • Optional Objective: Survive until the admins arrive with your OP equipment they confiscated from you.
  • Admins are in the living room, dodging thrown Wii Remotes and PS3 controllers, along with cans of Air Freshner.
  • The Stickman is fleeing combat!

LEVEL UP 3 points. Can level a skill more than once in the same level up. Untrained>Trained>Skilled>Proficent>Advanced>Professional>Master
[Firearms]Skilled
[Close Combat]Trained
[Energy Weapons]Trained
[Throwing]Untrained
[Explosives]Skilled
[Social Skills]Trained
[Medic]Trained  
[Engineer]Trained

Pick a perk for yourself
Bloody Mess (Everyone dies in the most violent way possible.)

Guardian Angel (meatshield Ally that occasionally shows up during combat or other special situations. Carries a Mysterious .44 Magnum.) One powerful ally. Quality.

Redshirt Swarm (Summon X-COM Rookies to your location. They come in mass droves and swarm+distract the enemy, but die easily and have poor accuracy. They are also easily panicked or mind controlled, which can kill you.) A crapton of
disposable X-COM Rookies. These guys can't shoot for stuff and friendly fire incidents are common. However, there can be up to 14 to 26 to 50 rookies at once providing a neat little distraction as you toss these disposable meatsacks into the grinder. Quantity.



Companion level up(Two points)
Nick "Blue" Walter already has:
[Explosives]Trained
[Medic]Trained
[Firearms]Trained

Tom Falke already has:
[Medic]Trained
[Firearms]Trained
[Close Combat]Trained

Cirno already has:
Cirno cannot level up skills!
[Baka]

NOTICE
  • You have some downtime before the Stickman comes back again. Prepare yourself.
  • You cannot leave the room you are in, as there is no way to do so.
  • The admins will be with you soon.
« Last Edit: December 02, 2014, 10:52:53 PM by tber123 »

Go to the Lego bucket and set up some legos that the stickman will step on. Then hide.

Crank explosives up 3 levels so you'll be murderous with the blaster launcher

nick gets 2 firearm levels and tom gets 2 medic levels

wait until the admins bust into the room

No, give Tom 1 Energy weapon levels since that's what he is using. The points is one per person, not 2 points each.

Crank explosives up 3 levels so you'll be murderous with the blaster launcher

nick gets 2 firearm levels and tom gets 2 medic levels

wait until the admins bust into the room
Pick a perk.

No, give Tom 1 Energy weapon levels since that's what he is using. The points is one per person, not 2 points each.
Actually its two points each for companions. Should have mentioned that earlier.

You attempt to wait for the admins to return. Time passes.

Stickman status: Fled from combat, will return soon(Estimate: An hour)

Followers
Nick "Blue" Walter armed with XCOM Rifle 40/40 HP
[Explosives]Trained
[Medic]Trained
[Firearms]Proficent

Tom Falke armed with Plasma Derringer (Fair condition) 25/25 hp
Gauss Rifle (Cracked in half)
.22 Pistol(Slightly damaged)
[Medic]Proficent
[Firearms]Trained
[Close Combat]Trained

Cirno armed with Icicle Blaster
[Baka] Yes
 
Health:  40/40 HP

Inventory:
Miniature Airsoft Assault Rifle(TONKA TOUGH!)
1 Medkit
XCOM Laser Rifle (OP as forget, infinite ammo.) (NEAR-BROKEN)
Kingpin's FN FAL (Unique) (BROKEN)
Lucky Punk .44 Revolver (Unique) (BROKEN)
Blunt's MAS-49 (Unique) (DAMAGED)
Gyrojet (Extremely rare gun) (BROKEN)
Ripper/Vector SMG (Near-Perfect condition)
Fallout 10mm SMG (Undamaged, but still a piece of stuff)
Street Sweeper (Medium condition)
Luger(Cracked)
Glock (Good condition)
USP Match (Bent barrel, needs repair)

Perks
Healthy (+10 maximum HP)
Last Chance (You are never instantly killed by most attacks. If you have 5 HP and you take 7 damage, you survive with 1 HP and are instantly incapacitated.)

Locations (Recruit companions, discover interesting technology, set up ambush positions, etc)
Computer Table Activity Spotted.
Floor Civilians are gathering everywhere.
Bed Potential Loot
Chair w/ textbooks (Leads to bookshelf) Snipers spotted.
Bookshelf Man spotted setting up sentry guns and drones.
Printer Large gang of legos gather here, being lead by a man in blue
Drawer Cart w/ Box
Lego Bucket Rioting is happening
Box filled with toys(Leads to Lego Bucket)
Under the bed Black Market?
New stack of boxes(Leads to Box filled with junk or Under The Bed)
The Fan
The Door in the Room
Computer Screen
Windowstill next to Bookshelf Alien Activity Admins enter through here!
Windowstill behind computer screen Terrorist Activity

[Firearms]Skilled
[Close Combat]Trained
[Energy Weapons]Trained
[Throwing]Untrained
[Explosives]Professional
[Social Skills]Trained
[Medic]Trained  
[Engineer]Trained

Tunnel Snakes(Friendly-ish)
Butchie armed with Slug Shotgun
Marisa armed with Master Spark Launcher
Rudolph Knitler armed with Sewing Needle


Endgame: Assasinate the Stickman.
  • Optional Objective: Survive until the admins arrive with your OP equipment they confiscated from you.
  • Admins are in the backyard ready to crash through the window, dodging thrown dumbells, punching bags, and flying cats.
  • The Stickman will return after a while. Prepare yourself by recruiting, setting up sentry guns, landmines, ambush positions, etc.

Pick a perk for yourself and FINISH the level up process
Bloody Mess (Everyone dies in the most violent way possible.) Pick this for sheer hilarity and comedic sociopathy.

Guardian Angel (meatshield Ally that occasionally shows up during combat or other special situations. Carries a Mysterious .44 Magnum.) One powerful ally. Quality.

Redshirt Swarm (Summon X-COM Rookies to your location. They come in mass droves and swarm+distract the enemy, but die easily and have poor accuracy. They are also easily panicked or mind controlled, which can kill you.) A crapton of
disposable X-COM Rookies. These guys can't shoot for stuff and friendly fire incidents are common. However, there can be up to 14 to 26 to 50 rookies at once providing a neat little distraction as you toss these disposable meatsacks into the grinder. Quantity.


Pootis Spencer Heer! (Gain two free points in Engineer) Pick this to be able to..... Repair your guns and use automated defenses such as Sentry Guns, Drones, and landmines?

Geneva Conventions (Gain two points in Medic)

Companions are OP (Companions get another skill point to level up with, AND you can give them each one perk you didn't get to pick.) One skill point for each companion except Cirno. Picking this allows you to give each of your companions(including Cirno this time) ONE perk that you didn't pick. For example, give Nick Walter the Quickdraw perk, Tom the CQC Master perk, and Cirno the...... Baseball perk?

The Adventures Of Yashka Sheriff: Bandit Adventure 2 (Summon a free companion) Warning: Usefulness not guaranteed. Companion is not immune to dying the instant he arrives by some Deus Ex Machina.

Baseball! (Gain 3 points in Throwing) When was the last time you had the ability to throw something and actually used it?

Speech is OP, Bethseda nerf this stuff already (Gain two points in Social Skills) Speech.

CQC Master (Gain two points in Close Combat) Close Combat won't mean much if the enemies decide to snipe you from a mile away, but if you do get close.......

Quickdraw (Gain two points in Firearms)

Enemy Unknown (Gain two points in Energy Weapons) Become even deadlier with energy weapons like Lasers or Plasma.

Binoculars (Gain additional info for the Locations you can visit) Semi-Useful?





Wait no, why not pick bloody mess? Whenever the human stomps on someone, the victim would explode under his foot, causing mass damage to the human.



The Admins crash through the window and give you your OP equipment back. This should help with killing the stickman, but you should probably do other things to prepare yourself.

Stickman status: Fled from combat, will return soon(Estimate: 57 minutes)

Followers
Nick "Blue" Walter armed with XCOM Rifle 40/40 HP
[Explosives]Trained
[Medic]Trained
[Firearms]Proficent

Tom Falke armed with Plasma Derringer (Fair condition) 25/25 hp
Gauss Rifle (Cracked in half)
.22 Pistol(Slightly damaged)
[Medic]Proficent
[Firearms]Trained
[Close Combat]Trained

Cirno armed with Icicle Blaster
[Baka] Yes
 
Health:  40/40 HP

Inventory:
Miniature Airsoft Assault Rifle(TONKA TOUGH!)
1 Medkit
XCOM Laser Rifle (OP as forget, infinite ammo.) (NEAR-BROKEN)
Kingpin's FN FAL (Unique) (BROKEN)
Lucky Punk .44 Revolver (Unique) (BROKEN)
Blunt's MAS-49 (Unique) (DAMAGED)
Gyrojet (Extremely rare gun) (BROKEN)
Ripper/Vector SMG (Near-Perfect condition)
Fallout 10mm SMG (Undamaged, but still a piece of stuff)
Street Sweeper (Medium condition)
Luger(Cracked)
Glock (Good condition)
USP Match (Bent barrel, needs repair)
Heavy Plasma (Used)OP Weapon!
Blaster Launcher (Good condition)OP Weapon!
PSI-Amp  (Has some wear and tear)OP Weapon!
RFOPRT100%AOHKE (Aka Super Megarape Rifle) (Good condition) OP Weapon!
Ultimate Fallout 2 Guide Overpowered reading material!

Perks
Healthy (+10 maximum HP)
Last Chance (You are never instantly killed by most attacks. If you have 5 HP and you take 7 damage, you survive with 1 HP and are instantly incapacitated.)
Guardian Angel (Ally that randomly gets summoned whenever you engage combat. Carries a special, unique, and unobtainable Mysterious .44 Magnum

Locations (Recruit companions, discover things, set up ambush positions, etc)
Computer Table Activity Spotted.
Floor Civilians are gathering everywhere.
Bed Potential Loot
Chair w/ textbooks (Leads to bookshelf) Snipers spotted.
Bookshelf Man spotted setting up sentry guns and drones.
Printer Large gang of legos gather here, being lead by a man in blue
Drawer Cart w/ Box
Lego Bucket Rioting is happening
Box filled with toys(Leads to Lego Bucket)
Under the bed Black Market?
New stack of boxes(Leads to Box filled with junk or Under The Bed)
The Fan International Order Of Communists Meeting
The Door in the Room Stickman entry point
Computer Screen
Windowstill next to Bookshelf Alien Activity
Windowstill behind computer screen Terrorist Activity

[Firearms]Skilled
[Close Combat]Trained
[Energy Weapons]Trained
[Throwing]Untrained
[Explosives]Professional Intimidate Tunnel Snakes into joining you with the Blaster Launcher.
[Social Skills]Trained Recruit the Tunnel Snakes.
[Medic]Trained Attempt to produce drugs.
[Engineer]Trained Attempt to repair weapons.

Tunnel Snakes(Friendly-ish)
Butchie armed with Slug Shotgun
Marisa armed with Master Spark Launcher
Rudolph Knitler armed with Sewing Needle

Administrators
The Administrator, level 300 Liberty Prime (Giant loving robot) armed with Akimbo Cannons
Moderator Taberone, armed with Valve Blaster Launcher
Moderator Guile, armed with Guile's Personal Asskicking Rifle
Moderator Sid Meier, armed with Mini-Nuke
Moderator Rook40, armed with Enhanced X-COM Rifle




Endgame: Assasinate the Stickman.
  • Theres a ton of stuff going on at the other locations. Do something.
  • The Stickman will return after a while. Prepare yourself by recruiting, setting up sentry guns, landmines, ambush positions, etc. Don't just sit there and wait for the Stickman to kick your ass.
« Last Edit: December 04, 2014, 11:48:39 PM by tber123 »

Go to book shelf and attempt to convince the man to have him set his sentries and drones in front of the door

Go to book shelf and attempt to convince the man to have him set his sentries and drones in front of the door

Bump, the stickman must be killed.



"What the hell do you want, son? You best not be trespassing on my property."

[Firearms]Skilled Quickdraw those forgeters.
[Close Combat]Trained Charge!
[Energy Weapons]Trained Intimidate them into joining with a infinite ammo laser weapon
[Throwing]Untrained
[Explosives]Professional Intimidate them with the Blaster Launcher into joining forces with you.
[Social Skills]Trained Talk them into joining you.
[Medic]Trained Offer healing in exchange for services.
[Engineer]Trained Offer to repair their sentry guns.

The Engineers
Sentry guns 1-12 armed with Integrated Rifle
Flying Drones 1-8 armed with Integrated Missile Launcher
Super Heavy Infantry Vehicle(Ground Drone) armed with Minigun
Apple armed with Slug Shotgun
Wine armed with Slug Shotgun
Jagged Alliance armed with Rocket Rifle
Sapper armed with Crossbow
Lord Of Private Addons armed with 69 Yard Long E-Peen gained from his massive collection of private addons he won't share because hes a godamned special snowflake nobody gives a forget about.


Stickman status: Fled from combat, will return soon(Estimate: 54 minutes)

Followers
Nick "Blue" Walter armed with XCOM Rifle 40/40 HP
[Explosives]Trained
[Medic]Trained
[Firearms]Proficent

Tom Falke armed with Plasma Derringer (Fair condition) 25/25 hp
Gauss Rifle (Cracked in half)
.22 Pistol(Slightly damaged)
[Medic]Proficent
[Firearms]Trained
[Close Combat]Trained

Cirno armed with Icicle Blaster
[Baka] Yes
 
Health:  40/40 HP

Inventory:
Miniature Airsoft Assault Rifle(TONKA TOUGH!)
1 Medkit
XCOM Laser Rifle (OP as forget, infinite ammo.) (NEAR-BROKEN)
Kingpin's FN FAL (Unique) (BROKEN)
Lucky Punk .44 Revolver (Unique) (BROKEN)
Blunt's MAS-49 (Unique) (DAMAGED)
Gyrojet (Extremely rare gun) (BROKEN)
Ripper/Vector SMG (Near-Perfect condition)
Fallout 10mm SMG (Undamaged, but still a piece of stuff)
Street Sweeper (Medium condition)
Luger(Cracked)
Glock (Good condition)
USP Match (Bent barrel, needs repair)
Heavy Plasma (Used)OP Weapon!
Blaster Launcher (Good condition)OP Weapon!
PSI-Amp  (Has some wear and tear)OP Weapon!
RFOPRT100%AOHKE (Aka Super Megarape Rifle) (Good condition) OP Weapon!
Ultimate Fallout 2 Guide Overpowered reading material!

Perks
Healthy (+10 maximum HP)
Last Chance (You are never instantly killed by most attacks. If you have 5 HP and you take 7 damage, you survive with 1 HP and are instantly incapacitated.)
Guardian Angel (Ally that randomly gets summoned whenever you engage combat. Carries a special, unique, and unobtainable Mysterious .44 Magnum

Locations (Recruit companions, discover things, set up ambush positions, etc)
Computer Table Activity Spotted.
Floor Civilians are gathering everywhere.
Bed Potential Loot
Chair w/ textbooks (Leads to bookshelf) Snipers spotted.
Bookshelf Man spotted setting up sentry guns and drones.
Printer Large gang of legos gather here, being lead by a man in blue
Drawer Cart w/ Box
Lego Bucket Rioting is happening
Box filled with toys(Leads to Lego Bucket)
Under the bed Black Market?
New stack of boxes(Leads to Box filled with junk or Under The Bed)
The Fan International Order Of Communists Meeting
The Door in the Room Stickman entry point
Computer Screen
Windowstill next to Bookshelf Alien Activity
Windowstill behind computer screen Terrorist Activity

[Firearms]Skilled
[Close Combat]Trained
[Energy Weapons]Trained
[Throwing]Untrained
[Explosives]Professional
[Social Skills]Trained
[Medic]Trained
[Engineer]Trained

Endgame: Assasinate the Stickman.
  • Theres a ton of stuff going on at the other locations. Do something.
  • The Stickman will return after a while. Prepare yourself by recruiting, setting up sentry guns, landmines, ambush positions, etc. Don't just sit there and wait for the Stickman to kick your ass.

put up a show with the blaster launcher so they see who they're dealing with