If the story comes to a reasonable conclusion, having a new game isn't a bad idea.
Check to see if the Business card has a server IP, perhaps we could take these starfishs down at the sourceeee!
Or just waste our time going to a dead server, but worth a shot.
But before that, check back at the guy that hired us to kill them to see if he'll reward us for our amazingness!

"You're killing the rest of the Kalph-Qaeida guys at their home base? Well, you helped me deal with the ones over here, so I can reward you.
I know a little bit about medicine, and I can teach you a technique for extra item slots."
You have gained a point in Medic, and you have also learned how to unlock an extra inventory slot!
"Let me show you the weapon locker, also. I won't be needing these guns since everyone but us is dead. These are the nonlethal weapons. They tumble on hit usually, and are capable of stunlocking."

RTB2 Tranquilizer gun:Ranged "less than lethal" weapon. 3 shots. Capable of stunlocking.
Taser: Ranged electrocution weapon, also "less than lethal". One shot, fast-ish recharge time. Shoots projectiles that electrocute and stun. Capable of stunlocking.
"Pacifism isn't for everyone, so theres also the selection of Tier Tactical weapons."
T+T Lever Rifle: 8 shots, can headshot, accurate at long range.
T+T Cowboy Magnum: Sixshooter, headshots are deadly with this thing, its a revolver firing huge rounds that like to spread.
"These are the other weapons."
APOC2.2 Carbine: 15 rounds. Has some spread and has some fair power.
APOC2.2 Silent Pistol: Silent, 9 rounds, fairly weak. Has a scope.Your StatsHealth: 10/10 HP
Armor: Concealed Vest 20/20 HP (Protects against pistols, SMGs, and shotguns, but not melee weapons.)
[Somewhat Evil]
Companion StatsBlockhead801245 armed with
APOC2.2 Assault Rifle 10/10 HP
[Firearms]Trained [Throwing]Trained [Social Skills]TrainedInventory(Current limit: 5 slots) Certain items do not use slots.1)Laser SMG 20/20 rounds, rechargeable ammo
2)Vodka (Heals you, but makes you drunk)
3)T+T Sniper Rifle 4/4 rounds, 1 mag left
4)Default Sword
5)T+T Modern Pistol 12/12 rounds and 2 mags left
6)
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$250
Version 21 Postcard
Kalph-Qaeida Buisness Card
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Trained Gunning people down.[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.[Throwing]Untrained Throwing grenades, knives, first aid kits, etc[Explosives]Untrained Blowing people up with rocket launchers to mini nukes.[Social Skills]Somewhat Untrained Talking to people and not being antisocial. [Medic]Trained Heal people more effectively.[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.PerksGuardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special, unique
.454 Mystery Handcannon. High damage, only one man, can be killed.)
WEAPONS TO LOOT FROM THE LOCKERS(Remember:6 slot limit. You can freely swap weapons between the lockers and your inventory, like trading a Default Sword for a Taser.)APOC 2.2 SilentPistol 9/9 rounds
APOC 2.2 Carbine 15/15 rounds
T+T Lever Rifle 8/8 rounds
T+T Cowboy Magnum 6/6 rounds
Bushido Armory Taser 1 round, fast recharge
RTB2 Tranquilizer gun 3/3 rounds