Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 66948 times)


get the sniper rifle and kill the throwing skill guy

Do we have a choice?

yes. Theres a choice to hop on the plane you landed in and run, but I forgot to put that in.
« Last Edit: January 13, 2015, 12:31:27 AM by tber123 »



we must defeat god

but seriously snipe their asses, starting with that guy




Its 9:30 PM, a school day, and I don't have the time to start up Blockland. You engage combat, and the Guardian Angel is randomly summoned. The terrorists all die in a hail of revolver fire. Now grab some loot from the weapon lockers.

You also looted the corpses for money, body armor, and a buisness card.

Your Stats
Health: 10/10 HP
Armor: Concealed Vest 20/20 HP (Protects against pistols, SMGs, and shotguns, but not melee weapons.)
[Somewhat Evil]

Companion Stats
Blockhead801245 armed with APOC2.2 Assault Rifle 10/10 HP
[Firearms]Trained
[Throwing]Trained
[Social Skills]Trained

WEAPONS TO LOOT FROM THE LOCKERS(Remember:5 slot limit)
APOC 2.2 SilentPistol
APOC 2.2 Carbine
T+T Lever Rifle
T+T Cowboy Magnum
Bushido Armory Taser
RTB2 Tranquilizer gun

Inventory(Current limit: 5 slots) Certain items do not use slots.
1)Laser SMG 20/20 rounds, rechargeable ammo
2)Vodka (Heals you, but makes you drunk)
3)T+T Sniper Rifle 4/4 rounds, 1 mag left
4)Default Sword
5)T+T Modern Pistol 12/12 rounds and 2 mags left
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$250
Version 21 Postcard
Kalph-Qaeida Buisness Card

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Trained Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Untrained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Somewhat Untrained Talking to people and not being antisocial.
[Medic]Untrained Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special, unique .454 Mystery Handcannon. High damage, only one man, can be killed.)
[/quote]
« Last Edit: January 14, 2015, 12:31:23 AM by tber123 »

On a side note, should there be some sort of New Game+ or something where you start over, except this time you get to see what would have happened if you sided with the Ghosts?
I'll probably speed it up by skipping things/speeding it up (Ex. skipping the introduction in the bedroom)

Also now what do we do in the story

On a side note, should there be some sort of New Game+ or something where you start over, except this time you get to see what would have happened if you sided with the Ghosts?
I'll probably speed it up by skipping things/speeding it up (Ex. skipping the introduction in the bedroom)

If the story comes to a reasonable conclusion, having a new game isn't a bad idea.

Also now what do we do in the story

Check to see if the Business card has a server IP, perhaps we could take these starfishs down at the sourceeee!

Or just waste our time going to a dead server, but worth a shot.

But before that, check back at the guy that hired us to kill them to see if he'll reward us for our amazingness!

Wait we lose karma for killing people who killed us?

logic.

If the story comes to a reasonable conclusion, having a new game isn't a bad idea.

Check to see if the Business card has a server IP, perhaps we could take these starfishs down at the sourceeee!

Or just waste our time going to a dead server, but worth a shot.

But before that, check back at the guy that hired us to kill them to see if he'll reward us for our amazingness!

"You're killing the rest of the Kalph-Qaeida guys at their home base? Well, you helped me deal with the ones over here, so I can reward you.
I know a little bit about medicine, and I can teach you a technique for extra item slots."

You have gained a point in Medic, and you have also learned how to unlock an extra inventory slot!



"Let me show you the weapon locker, also. I won't be needing these guns since everyone but us is dead. These are the nonlethal weapons. They tumble on hit usually, and are capable of stunlocking."


RTB2 Tranquilizer gun:Ranged "less than lethal" weapon. 3 shots. Capable of stunlocking.
Taser: Ranged electrocution weapon, also "less than lethal". One shot, fast-ish recharge time. Shoots projectiles that electrocute and stun. Capable of stunlocking.



"Pacifism isn't for everyone, so theres also the selection of Tier Tactical weapons."

T+T Lever Rifle: 8 shots, can headshot, accurate at long range.
T+T Cowboy Magnum: Sixshooter, headshots are deadly with this thing, its a revolver firing huge rounds that like to spread.



"These are the other weapons."

APOC2.2 Carbine: 15 rounds. Has some spread and has some fair power.
APOC2.2 Silent Pistol: Silent, 9 rounds, fairly weak. Has a scope.


Your Stats
Health: 10/10 HP
Armor: Concealed Vest 20/20 HP (Protects against pistols, SMGs, and shotguns, but not melee weapons.)
[Somewhat Evil]

Companion Stats
Blockhead801245 armed with APOC2.2 Assault Rifle 10/10 HP
[Firearms]Trained
[Throwing]Trained
[Social Skills]Trained

Inventory(Current limit: 5 slots) Certain items do not use slots.
1)Laser SMG 20/20 rounds, rechargeable ammo
2)Vodka (Heals you, but makes you drunk)
3)T+T Sniper Rifle 4/4 rounds, 1 mag left
4)Default Sword
5)T+T Modern Pistol 12/12 rounds and 2 mags left
6)
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$250
Version 21 Postcard
Kalph-Qaeida Buisness Card

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Trained Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Untrained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Somewhat Untrained Talking to people and not being antisocial.
[Medic]Trained Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special, unique .454 Mystery Handcannon. High damage, only one man, can be killed.)

WEAPONS TO LOOT FROM THE LOCKERS(Remember:6 slot limit. You can freely swap weapons between the lockers and your inventory, like trading a Default Sword for a Taser.)
APOC 2.2 SilentPistol 9/9 rounds
APOC 2.2 Carbine 15/15 rounds
T+T Lever Rifle 8/8 rounds
T+T Cowboy Magnum 6/6 rounds
Bushido Armory Taser 1 round, fast recharge
RTB2 Tranquilizer gun 3/3 rounds

grab magnum and traquilizer, toss pistol

forget the guy up and leave server

grab magnum and traquilizer, toss pistol

forget the guy up and leave server

You forget up LillicaPlumb before leaving the server.You've lost Karma! You hop in the plane and leave, ready to hunt down Kalph-Qaeida terrorists.


Your Stats
Health: 10/10 HP
Armor: Concealed Vest 20/20 HP (Protects against pistols, SMGs, and shotguns, but not melee weapons.)
[Almost Evil]

Companion Stats Blockhead801245 has looted a APOC2.2 SilentPistol from a locker!
Blockhead801245 armed with APOC2.2 Assault Rifle 10/10 HP
APOC 2.2 SilentPistol
[Firearms]Trained
[Throwing]Trained
[Social Skills]Trained

Inventory(Current limit: 5 slots) Certain items do not use slots.
1)Laser SMG 20/20 rounds, rechargeable ammo
2)Vodka (Heals you, but makes you drunk)
3)T+T Sniper Rifle 4/4 rounds, 1 mag left
4)Default Sword
5)RTB2 Tranquilizer Gun 3/3 rounds
6)T+T Cowboy Magnum
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$250
Version 21 Postcard
Kalph-Qaeida Buisness Card

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Trained Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Untrained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Somewhat Untrained Talking to people and not being antisocial.
[Medic]Trained Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special, unique .454 Mystery Handcannon. High damage, only one man, can be killed.)

What map do we do next? New poll added.


Ugh, hard choice between Spyglass and Paradise.

loving ww2 islands. sounds a lot like terrain guy territory