Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67205 times)

Give Protile skills in Firearms and explosives (if the Dinner Blaster counts as one).

A lone, surviving dog is spotted by your group. It is surrounded by dozens of corpses. The whimpering dog runs up to you and makes begging noises. Evidently, it wants to join you.

  • Take the dog with you(Free companion + perk/meatshield/pack mule)
  • Shoot it
  • Leave it

REMEMBER: LEVEL UP COMPANIONS!
You have two perks, now level up your companions.

Protile is already levelled up, now level up Blockhead and JewBot.

(Firearms/Close Combat/Energy Weapons/Throwing/Explosives/Social Skills/Medic/Engineer)

Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
Remember: You can level up companions in skills that they are untrained in, such as Explosives.
Blockhead801245 armed with Heedicalking's Tsunami
19/25 HP Landscaper Armor 30/30 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

Protile armed with Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained


Your Stats
Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
« Last Edit: March 02, 2015, 07:35:20 PM by tber123 »

Take the dog with you and call it Buddy.

You take the dog with you, but you feel like the unluckiest son of a bitch in the world already.

Buddy the Dog has given you the companion perk Jinxed!
You are now a walking magnet of bad luck! Guns jam when enemies try to shoot you, you trip and fall off a cliff when you attempt to stab someone...... Hilarity ensues.
(Everyone suffers Critical Failures more often, and so do you! This is a double edged sword!)

You can counterract the effects of bad luck if you find a nearby merchant and buy a pair of dice, a three leaf clover, etc.

Quote from: SAMPLE CRITICAL FAILURES
Redshirt Charlie shoots at Player, but suffers a critical failure and ends up blowing his brains out!
Blockhead801245 fires the Death Ion Cannon at Badspot, but critically fails and ends up blowing up the entire map!
JewBot attempts to stab MoMoney777 to death, but critically misses and stabs himself in the gut!
Ephialites fires the RYNO V at Redshirt Charlie, but critically misses and the gun explodes in his hand!

REMEMBER: LEVEL UP COMPANIONS!
You have two perks, now level up your companions.

Protile is already levelled up, now level up Blockhead and JewBot.

You cannot advance until you level up companion skills.

(Firearms/Close Combat/Energy Weapons/Throwing/Explosives/Social Skills/Medic/Engineer)

Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
Remember: You can level up companions in skills that they are untrained in, such as Explosives.
Blockhead801245 armed with Heedicalking's Tsunami
19/25 HP Landscaper Armor 30/30 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Skilled [Close Combat]Skilled

Protile armed with Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog armed with Teeth 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Advanced


Your Stats
Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often, but so do YOU!)
« Last Edit: March 02, 2015, 11:06:38 PM by tber123 »

make buddy better at eating people (cqc obvi)
make blockhead better at shooting stuff (firearms)
level up buddies cqc again

Buddy levels up in CQC, Blockhead levels up in Firearms 3 times. Normally it should be "cannot level up more than twice", but forget it. I decide that JewBot levels up in Firearms and Close Combat since nobody else wants to level him up.


(I'll do actual pictures made in Blockland again once we get on the convoy to Version 21, probably. Graphics card isn't trying to kill Blockland as much.)
The un-luckiest son of a bitch first, then after that, go to The Bar.

You discover a bar with several Blocklanders. One of them catches your eye, however. An old man in a Ghost uniform.

(Charlie) "You need something?"

  • [Social Skills]Recruit him. You could always use another pack mule/meatshield.
  • Immediately shoot him.
  • Nevermind.
  • Other: _____________


Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 30/30 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile armed with Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog armed with Teeth 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

recruit and convert to landscaper




Don't join the Landscapers. How do we know they won't turn evil later, like in every civil war?

recruit and convert to landscaper

"[CRITICAL FAILURE DUE TO JINXED PERK] Come with me, damn it!"

(Charlie) "[FAILED] Why should I even----"

Charlie attempts to deny being recruited into the party, but suffers a critical failure and joins the party!

(Charlie) "forget. Guess I'm stuck with you, kid. You seem like one of those Landscaper bastards, but I stopped fighting this pointless flame war a long time ago. Besides, both the Ghosts and Landscapers deserve nothing more than a special spot in hell."

Does that mean you won't be converted to the Landscapers?

(Charlie) "No. These are the same Landscapers that massacred a bunch of newbies trying to get to Version 21. They intentionally routed all incoming new players to Version 20 so they could get more numbers."

Roll the dice.

Dice Roll: 6
Result: Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)



Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 30/30 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile armed with Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog armed with Teeth 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie armed with Charlie's Custom Modified Tier Tactical LMG 40/40 HP
(1)Charlie's Tier Tactical RPG (2) ASKR1 "Ass Kicker" Rifle (3) Dodgeball (4) Empty Slot

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things) ON COOLDOWN
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)


Unfinished random events
  • Convoy to Version 21 (Advances the plot at the cost of not finishing any of these.)
  • Rogue Landscaper Snipers (Prepare to get sniped over and over.)
  • Special Encounter: Ephilates and the New Nigerian Cunts
  • Random Event: Family RP (Abusive admins and general chaos)
  • A Bandit surrounded by vigilantes
  • The Noob Herder
  • Hostage Situation
  • Some guys hanging around a Boom Box
  • BLHack.DLL dealers
  • The Game Genie (Grants wishes?)
  • A guy levelling up
  • A man with a Golden Gun

A bandit and vigilantes sounds interesting.

You see a group of bandits being confronted by some vigilantes.

(The name of the random event was supposed to be "A GROUP of bandits surrounded by vigilantes, whoops.)

Mr. Adventurer(BANDIT): No, I will not hand over the sausages and vodka. They're for the Bandits now.
Blockhead126840(VIGILANTE): U-Uh, our boss said to stop you.
N00BL3(VIGILANTE): Yeah! Hand over the supplies you stole or we'll be forced to shoot you and stuff!
Pokoinik(BANDIT): I'm gonna cheeki breeki your stuff.
Something_Awful(VIGILANTE): Hold on there, boys. There's no reason to fight..... Right?

  • Help the Bandits
  • Kill the Bandits
  • Nuke everyone involved
  • Use Social Skills to break up the fight
  • Other: ___________


Bandits(Neutral)
Mr. Adventurer armed with Street Sweeper Shotgun
1) Ripper SMG (2) Blood Bag (3) Antimatter in a jar (4) TRS-301 Assault Rifle

Pokoinik armed with AS-VAL
1) Vintar BC (2)Gauss Rifle

Yashka Sheriff armed with Blaster Launcher

CHAR Guard armed with Knife Gun

Vigilantes
Blockhead126840 armed with Default Guns Akimbo

N00BL3 armed with 1914 Rifle

Something_Awful armed with Gravity Cat's BALDR

Companions
Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 30/30 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 40/40 HP Concealed Vest 10/20 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile armed with Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog armed with Teeth 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie armed with Charlie's Custom Modified Tier Tactical LMG 40/40 HP
(1)Charlie's Tier Tactical RPG (2) ASKR1 "Ass Kicker" Rifle (3) Dodgeball (4) Empty Slot
[Explosives]Professional

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 30/30 HP Karma: Neutral

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things) ON COOLDOWN
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

quicktase two of the bandits and steal sausages and vodka to give to vigilantes
have buddy incapacitate one of the other bandits
and have jewbot shoot the last guy in the face