Author Topic: Map Creation Brush Tool  (Read 4129 times)

If you don't want bricks, your only other option is tons of static shapes

Can we generate modter bricks while using the tool to create terrain then?
« Last Edit: December 13, 2014, 03:34:07 PM by Filipe »

I was hoping it was going to be smooth ground :'(

I was hoping it was going to be smooth ground :'(
Dude this is just a suggestion topic not an actual mod yet, I don't even know how this can be possible either

ok let me state 2 outcomes of a mod like this

1: use bricks (like modter) to shape up the terrain

2: using static shapes (the most inefficient method), you could have per model terrain, but its pretty rediculous to make the collision for, so i'd stay with bricks on that one.

i would like to see (or make) a brick terrain brush tool. It could be VERY useful for creating large scale terrain in not so much time.

It's debatable whether building a terrain or creating a useful terrain editor takes longer

That's a huge job you're asking for

It's debatable whether building a terrain or creating a useful terrain editor takes longer
well, that's kind of unimportant. I mean, like, does it take longer to climb the stairs or build a new elevator in a building? obviously the elevator will take longer to build, but once it's done you won't have to spend all that time climbing stairs anymore

ok let me state 2 outcomes of a mod like this

1: use bricks (like modter) to shape up the terrain

2: using static shapes (the most inefficient method), you could have per model terrain, but its pretty rediculous to make the collision for, so i'd stay with bricks on that one.

i would like to see (or make) a brick terrain brush tool. It could be VERY useful for creating large scale terrain in not so much time.
Yeah the 1st option is the best really, I'll change the title of the topic to make this less confusing

If you're going to create a program that 'paints' brick terrain, can we get a heightmap-to-bls converter, too? It'd be neat to see heightmaps created in modter, and also make it easier than just making and designing it ingame(you could always add detail to the converted save later if necessary).

Yeah the 1st option is the best really, I'll change the title of the topic to make this less confusing
Like I have said in other topics, something like the World Painter tool in Minecraft would be awesome.
Video

Can we generate modter bricks while using the tool to create terrain then?
Don't think that will be possible.
Just have all possible bricks already made, that is the easiest solution.
It doesn't matter if it is a clusterforget in the brick menu because nobody should need to spend much time there anyway when this is out

An elegant solution to this is to have some (main)bricks that adapt to the surrounding bricks by cycling through different shapes.
I thought this was possible as some streetbricks used to have this.

I'd really like to implement an editor similar to how co-op edit works in Cube 2: Sauerbraten at one point.
The entire world is represented as an oct tree where each node is actually a 6-dimensional heightfield.

https://www.youtube.com/watch?v=wmkkA87CWOQ
https://www.youtube.com/watch?v=rPhBEYEGxjw

I'd really like to implement an editor similar to how co-op edit works in Cube 2: Sauerbraten at one point.
The entire world is represented as an oct tree where each node is actually a 6-dimensional heightfield.
The video he posted is what we need
that or a new mission editor thats able to do that

Don't think that will be possible.
Just have all possible bricks already made, that is the easiest solution.
It doesn't matter if it is a clusterforget in the brick menu because nobody should need to spend much time there anyway when this is out

An elegant solution to this is to have some (main)bricks that adapt to the surrounding bricks by cycling through different shapes.
I thought this was possible as some streetbricks used to have this.
Default bricks on this would just totally raise the brickcount drasticly and it would be totally undriveable but yeah that video is a good example, I still wish that we can use modter, we can have more terrain without raping the brickcount or cause severe perfomance drop
I'd really like to implement an editor similar to how co-op edit works in Cube 2: Sauerbraten at one point.
Wow that is a great example Port!
« Last Edit: December 14, 2014, 06:04:08 PM by Filipe »

A user made tool to make terrain would very likely need to be a separate program that changes the created terrain into a .bls file.
As far as I can tell, Filipe wants an actual form of terrain that isn't bricks.  So, not a BLS file.  The closest thing you'll get is static shapes. 

As far as I can tell, Filipe wants an actual form of terrain that isn't bricks.  So, not a BLS file.  The closest thing you'll get is static shapes. 
No no I repeated a bunch of times that we could be using modter bricks instead