Author Topic: Support_VehicleSounds  (Read 2149 times)

Playing sounds as a concept from a vehicle server-sidedly is completely possible. However, controlling the pitch of one sound is only possible on the client. To figure out how to pitch the sound you also need to know the speed of the vehicle, which is of course accessible if you're the host. It's possible for the server to constantly send the speed to the client, but it'll sound really choppy since you can't send the speed often enough.

Maybe it can be smoothened out on client-side somewhat? So it smoothly changes the pitch from the old pitch instead of instantly switching to newspeed