You take the dog with you, but you feel like the unluckiest son of a bitch in the world already.
Buddy the Dog has given you the companion perk
Jinxed!You are now a walking magnet of bad luck! Guns jam when enemies try to shoot you, you trip and fall off a cliff when you attempt to stab someone...... Hilarity ensues.
(Everyone suffers Critical Failures more often, and so do you! This is a double edged sword!)
You can counterract the effects of bad luck if you find a nearby merchant and buy a pair of dice, a three leaf clover, etc.
Redshirt Charlie shoots at Player, but suffers a critical failure and ends up blowing his brains out!
Blockhead801245 fires the Death Ion Cannon at Badspot, but critically fails and ends up blowing up the entire map!
JewBot attempts to stab MoMoney777 to death, but critically misses and stabs himself in the gut!
Ephialites fires the RYNO V at Redshirt Charlie, but critically misses and the gun explodes in his hand!
REMEMBER: LEVEL UP COMPANIONS!You have two perks, now level up your companions.
Protile is already levelled up, now level up Blockhead and JewBot.
You cannot advance until you level up companion skills.
(Firearms/Close Combat/Energy Weapons/Throwing/Explosives/Social Skills/Medic/Engineer)
Companion Level Up (3 points, Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God)
Remember: You can level up companions in skills that they are untrained in, such as Explosives.
Blockhead801245 armed with Heedicalking's Tsunami 19/25 HP
Landscaper Armor 30/30 HP1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)
Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Skilled [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]SkilledJewBot armed with
Cable's Revolver 40/40 HP
Concealed Vest 10/20 HP1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade & Normal Grenade (4)
Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Skilled [Close Combat]SkilledProtile armed with
Dinner Blaster 25/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]TrainedBuddy the Dog armed with
Teeth 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Advanced
Your StatsHealth: 40/40 HP
Armor: Secret Service Armor 30/30 HP
Karma: Neutral
Inventory(Certain items do not use slots.)1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 50/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 100/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)
Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot
Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x5 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Trained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.
Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often, but so do YOU!)