Author Topic: What are your "must have"s in a game?  (Read 2266 times)

We have things that we need in games to keep it fun. Let's start a list of said things.

My must haves in a game would be:
- fluent player movement: I don't want to play a game that makes movement feel as stiff as a rock. (Looking at YOU, Fallout 3.)
- Good physics: Really goes in hand with player movement, and adds a level of curiosity as a game.



Not sure if this counts but
-Smooth Framerate

As for stuff I know counts
-Good combat if the game has a combat system. I can't stand for games where the thing you're going to be doing most of the game is awful.
-At least 'Okay' graphics. I don't need them to be top of the line, but I don't want them to be stuff either, unless it's purposefully made to capture a retro looking feel to it. Like Shovel Knight and stuff like that.
-Good story, out of all the things I look for in a game, story is high priority. Unless it's a game without a story and is mainly focused on other things. Like Gmod.
-This one doesn't really need an explanation, a good control scheme.

Oh, and
fun

  • FOV and head bob settings are required for an FPS even on consoles
  • If it's a sequel, it should be expanding on the previous game
  • Don't need to do research beforehand to enjoy it
  • Shouldn't be multiplayer focused at all
  • Can't be a Battlefield game

dont be a pile of absolute horseraddish



-Deep, logical story that covers its own tracks and is respected in the player's actions*
-Good control scheme that makes the game enjoyable to physically play, as a work of art is meaningless if it requires an orbital perspective to properly view
-Rewards that you need to work towards to obtain**
-Sprawling layout or structure that provides plenty of ways to progress, yet clearly marking which way forwards the story if there is one.
-Artistic style looks nice when combined with the graphics capabilities of the platform the game is intended to run on.

*This is not a defining feature of a great game. Open-world sandboxes like Minecraft and Blockland have been some of my favorite games of all time.
**The effort required to progress in a game is part of what makes a game like Blockland or Minecraft more enjoyable to me than a game like Garry's Mod. The former two games allow you to do virtually whatever you please, but you must put in some effort into your creations, as they almost require a kind of talent. Garry's Mod, however, does not do very much for me when it comes to enjoyment because you get all the rewards with zero effort put in, making them worthless.

It all depends on the kind of game I wish to buy.

-stage builder
-stage
-frickin
-builder

combat that is not universally janky and nonsensical

single player combat that does not visibly lag, despite being single player combat

No head tilting while turning. I don't understand why it was a default setting in Black Mesa, it almost made me barf.

Multiplayer and Customization, the more customization the better! For multiplayer just 4 players at least.


field of view settings, oh my god the number of games that still don't include this.