Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67184 times)

nameless shopkeeper: One last item so you w'wont ruin m'shop!


ENDGAME INITIATED: This is the Point of No Return.

3 Skill Points avalible(Cannot level up same skill more than 3 times)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks(Pick 1)
Gorn (Violence mode: Maximum. Everyone dies as violently as possible.)
Deadly Lunge (Lunge at people and close the distance quickly with melee weapons or fists. High damage and chance of one hit kill) Close Combat:Trained required.
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill) Firearms:Skilled required
More Weight(Gain a extra inventory slot)

Finish levelling up so we can move on to Operation Endgame and then finish this forum adventure.


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)

Level up in Firearms, Medic, and Close Combat. Take the Gorn perk.



The mountain. Where the final showdown with the Landscapers will begin. Interials and the real Landscapers will parachute in, the Ghosts will show up, and your attack helicopter will be delivered to the mountain.



You fly over there in your plane, but an anti air battery begins firing on the plane!



The plane crashes, injuring the party. Dr. Krieger heals everyone.



You spot a Landscaper Sniper on patrol.



Behind him are two other Landscapers arguing about weaponry.

#1 No way, man! Its all about the Akimbows!



#2 I have Guns Tetrakimbo! Your argument is invalid!


Landscaper Sniper 50/50 HP Landscaper Armor 30/30 HP
[Firearms]Expert [Headphones]
Akimbow Landscaper 40/40 HP Landscaper Light Armor 10/10 HP
Tetrakimbo Landscaper 40/40 HP Landscaper Armor 30/30 HP
[Mozambique Drill]Instakill close range targets with handguns. [Earplugs]


    (Multiple Options Allowed)
    • Have Buddy the Dog stealth kill them all
    • Mini-Nuke.
    • Summon Redshirt Swarm
    • Summon Guardian Angel
    • Roll the Dice
    • Rush up to the Landscapers and Mozambique Drill them all
    • Use Enhanced Override Frequency to disable them all
    • PlayBlock Magazine
    • Mind control one of them
    • Show them the Kalph-Qaeida buisness card
    • Sell them poisoned coccaine
    • Use the mega mushroom and stomp them
    • Have Charlie throw a dodgeball
    • Other: ____________


    Companions
    Blockhead801245 40/40 HP
    1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
    [Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

    JewBot  60/60 HP
    1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
    [Engineer]Professional [Firearms]Expert [Close Combat]Advanced

    Protile 45/45 HP
    1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
    [Firearms]Skilled [Explosives]Proficent

    Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
    1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
    [Close Combat]GOD

    Charlie 60/60 HP
    (1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
    [Explosives]Expert [Firearms]Skilled

    Pokoinik 90/90 HP
    1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

    Dr. Krieger 30/30 HP
    1) Dart Gun (2) TF2 Medigun
    [Medic]GOD


    Your Stats
    Health: 60/60 HP Armor: Secret Service Armor 15/30 HP Karma: Good


    Inventory(Certain items do not use slots.)
    1)Heedicalking's Spat 5/5 rounds, 4 mags left
    2)BALDR 35/50 rounds, 3 mags left
    3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
    4)RYNO V 76/100 rockets
    5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
    6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
    7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
    8)Golden Gun (One time use pistol that can one-hit kill anything)
    9)Blaster Launcher(remote guided missiles) 10 rockets left


    PSI-AMP
    Cocaine
    Flashlight
    Box Of Legos
    Hammer/Wrench/Printer/Bricks (Building tools)
    PlayBlock Magazine x4 (Distraction tool)
    Version 21 Postcard
    Medkit x2
    Auto Revive x2
    One-Shot Pistol (Disposable pistol that packs a huge punch)
    Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
    Kalph-Qaeida Buisness Card
    Earplugs (Immunity to sound attacks)
    Dead Ringer (fake death)
    Mega Mushroom (Turn giant and stomp things into the ground)


    Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
    [Firearms]Proficent Gunning people down.
    [Close Combat]Proficent CQC. Things like punching or stabbing people.
    [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
    [Throwing]Proficent Throwing grenades, knives, first aid kits, etc
    [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
    [Social Skills]Proficent Talking to people and not being antisocial.
    [Medic]Proficent Heal people more effectively.
    [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


    Psionic Powers(requires PSI-AMP)
    Mindfray/Mind Control/Psi Panic

    Perks
    Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
    Healthy(+10 HP)
    Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
    Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
    Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
    Roll The Dice (Roll a dice and trigger random things)
    Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
    Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
    Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
    Gorn(Everyone dies as violently as possible)

    Mini nuke them. Let's see just how messy this Gorn perk gets.

    mind control tetrakaikimbo into spraying akimbows with bullets before sneaking up and murdering the sniper

    Become legend and robust them with your fists like the greytider blockhead you are.

    mini nuke them and then go around punching the last ones to death as buddy eats their legs

    mind control tetrakaikimbo into spraying akimbows with bullets before sneaking up and murdering the sniper
    This

    Mini nuke them. Let's see just how messy this Gorn perk gets.
    mind control tetrakaikimbo into spraying akimbows with bullets before sneaking up and murdering the sniper
    Become legend and robust them with your fists like the greytider blockhead you are.
    mini nuke them and then go around punching the last ones to death as buddy eats their legs



    That was messy. One of them exploded like a blood sausage, sending guts and blood flying all over the mountain.



    All thats left to do is get to the bottom of the mountain, where Badspot's safehouse is.



    Once you get to Badspots safehouse, the final battle awaits. Save your Golden Gun for the final boss.



    Your group moves down the mountain when you encounter more of the green bastards.



    Your attack helicopter has arrived to provide fire support!

      (Multiple Options)
      • Charlie and Buddy charge in to engage the ground targets while the rest of the party picks off the guys above
      • Go apestuff with the Blaster Launcher
      • Use Heedicalking's Spat
      • Blockhead whips out the Faec Pwner and opens fire
      • Charlie uses his RPG
      • Blockhead and Protile start sniping with the OSR
      • Use Pokoinik as a meatshield
      • Roll the dice
      • Rush up to the nearest Landscaper and Mozambique Drill him
      • Use psionic powers
      • Throw Playblock Magazine
      • Use the Vuvuzela
      • Quickly Tranquilize the Landscapers and shoot them while they are unconscious
      • Use the Mega Mushroom
      • Other: ____________________


      Recommended Music: Deus Ex OST: UNATCO Return-Raging Battle (Quick warning:There is a full minute of silence after the video ends for some reason.)

      Targets below

      Landscaper Mininuker 70/70 HP
      [Explosives]GOD [Dodge Roll]Evade attacks by rolling. Significant cooldown and leaves you vulnerable after you finish rolling.
      Landscaper(Flak Cannon) 50/50 HP
      Landscaper(Master Spark) 30/30 HP
      Landscaper(Master Spark) 2 30/30 HP

      Targets Above

      Landscaper Spotter(Artillery Beacon) 50/50 HP Landscaper Armor 30/30 HP
      Landscaper Rocketeer(Auto Rocket Launcher) 100/100 HP
      Landscaper Gunner(Dual Communism) 30/30 HP

      Companions
      Blockhead801245 40/40 HP
      1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
      [Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

      JewBot  60/60 HP
      1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
      [Engineer]Professional [Firearms]Expert [Close Combat]Advanced

      Protile 45/45 HP
      1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
      [Firearms]Skilled [Explosives]Proficent

      Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
      1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
      [Close Combat]GOD

      Charlie 60/60 HP
      (1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
      [Explosives]Expert [Firearms]Skilled

      Pokoinik 90/90 HP
      1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

      Dr. Krieger 30/30 HP
      1) Dart Gun (2) TF2 Medigun
      [Medic]GOD

      Attack Helicopter 100/100 HP


      Your Stats
      Health: 60/60 HP Armor: Secret Service Armor 15/30 HP Karma: Good


      Inventory(Certain items do not use slots.)
      1)Heedicalking's Spat 5/5 rounds, 4 mags left
      2)BALDR 35/50 rounds, 3 mags left
      3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
      4)RYNO V 76/100 rockets
      5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
      6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
      7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
      8)Golden Gun (One time use pistol that can one-hit kill anything)
      9)Blaster Launcher(remote guided missiles) 10 rockets left


      PSI-AMP
      Cocaine
      Flashlight
      Box Of Legos
      Hammer/Wrench/Printer/Bricks (Building tools)
      PlayBlock Magazine x4 (Distraction tool)
      Version 21 Postcard
      Medkit x2
      Auto Revive x2
      One-Shot Pistol (Disposable pistol that packs a huge punch)
      Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
      Kalph-Qaeida Buisness Card
      Earplugs (Immunity to sound attacks)
      Dead Ringer (fake death)
      Mega Mushroom (Turn giant and stomp things into the ground)


      Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
      [Firearms]Proficent Gunning people down.
      [Close Combat]Proficent CQC. Things like punching or stabbing people.
      [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
      [Throwing]Proficent Throwing grenades, knives, first aid kits, etc
      [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
      [Social Skills]Proficent Talking to people and not being antisocial.
      [Medic]Proficent Heal people more effectively.
      [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


      Psionic Powers(requires PSI-AMP)
      Mindfray/Mind Control/Psi Panic

      Perks
      Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
      Healthy(+10 HP)
      Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
      Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
      Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
      Roll The Dice (Roll a dice and trigger random things)
      Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
      Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
      Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
      Gorn(Everyone dies as violently as possible)
      [/list]
      « Last Edit: April 02, 2015, 10:28:07 PM by tber123 »

      Summon redshirt swarm to sneak up behind them and kill them, Blockhead and whoever snipe with the OSR, if they won't die that easily, have the mysterious stranger shoot them.

      Summon redshirt swarm to sneak up behind them and kill them, Blockhead and whoever snipe with the OSR, if they won't die that easily, have the mysterious stranger shoot them.



      Redshirt 1: Surprise.

      Landscaper 1: forget.

      The redshirts open fire at point blank range on the Landscapers. Landscaper Spotter's torso spontaneously explodes as he is shot, killing him.



      Blockhead and Protile start sniping while the rest of the party opens fire.



      More Landscapers show up above you, ready to fire from the higher ground!



      Look out! its Interials and the Real Landscapers!



      Interials and his men quickly turn an ambush into a counter ambush.



      You advance further down the mountain, but you run into automated sentry guns loaded with rockets.

      Rocket Sentry 1 100/100 HP Armor Plating 100 HP
      Rocket Sentry 2 100/100 HP Armor Plating 100 HP
      Rocket Sentry 3 100/100 HP Armor Plating 100 HP

      • Use pokoinik as a meatshield
      • Mininuke the sentries already
      • Other: ________________


      Recommended Music: Deus Ex OST: UNATCO Return-Raging Battle (Quick warning:There is a full minute of silence after the video ends for some reason.)

      Companions
      Blockhead801245 40/40 HP
      1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
      [Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

      JewBot  60/60 HP
      1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
      [Engineer]Professional [Firearms]Expert [Close Combat]Advanced

      Protile 45/45 HP
      1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
      [Firearms]Skilled [Explosives]Proficent

      Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
      1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
      [Close Combat]GOD

      Charlie 60/60 HP
      (1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
      [Explosives]Expert [Firearms]Skilled

      Pokoinik 90/90 HP
      1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

      Dr. Krieger 30/30 HP
      1) Dart Gun (2) TF2 Medigun
      [Medic]GOD

      Attack Helicopter 100/100 HP


      Your Stats
      Health: 60/60 HP Armor: Secret Service Armor 15/30 HP Karma: Good


      Inventory(Certain items do not use slots.)
      1)Heedicalking's Spat 5/5 rounds, 4 mags left
      2)BALDR 29/50 rounds, 3 mags left
      3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
      4)RYNO V 76/100 rockets
      5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
      6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
      7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
      8)Golden Gun (One time use pistol that can one-hit kill anything)
      9)Blaster Launcher(remote guided missiles) 10 rockets left


      PSI-AMP
      Cocaine
      Flashlight
      Box Of Legos
      Hammer/Wrench/Printer/Bricks (Building tools)
      PlayBlock Magazine x4 (Distraction tool)
      Version 21 Postcard
      Medkit x2
      Auto Revive x2
      One-Shot Pistol (Disposable pistol that packs a huge punch)
      Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
      Kalph-Qaeida Buisness Card
      Earplugs (Immunity to sound attacks)
      Dead Ringer (fake death)
      Mega Mushroom (Turn giant and stomp things into the ground)


      Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
      [Firearms]Proficent Gunning people down.
      [Close Combat]Proficent CQC. Things like punching or stabbing people.
      [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
      [Throwing]Proficent Throwing grenades, knives, first aid kits, etc
      [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
      [Social Skills]Proficent Talking to people and not being antisocial.
      [Medic]Proficent Heal people more effectively.
      [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


      Psionic Powers(requires PSI-AMP)
      Mindfray/Mind Control/Psi Panic

      Perks
      Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
      Healthy(+10 HP)
      Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
      Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
      Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
      Roll The Dice (Roll a dice and trigger random things)
      Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.) COOLDOWN
      Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
      Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
      Gorn(Everyone dies as violently as possible)

      stand back and mininuke the sentries


      Override Frequencies then disable the turrets and make your own to cover your ass.

      roll the dice



      Dice Roll: Cake. Unfortunately, you can't eat it. It is made of rocks.

      Override Frequencies then disable the turrets and make your own to cover your ass.

      You use your Engineer skill to make the turrets friendly once they are disabled.



      INCOMING BOSS APPROACHING: Mr. Tengu

      What do we have here? A band of heroes trying to stop Mecha-Cable?

      Mr. Tengu(BOSS) 200/200 HP Fuel Jet Power Armor 100/100 HP
      (1)Heedicalking's Tsunami (2)Homing Rocket Launcher
      [Energy Weapons]GOD [Explosives]Expert
      [Fuel Jet Playertype]Ability to fly by jetting. [Headphones] [Mind Shield]Mind Control immunity, Psi attacks less effective [Redshirt Swarm]

      Your turn. You get the first moves.

        (Multiple Options)
        • Mininuke him out of the sky
        • Blockhead and Protile snipe him with OSR
        • Mindfray or PSI Panic him
        • Toss posioned coccaine at him
        • Show him the Kalph-Qaeida buisness card
        • Mega Mushroom+Leap into the air and stomp him
        • PlayBlock Magazine
        • JewBot! Use the KZR Destructo Cannon!
        • Charlie! Suppress him with the LMG so we can line up a clear shot!
        • Use Protile and Pokoinik as a slingshot so you can launch Buddy the Dog to Mr. Tengu, resulting in Mr. Tengu being eaten whole
        • [Social Skills]You don't have to do this, Mr. Tengu!
        • [RTB2 Tranquilizer Gun]Tranquilize him and shoot him while he's stunned.
        • [Vuvuzela or BoomBox]Blow his eardrums out.
        • [Blaster Launcher]Launch a remote guided missile into his face.
        • Tell the Attack Helicopter to slice up Mr. Tengu with the helicopter blades
        • Protile! Hose down Mr. Tengu with Kaje's Minigun! The rate of fire on that thing is high enough to grind him into dust!
        • Other: _________________



        Recommended Music for Boss Battle: Mega Man 8 OST-Tengu Man

        Nearby Allied Fire Support(Provides assists in combat for you)
        Interials and his reinforcements
        Hacked sentry guns

        Companions
        Blockhead801245 40/40 HP
        1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
        [Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

        JewBot  60/60 HP
        1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
        [Engineer]Professional [Firearms]Expert [Close Combat]Advanced

        Protile 45/45 HP
        1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
        [Firearms]Skilled [Explosives]Proficent

        Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
        1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
        [Close Combat]GOD

        Charlie 60/60 HP
        (1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
        [Explosives]Expert [Firearms]Skilled

        Pokoinik 90/90 HP
        1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

        Dr. Krieger 30/30 HP
        1) Dart Gun (2) TF2 Medigun
        [Medic]GOD

        Attack Helicopter 100/100 HP


        Your Stats
        Health: 60/60 HP Armor: Secret Service Armor 15/30 HP Karma: Good


        Inventory(Certain items do not use slots.)
        1)Heedicalking's Spat 5/5 rounds, 4 mags left
        2)BALDR 29/50 rounds, 3 mags left
        3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
        4)RYNO V 76/100 rockets
        5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
        6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
        7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
        8)Golden Gun (One time use pistol that can one-hit kill anything)
        9)Blaster Launcher(remote guided missiles) 10 rockets left


        PSI-AMP
        Cocaine
        Flashlight
        Box Of Legos
        Hammer/Wrench/Printer/Bricks (Building tools)
        PlayBlock Magazine x4 (Distraction tool)
        Version 21 Postcard
        Medkit x2
        Auto Revive x2
        One-Shot Pistol (Disposable pistol that packs a huge punch)
        Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
        Kalph-Qaeida Buisness Card
        Earplugs (Immunity to sound attacks)
        Dead Ringer (fake death)
        Mega Mushroom (Turn giant and stomp things into the ground)


        Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
        [Firearms]Proficent Gunning people down.
        [Close Combat]Proficent CQC. Things like punching or stabbing people.
        [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
        [Throwing]Proficent Throwing grenades, knives, first aid kits, etc
        [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
        [Social Skills]Proficent Talking to people and not being antisocial.
        [Medic]Proficent Heal people more effectively.
        [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


        Psionic Powers(requires PSI-AMP)
        Mindfray/Mind Control/Psi Panic

        Perks
        Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
        Healthy(+10 HP)
        Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
        Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
        Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
        Roll The Dice (Roll a dice and trigger random things) COOLDOWN
        Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.) COOLDOWN
        Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
        Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
        Gorn(Everyone dies as violently as possible)