Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67245 times)




Chryssalid: "Hey there! Welcome to X-COM Mini Empires!"



Chryssalid: "Its basically X-COM in Blockland, turn based strategy and all!"
6.02 Moles: "This is so unoriginal I should kill you now."


6.02 Moles: "X-COM Mini Empires was MY IDEA! I OWN IT! I COPYRIGHT IT!"
Chryssalid: "Actually, 2K Games owns X-COM, and you can stop being an starfish for once and going after----"
6.02 Moles: "forget OFF! YOU CANT FORM A SINGLE ORIGINAL THOUGHT, YOU AUTISTIC forget!"
6.02 Moles: "Wait a minute, who the hell is that guy?"

6.02 Moles turns to look at you.

6.02 Moles: "Look at you! Some loving noob with a BL ID in the millions, probably! DIE!"

---6.02 Moles initiates combat!---
6.02 Moles fires Akimbo Rocket Launchers at Player, but misses!


---YOUR TURN---
  • [Skilled]Quickdraw with a revolver and blow him away.
  • [Trained]Whip out the laser SMG and spray/pray.
  • [Companions][Skilled]Order Blockhead and Jewbot to equip melee weapons and skewer this guy.
  • Blockhead, shoot him in the groin with the Tsunami!
  • Overdose him on coccaine
  • Whip out the boombox
  • Shoot with Golden Gun
  • Shoot with One-Shot pistol
  • Tranquilize + Beat him to death
  • Tranquilize + Shoot him
  • Give him the Version 21 Postcard
  • Give him the Kalph-Qaeida card
  • JewBot, shove a grenade in his mouth!
  • Run away
  • Other: __________

6.02 Moles armed with Akimbo Rocket Launchers 10/10 HP
[Earplugs] Immunity to sound attacks
[Too Dumb To Live]

Companions
Blockhead801245 armed with Heedicalking's Tsunami 19/25 HP Landscaper Armor 25/25 HP
1)APOC 2.2 SilentPistol
2)Mini-Nuke
3)Old School Rifle
4)Cable's Sharpened T+T Combat Knife
5) Ladios Armory Beam Rifle
[Firearms]Skilled
[Throwing]Trained
[Social Skills]Trained
[Medic]Proficent
[Close Combat]Skilled

JewBot armed with Cable's Revolver 27/35 HP Concealed Vest 10/20 HP
1)Medikit
2)Pills
3)Sticky Grenade & Normal Grenade
4)Cable's Rainbow Sword
5)Anti Renderman Rifle
[Engineer]Proficent
[Firearms]Skilled
[Close Combat]Skilled

Your Stats
Health: 35/35 HP
Armor: Secret Service Armor 30/30 HP
Karma: Triple T Troller(Highly Evil)

Inventory(Certain items do not use slots.)
1)Laser SMG 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
2)T+T Sniper Rifle 4/4 rounds, 1 mag left
3)RTB2 Tranquilizer Gun 3/3 rounds, 2 mags left
4)T+T Cowboy Magnum 6/6 rounds, 2 clips left
5)Eardrum Blasting Vuvuzela (Damaged)
6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 10/10 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$560
Version 21 Postcard
Medkit
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
« Last Edit: February 19, 2015, 04:33:52 PM by tber123 »


Quickdraw.

Player quickdraws a T+T Cowboy Magnum and fires an Aimed Shot at 6.02 Mole's groin!
6.02 Moles was critically hit for 60 damage and was testikilled.
Karma Gained. Highly Evil ---> Moderately Evil(Not enough karma to get you to neutral/good, karma system is tug of war)

Chryssalid: Thanks! Wanna do a game of X-COM?
  • Yes
  • No
  • Order JewBot to shove a grenade in his mouth
  • Other: _________


Companions
Blockhead801245 armed with Heedicalking's Tsunami 19/25 HP Landscaper Armor 25/25 HP
1)APOC 2.2 SilentPistol
2)Mini-Nuke
3)Old School Rifle
4)Cable's Sharpened T+T Combat Knife
5) Ladios Armory Beam Rifle
[Firearms]Skilled
[Throwing]Trained
[Social Skills]Trained
[Medic]Proficent
[Close Combat]Skilled

JewBot armed with Cable's Revolver 27/35 HP Concealed Vest 10/20 HP
1)Medikit
2)Pills
3)Sticky Grenade & Normal Grenade
4)Cable's Rainbow Sword
5)Anti Renderman Rifle
[Engineer]Proficent
[Firearms]Skilled
[Close Combat]Skilled

Your Stats
Health: 35/35 HP
Armor: Secret Service Armor 30/30 HP
Karma: Moderately Evil

Inventory(Certain items do not use slots.)
1)Laser SMG 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue.
2)T+T Sniper Rifle 4/4 rounds, 1 mag left
3)RTB2 Tranquilizer Gun 3/3 rounds, 2 mags left
4)T+T Cowboy Magnum 5/6 rounds, 2 clips left
5)Eardrum Blasting Vuvuzela (Damaged)
6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 10/10 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$560
Version 21 Postcard
Medkit
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
« Last Edit: February 19, 2015, 08:57:59 PM by tber123 »

"nah bye nerd" and skateboard out

Say yes, because it would be fun, no?




Chryssalid: The Skyranger lands! You land in the middle of an Alien Terror Mission, and have to save the civvies from being massacred!



Chryssalid: You immediately spot 3 aliens firing at a police officer.



---YOUR TURN---


Aliens
Muton(Plasma HMG)
Muton(Plasma Sniper)
Muton(Plasma Shotgun)

Civilians
Police Officer(Pistol)

X-COM(YOU)
Redshirt-1 (Laser Rifle, grenade) Squad Leader
Redshirt-2 (Laser Rifle)
Redshirt-3 (LMG, Rocket Launcher)
Redshirt-4 (LMG)
Redshirt-5 (Sniper Rifle)
Redshirt-6 (Sniper Rifle, motion detector)

  • Keep Playing (Give commands to the Redshirts like "Throw a Grenade" when you post this option)
  • I don't have time for this. JewBot, please blow him up.
  • Other: ________

The redshirts will run out and find cover, whilst the sniper redshirts stay and snipe the aliens, and command the other redshirts to open fire at the aliens.

The redshirts will run out and find cover, whilst the sniper redshirts stay and snipe the aliens, and command the other redshirts to open fire at the aliens.

ACTION: Redshirt-1 moving to cover

Redshirt 1 moves to cover...... Cover that is very far away. The cars on the street.
Muton(Plasma Sniper) was on Overwatch takes a reaction shot! (CRITICAL HIT)
Muton(Plasma HMG) Was on Overwatch and takes a reaction shot! (CRITICAL HIT)
Muton(Plasma Shotgun) was on Overwatch and takes a reaction shot! (MISS)
Result: Redshirt 1 was killed.

ACTION: Panic

Redshirt 2 has panicked! Redshirt 2 opens fire randomly, hitting Redshirt-3!
Enraged at the loss of Redshirt-3, Redshirt-4 goes berserk and fires at Redshirt-2, killing him!
Redshirt-4 runs off in a random direction, ending up RIGHT NEXT TO the Mutons!
Result:Redshirts 2 and 3 dead, panic chain

ACTION: Redshirts 5 and 6 opening fire

Redshirt-5 fires an Aimed Shot at Muton(Plasma Shotgun)! (Chance to hit: 99%. Result: MISS.)
Redshirt-5 misses the Muton Shotgunner and accidentally shoots a Cyberdisc in the distance he didn't notice, causing it to explode on another cyberdisc, causing another cyberdisc to explode, causing another cyberdisc to explode....
Several dozen aliens are killed in the Cyberdisc chain reaction.
Redshirt-6 fires a Aimed Shot at Muton(Plasma HMG)! (Chance to hit: 100%. Result: MISS?!?!)
Redshirt-6 misses the Muton and instead accidentally shoots an alien in the distance with a zero-primed grenade. The grenade instantly goes off, killing all civilians in a nearby building and collapsing it.
Result: Rookies that can't aim for stuff, bullstuff RNG, chain reactions

To celebrate how badly your rookies failed, take a look at these:







---ALIEN TURN---


Muton(Plasma Shotgun) fires a Snap Shot at Redshirt-5! (Chance to hit: 1%. Result: CRITICAL HIT)
Redshirt-5 passes out from his injuries, critically wounded.
Muton(Plasma HMG) fires a Auto Shot at Redshirt-5, (Chance to hit:79%. MISS.) but misses and blows away several dozen Chryssalids and Snakemen in the distance!
Muton(Plasma Sniper) attempts to throw a alien grenade, but it bounces off the Skyranger and back on to him, blowing up himself, his buddies, and Redshirt-4!
Redshirt-5 has died from a fatal wound.
Result: Aliens wiping themselves out for you because the RNG actually loves you for once.

UFO RECOVERED! ALIEN TERROR MISSION STOPPED!
XCOM Operatives Killed: 5/6
Rating: EXCELLENT!


"WHAT THE HELL WAS THAT?"

Chryssalid: "That's X-COM, baby!"

  • Ragequit
  • Shove grenade in his mouth
  • Call BS
  • Say "Nah bye nerd" and skateboard out
  • Open Fire
  • Spare him
  • Other: _________


forget his game for now, jump servers

Decision Time
  • Go to the slopes to assassinate Rotondo
  • Random Event: GamerGate
  • Interesting Location: City
  • Interesting Location: Protagonist Fighting Arena (Fight the protagonists from Bandit Adventure, The Assassination, and X-COM:Long War)
  • Random Event: Rogue Landscaper Snipers (Prepare to get sniped over and over.)
  • Special Encounter: The Unluckiest Son of a Bitch That Ever Was (Potential Companion + Companion Perk)
  • Special Encounter: The Abomination and his bodyguards randomly murdering someone just for fun (More foreshadowing)
  • Random Event: Family RP (Abusive admins and general chaos)
  • Random Encounter: Wandering Merchant (Buy/Trade/Sell/Repair)
  • Random Encounter: A Bandit surrounded by vigilantes
  • Other: _______
« Last Edit: February 21, 2015, 11:59:24 AM by tber123 »

Wandering Merhcant, then Assassinate Rotondo

But don't kill him, spare him and make him join you

Force him to, bribe him to, persuade him to, just try at the least.

You meet a merchant.

"Trade?"

Services
1)Repair Weapons $200

2)Sell your weapons (Shown below in inventory)

3)Buy.....
Close Combat training manual $100
The Art Of Baseball(Improves Throwing) $100
PlayBlock magazine (distraction tool, doesn't use inventory)
Earplugs $20
Medkit $50
XCOM Laser Rifle (30 rounds, batteries automatically recharge, superior to Laser SMG) $300
Default Gun Upgrade to 12 rounds $50
Bandit Radio Boombox $20, replaces Rickroll BoomBox
T+T Combat Knife $40


Companions
Blockhead801245 armed with Heedicalking's Tsunami[/b] 19/25 HP Landscaper Armor 25/25 HP
1)APOC 2.2 SilentPistol
2)Mini-Nuke
3)Old School Rifle
4)Cable's Sharpened T+T Combat Knife
5) Ladios Armory Beam Rifle
[Firearms]Skilled
[Throwing]Trained
[Social Skills]Trained
[Medic]Proficent
[Close Combat]Skilled

JewBot armed with Cable's Revolver 27/35 HP Concealed Vest 10/20 HP
1)Medikit
2)Pills
3)Sticky Grenade & Normal Grenade
4)Cable's Rainbow Sword
5)Anti Renderman Rifle
[Engineer]Proficent
[Firearms]Skilled
[Close Combat]Skilled

Your Stats
Health: 35/35 HP
Armor: Secret Service Armor 30/30 HP
Karma: Moderately Evil

Inventory(Certain items do not use slots.)
1)Laser SMG 20/20 rounds. The batteries automatically recharge themselves, so ammo is not an issue. WORTH: $100
2)T+T Sniper Rifle 4/4 rounds, 1 mag left WORTH: $100
3)RTB2 Tranquilizer Gun 3/3 rounds, 2 mags left WORTH: $500
4)T+T Cowboy Magnum 5/6 rounds, 2 clips left  WORTH: $50
5)Eardrum Blasting Vuvuzela (Damaged) Worth: $10
6)Rickroll BoomBox (Area of effect sound attack, earplugs provide immunity) Worth: $10
7)Default Gun 10/10 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded) Worth $5
8)Golden Gun (One time use pistol that can one-hit kill anything) WORTH: Are you seriously going to sell a gun that can kill even the final boss? Fine. $9999.

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
$560
Version 21 Postcard
Medkit
One-Shot Pistol (Disposable pistol that packs a huge punch)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Somewhat Untrained CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)