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Author Topic: Teneksi's Showroom  (Read 108594 times)

idk if this is your fault or the updator's but it keeps asking me to update the ambulance to version 1, and whenever it finishes it just asks me again next time I restart.

idk if this is your fault or the updator's but it keeps asking me to update the ambulance to version 1, and whenever it finishes it just asks me again next time I restart.
Sorry to hear that. I don't know how to do anything about that. You should bring this problem to a Glass thread.

I can't wait to see what the mail truck is going to look like!

I can't wait to see what the mail truck is going to look like!


-snip-

i just

Carmageddon version pls.
add heavy mg on top of patient compartment.. :o

Quote from: Poll Question
New Crown Vic before July

Do my eyes deceive me

i wish the fire truck would come out soon.

Guys, its the 27th of June. The All-New Crown Victoria is coming out in a few days. Get hyped, really hyped.

Time to say what I'm doing.

As you may know, I'm now going for a cyclic animation, rather than a complicated looping script, for emergency lights.

Well, I parented the lights to bones. Before doing any animating, I decided to export the vehicle to see if it looked right.
It did not. Half of the lights were invisible, and one of them was floating above the car and slightly rotated.

I deleted those bones so that (I thought) the car would be just like it was before, except with a completely static light bar, and exported that... and the back-right window was floating above the car. I tried to open the door and Blockland crashed.

I have the time and motivation necessary to go ahead and guarantee that you will see the new Crown Vic on or before July 1, but I'm not certain my plans for the new emergency lights will come with it right away. If I keep having this much trouble with the nodes, I may stick with the old scripted format until I can fix it in a smaller update.

I'm also very excited to work on something else next month.

Time to say what I'm doing.

As you may know, I'm now going for a cyclic animation, rather than a complicated looping script, for emergency lights.

Well, I parented the lights to bones. Before doing any animating, I decided to export the vehicle to see if it looked right.
It did not. Half of the lights were invisible, and one of them was floating above the car and slightly rotated.

I deleted those bones so that (I thought) the car would be just like it was before, except with a completely static light bar, and exported that... and the back-right window was floating above the car. I tried to open the door and Blockland crashed.

I have the time and motivation necessary to go ahead and guarantee that you will see the new Crown Vic on or before July 1, but I'm not certain my plans for the new emergency lights will come with it right away. If I keep having this much trouble with the nodes, I may stick with the old scripted format until I can fix it in a smaller update.

I'm also very excited to work on something else next month.
oh god #inboundforhype

I just noticed this, but shouldn't the work ambulance above the grill be backwards? like this?

This is only for the driver on the front to see it mirrowed on the side mirrors, so since we don't have that in Blockland I don't think it's necessary.

Basically what Filipe said; Blockheads have no concept of mirrored reflections. Why would they reverse the text?

There's a line between what's realistic and what makes sense for blockland. Sometimes it's hard to decide which way is best. In my opinion, this one goes on the "non-realistic is better" side, for the above reason.
« Last Edit: June 28, 2016, 03:21:07 PM by Teneksi »

For the New Crown Victoria, it's like Cave Johnson, but instead of Get Mad it's Get Hyped.