Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67577 times)

Offer your services to the townspeople.



walk in like hey who the forget are you

Mayor Frohman: "Hey, who the forget are you?"

[Social Skills] I can take care of that Landscaper problem for you. I killed Cable, D-Rag, and a stuffton of Landscapers.

Voice 2: "Holy stuff, thats the guy the Landscapers are looking for!"

Voice 3: "They massacred a entire godamn town just because they were looking for YOU...... And the town kinda shot them on sight.

Mayor Frohman: "The town is that way. Now finish off those oldtimers."



Time to stumble around in the dark blindly. You know the general direction of the rest of the Landscapers, but its still a bit dark. You rediscover the oil rig, which has mysteriously been rebuilt.



After hours of stumbling in the dark, you discover the town. Somehow, the Landscapers are not done massacring it. You hear screams in the distance and several Old School Rifles being fired.



Oh crap! Landscaper convoy on the lookout for survivors!



You hide in an alleyway. The convoy passes and doesn't notice you.

Charlie and JewBot suggest ambushing the convoy!

  • Have your companions get into position and attack the convoy
  • Keep hiding in the alleyway and let the convoy pass.
  • Disguise as a Landscaper and ask to borrow the tanks.
  • Other: ____________


Companions
Blockhead801245 armed with Heedicalking's Tsunami[/b] 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Old School Rifle (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot armed with Cable's Revolver 20/40 HP
1) KZR Destructo Cannon (2) MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile armed with Dinner Blaster 15/25 HP
1)Old School Rifle (2)Guns Trikimbo (3)Kaje's Minigun (4) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog armed with Teeth 25/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1) Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie armed with Charlie's Custom Modified Tier Tactical LMG 35/40 HP
(1)Charlie's Tier Tactical RPG (2) ASKR1 "Ass Kicker" Rifle (3) Dodgeball (4) Empty Slot
[Explosives]Professional

Pokoinik armed with AS-VAL 30/70 HP
1) empty slot (2)Gauss Rifle

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Airstrike Beacon & Artillery Beacon (Two items in one slot)
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

[/quote]


Charlie equip T+T RPG
protile equip OSR
JewBot equip KzR
blockhead equip OSR
player equip Airstrike Beacon

get protile and blockhead to support from rooftops with there OSRs
get everyone else to attack convoy



Charlie equip T+T RPG
protile equip OSR
JewBot equip KzR
blockhead equip OSR
player equip Airstrike Beacon

get protile and blockhead to support from rooftops with there OSRs
get everyone else to attack convoy

(Overhauled companion inventory. Companions no longer need to equip weapons, and all equipped weapons have been returned to their inventory. In exchange for this, they all get one extra slot.)

Protile and Blockhead get on the roof while the rest of the party leaps out of the shadows and opens fire.

Charlie fires the RPG at the middle of the convoy, scoring a direct hit on a BTR and causing it to explode, damaging the other vehicles!
(Charlie) There we go.
Buddy the Dog charges forward and drags a Landscaper out of his tank turret, devouring him whole!
Buddy the Dog says: "Woof!"
Pokoinik snipes another Landscaper off the tank with the Gauss Rifle!
(Pokoinik) Cheeki'd in the Breeki'd.
Protile misses with the OSR due to lag. The miss causes a critical failure which causes him to trip and fall off the rooftop.
Protile was hit for 100 damage and was killed. Protile can be revived.
(Protile) The forget was that?
JewBot fires the KZR Destructo Cannon, scoring a direct hit and blowing up a tank.
(JewBot) BEEP BOOP YOU SUCK.
Blockhead801245 snipes a Landscaper driving the BTR. His dead body suffers a muscle spasm and he floors the accelerator, running over another Landscaper.
Player throws an airstrike beacon! The entire convoy is wiped out!

More landscapers come running in after hearing the gunfire, screaming, and explosions.

"Boss, what happened? Boss? BOSS!"

#2 "You're the starfish that killed Cable and D-Rag! GET HIM!"

Blockhead801245 fires the Faec Pwner 9000. Bouncing grenades are launched. The gun is so overpowered that the entire group of Landscapers is killed in one strike, bypassing the need for a battle.

Protile was automatically revived with the player's Medic skill, since combat has ended.


Companions
Blockhead801245 25/25 HP Location:Rooftops
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  20/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 10/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 25/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 35/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 30/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Artillery Beacon
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)


  • Convoy to Version 21(Advance the plot)
  • Ephilates and the New Nigerian Cunts
  • Some guys hanging around a boombox
  • The Game Genie
  • Some random Family RP Server
  • Landscaper Sniper Team
  • Hostage Situation



game genie

The Game Genie appears.

"I'm a genie, you know the drill. Limit ONE wish, because you're already overpowered."

  • I wish for infinite wishes
  • I wish for an infinite amount of genies
  • I wish to save Badspot and stop the Landscapers
  • I wish to kill Badspot and become the new leader of the Landscapers
  • Other: _____________

Game Genie(friendly) 1/1 HP (Karma: Very Evil)
[Trickster]

Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  20/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 10/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 25/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 35/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 30/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Artillery Beacon
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

save badspot and stop the landscaper OUTCASTS

put emphasis on that last bit as to avoid starfish genie forgetery

also explain the genie everything so his wish is as specific as we want

save badspot and stop the landscaper OUTCASTS

put emphasis on that last bit as to avoid starfish genie forgetery

I wish to save Badspot and stop the Landscaper------

Game Genie: "You dare wish to resolve the plot in one strike? Did you REALLY think it was THAT easy?"

Game Genie wishes for psionic powers and a PSI-AMP!

Game Genie mind controls the player because he can!

(Mind Controlled) I WISH TO BE TRANSPORTED TO ANOTHER DIMENSION.

Game Genie has lost karma.

POOF!



What the hell? You're standing right in the middle of a courthouse?

Mr. Adventurer: Nothing will go wrong, Yashka. Anything goes wrong, we use Artyom Milkman as a human shield.



Mr. Adventurer: Who the hell is attacking us? CHAR Guard! Get behind me!



You failed to avoid
starfish genie forgetery
through no fault of your own. Still doesn't change the fact that you don't belong in this dimension.



You are trapped in the middle of a three-way battle between the Bandits, the Blockheads, and a group of Bank Robbers.



There's no time to decide what the hell to do, as Mr. Adventurer quickly throws a molotov roostertail and kills everyone else in the room.

GAME OVER: Death by douchebag genie.
Hint: What the hell are you doing in Bandit Adventure?

  • I wish for infinite wishes
  • I wish for an infinite amount of genies
  • I wish to save Badspot and stop the Landscaper Outcasts
  • I wish to kill Badspot and become the new leader of the Landscapers
  • Tranquilize/stun the Genie so he can't pull any more BS on you.
  • Shoot the Genie. This obviously isn't worth it.
  • Other:_____________

Game Genie(friendly) 1/1 HP (Karma: Highly Evil)
[Trickster]

Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  20/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 10/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 25/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 35/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 30/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Artillery Beacon
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 2/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm (Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)


use the printgun on him