Poll

How much would you be willing to spend hosting your server? (Keep in mind that you get what you pay for)

$6
22 (32.8%)
$10
19 (28.4%)
$11
3 (4.5%)
$15
4 (6%)
$20 or more
2 (3%)
$0 (Hosting from home/not planning on hosting and want to vote anyways)
17 (25.4%)

Total Members Voted: 67

Author Topic: BlockNet Dedicated Hosting  (Read 9349 times)

This sounds interesting, Is this security idea from Bisjac? I really like that idea.
It was originally conceived as a way for Steam users to be able to use a hosting service, but the security is a nice bonus.

Please check your PMs. Found a problem.

Just when I decided to host again...
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Beta slots closed
Well forget.


The poll has decided that the next node will be an east-coast node. I'm going to follow that survey for the deployment of the first 3 nodes, as need arises.
- East Coast
- Outside US (Almost certainly Europe)
- West Coast

Also, I'm adding a poll now about pricing. I'd like your opinion on how much you'd be likely want to spend hosting your server (Always assume you get what you pay for).

Is it monthly or lifetime (or something like that)

The best deal I would do is $10.

Is it monthly or lifetime (or something like that)

The best deal I would do is $10.
Monthly, this should be pretty obvious.

Why is there options for $10 and $11? These are really close...

I'm trying to get a feel for a couple different things at once with one poll.

What's the server control interface like? Does it have one?

What makes you trustable with players' keys?

What provider are you using for the service?

How long do you expect to provide the service?

Do you have a support system?



I'm glad to hear there's potentially a new hosting service up and coming, but there's a lot that goes into this kind of endeavor.  Failing to provide this kind of information, and making the official topic while it's still in beta tells me you rushed to put this out here.  I personally wouldn't use or invest in a new, rushed, and untrustworthy service.  I say untrustworthy, because you have given no reason to be trusted.  You are just well known.  Whereas, Ephialtes was a forum admin and an admin on Badspot's server as well as long time developer for the game's most extensive and widely used add-on, RTB.  

What's the server control interface like? Does it have one?

What makes you trustable with players' keys?

What provider are you using for the service?

How long do you expect to provide the service?

Do you have a support system?



I'm glad to hear there's potentially a new hosting service up and coming, but there's a lot that goes into this kind of endeavor.  Failing to provide this kind of information, and making the official topic while it's still in beta tells me you rushed to put this out here.  I personally wouldn't use or invest in a new, rushed, and untrustworthy service.  I say untrustworthy, because you have given no reason to be trusted.  You are just well known.  Whereas, Ephialtes was a forum admin and an admin on Badspot's server as well as long time developer for the game's most extensive and widely used add-on, RTB. 
You have some good points and questions right here!
What's the server control interface like? Does it have one?

What provider are you using for the service?

How long do you expect to provide the service?

Do you have a support system?
I'll leave these for Pecon to answer more precisely.
I say untrustworthy, because you have given no reason to be trusted.  You are just well known.
The fact that Pecon isn't untrustworthy is a point in his favor. For lack of a better example, take Hammereditor. Hammereditor had made several mistakes and terrible choices, and thus he was less trustworthy. Pecon doesn't have that - he's been running a successful Blockland server for three years now, with no major complaints of abuse or anything against him personally.
At this point, you raise the example of Ephialtes, and therefore explicitly define what you consider "trustworthy," so I'll work off that.
Whereas, Ephialtes was a forum admin and an admin on Badspot's server
This clearly shows something specific - you trust people who are trusted by others who are trustworthy. In this case, Badspot.
At this point, I'd like to go on the record and say that I personally trust Pecon. I'm a mod developer, and I've released several mods. I've been an administrator on a number of servers, and while I tend to lean more towards development, I haven't forgeted up dramatically in an administrative capacity either. I have... two dramas? I'm also still on my first forum account - thus showing that Badspot himself doesn't consider me a problem user worth removing. In other words, I believe that you can trust my trust. You may be wondering why I brought up my development experience as evidence for you to trust me. Because of this:
as well as long time developer for the game's most extensive and widely used add-on, RTB.  
In other words, you trust someone who had opportunity to do bad things, but didn't.
I don't do bad things with my mods. I report security stuff responsibly - in a white hat fashion, and I have to several individuals. Badspot, Ephialtes, at least 3 other websites, people I know personally... they've all received a message from me about something I found that was insecure. The true scale and range of these issues varies, some turned out to be non-issues, but judging by what you've written, I'm trustworthy. Again, I trust Pecon.
Furthermore, Pecon has also released a few mods, reported Slayer bugs to Greek2Me, and again, ran a server with few complaints. He is, at a minimum, an upstanding member of the Blockland community.
What makes you trustable with players' keys?
Well, to figure out the answer here, we have to ask this: "why wouldn't he be trustable?" The answer is simple: he wouldn't be trustworthy if he was likely to steal them. (specifically, more likely to steal them than not) Let's assume keystealing is a crime (I guess it is, actually) so we need means, motive, and opportunity. He has the means and the opportunity, but I put forth that he doesn't have the motive. For motive, he needs to come out ahead if he commits the crime over if he doesn't commit it. So will he?

This is the same point I raised back when I received the similar question for LugHost. Blockland Dedicated Server Hosting is presently a loving monopoly - if you don't forget up, you get clients. Period. Constant streams of income, as opposed to one time fun of impersonating someone or selling the keys on the black market (who would be the buyers???). It's more profitable in the long run for him to not steal and sell or use the keys. Furthermore, if he does forget up, he loses his reputation instantly from all but the most irrational members of the forums. You don't recover from that in this community, so it is a clear end to his income if he messes up.
Failing to provide this kind of information, and making the official topic while it's still in beta tells me you rushed to put this out here.
I'll be blunt and say that this is the wrong conclusion to reach from the evidence you're given because it's based on faulty priors, or at least faulty understandings of the evidence.
What is the evidence, exactly? This topic. The fact that it exists. So what do I think is the faulty understanding? This topic isn't the official topic. Or at least, not the final one. Pecon is, evidently, using this topic for a few things - one, to get the knowledge that this product exists out there, (building hype) and two, to find beta testers. This raises the question of why Pecon didn't just approach people directly asking if they wanted to be betatesters. The answer is simple - because the people who request to be testers here are positively motivated to do it and provide feedback. Furthermore, if I were Pecon, I would have difficulty finding server hosts in my Steam friends list. Coders, bugtesters, I could find easily... normal server hosts? Not so much.

Hope that answered some of your questions, and if it didn't, what would? In other words, if you still don't feel like he's trustworthy, what would have to happen to make you feel that he's trustworthy?
« Last Edit: November 13, 2014, 07:06:53 PM by Lugnut »

Read everything Lugnut said up there. I agree with it as well.

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Failing to provide this kind of information, and making the official topic while it's still in beta tells me you rushed to put this out here.

This is really just a topic for the beta test right now. Trust me, he's put a lot of work into this behind the scenes. I saw a lot of the background stuff and it looks like it'll be a solid service.

What makes you trustable with players' keys?
Isn't that a moot point? Thought the whole idea was that the hosting service owns the keys and you basically rent them and put your name into them while you host.

What's the server control interface like? Does it have one?
It does have a control panel that you log in to in order to control your server. It's simple and very secure, though I'm still actively developing more features for it and am not ready to preview it to anyone other than the beta testers, who obviously already know what it is like since they're using it.

What makes you trustable with players' keys?
I'm generally of the opinion that if you don't trust me, you just shouldn't enter your own key on my service. This is why I am allowing clients to use keys which are owned by BlockNet rather than themselves, which removes the key-stealing risk from them and puts it on me instead. Of course, entering your own key isn't disallowed either, and I've created a safe and secure mechanism for doing so.

What provider are you using for the service?
This will vary, as I plan on offering different levels of service so that clients do not need to spend more than they need to for their servers. High-end packages will be hosted on higher-end datacenters, are low-end packages will be hosted in a more budget-inclined environment that reduces cost, without having to compromise the normal benefits of hosting through a hosting service.

How long do you expect to provide the service?
As long as there is interest. I currently don't foresee me leaving the community, and I'm going to keep the size of the service flexible. I'll be able to keep running even if client counts go down.

Do you have a support system?
I do not have a full-fledged ticket-based support system like RTB hosting did. However, a simple email-based approach will obviously be available. (And, does it honestly make much difference if it's emails or tickets when there is only one person who is going to reply to them either way?)

I'm glad to hear there's potentially a new hosting service up and coming, but there's a lot that goes into this kind of endeavor.  Failing to provide this kind of information, and making the official topic while it's still in beta tells me you rushed to put this out here.  I personally wouldn't use or invest in a new, rushed, and untrustworthy service.  I say untrustworthy, because you have given no reason to be trusted.  You are just well known.  Whereas, Ephialtes was a forum admin and an admin on Badspot's server as well as long time developer for the game's most extensive and widely used add-on, RTB.
This isn't an official topic. It is here (mostly) for me to collect information beforehand so I can make the release as smooth as possible. Particularly due to the fact that I plan to allow people to choose from different plans, I need to have a good feel for what people will be most interested in so I know how to initially deploy my nodes the best. I'm not going to try to convince you to trust me, that's completely up to you.

Isn't that a moot point? Thought the whole idea was that the hosting service owns the keys and you basically rent them and put your name into them while you host.
I mean, you can buy one, but the incentive is there (in the form of $1 saved) to use your own key.

Depends on if the key is worth $1 to you.