Author Topic: What are your "must have"s in a game?  (Read 2289 times)

atleast one picture of a nice rack

If it's a multiplayer type game, bots.
Main reason being when the community for that game dies I can still play it.
[rant]I hate it when people say that bots are stupid for their game because it will ruin their playerbase, I'm not gonna go into it but it really won't[/rant]
-stage builder
-stage
-frickin
-builder
this too

dinosaur species variety in dino games

i like it when shooters don't go for the gritty-greys-and-browns and instead focus on something more realistic, a la cs:go

grim immersion and difficulty

S.T.A.L.K.E.R. Call of Pripyat wasn't gritty enough for me so I modded it

customization
stage builder

racing game requirements
-good loving graphics
-decent sound
-heavy attention to detail
-must have manual shift/auto shift and autoclutch or manual clutch
-requires ability to change ABS or ASR
-steering isnt too sharp but not too dull
-track builder
-car customization
-car damage
-multiplayer
-practice
-bot racers
(Raceroom met all of these requirements)
combat requirements
-decent guns
-must have explosives always
-must have atleast rankups
-does not need but atleast have jeeps, tanks, and helis
-rocket launchers all the way
-Self Delete bombing
-Self Delete
-knife
-good "graphics"
-good graphics
-emone
-multiplayer
-practice
-bots
IF its a vehicle combat game
-good graphics
-requires explosives
-cant place more than 5 turrets (less if more powerful)
-no idiots with staircase turrets
-rank ups
-spectator
-stage builder
-customization
-vehicle builder
-emone
-boss levels (not a battle game without occasional boss levels)
-flipping vehicle over
-multiplayer
-practice
-A.I bots

and thats it


multiplayer with adjustable player count
grinding in a less restricted form
real time combat based on player skill and knowledge
sub type game modes outside of standard "adventure mode": wave based sieges, racing, ect

forgetin' Badass music.

it needs to be challenging, but not unfair
games like Payday 2 have it down pretty well, overkill is pretty hard at time but it never outright bullstuffs you

multiplayer:
-sandbox
-not one mega server

single player:
-sandbox
-optimised so I don't need multiplayer to actually run it

I'm not really picky when it comes to games just as long as they have those I'm fine

-Dedicated servers (for multiplayer games).
     Sans private rounds, I really don't like games that are hosted by one of the clients in the match.

-FOV that can go at least to 115

grim immersion and difficulty

S.T.A.L.K.E.R. Call of Pripyat wasn't gritty enough for me so I modded it
^^^

cheap, doesn't take itself too seriously.