Author Topic: If you could design a videogame without limits, what would it be v99  (Read 3078 times)


a futuristic first person parkour game with only melee weapons like swords, daggers, axes, warhammers n stuff

an arma-like futuristic shooter with a cod/battlefield-like singleplayer and a free world multiplayer with multiple factions and nations in which you can ally with or lone wolf it if you're dumb. the game spans multiple planets and stuff's destructible to the loving molecule(not really but you get the idea.) oh also the servers can handle hundreds of thousands or millions of people

a 2-D sidescroller with really good graphics
it revolves around parkour and fighting dudes with knifes and throwable stuff like tiny bombs, throwing knives, etc [EDIT] - also you can go into certain buildings and clear them out on first person

a dayz-like survival game in the wake of a nuclear war that forgeted all civilization with no zombies, but a super murderous military (somewhat scarce, but still presents a threat) and really loving big animals due to radiation n stuff. you can craft things like throwing knives, normal knives, spears, etc but it isn't forget-all complex.
« Last Edit: February 15, 2015, 08:08:51 PM by Ragequit »

you really like melee weapons dont ya

a futuristic first person parkour game with only melee weapons like swords, daggers, axes, warhammers n stuff

an arma-like futuristic shooter with a cod/battlefield-like singleplayer and a free world multiplayer with multiple factions and nations in which you can ally with or lone wolf it if you're dumb. the game spans multiple planets and stuff's destructible to the loving molecule(not really but you get the idea.) oh also the servers can handle hundreds of thousands or millions of people

a 2-D sidescroller with really good graphics
it revolves around parkour and fighting dudes with knifes and throwable stuff like tiny bombs, throwing knives, etc

a dayz-like survival game in the wake of a nuclear war that forgeted all civilization with no zombies, but a super murderous military (somewhat scarce, but still presents a threat) and really loving big animals due to radiation n stuff. you can craft things like throwing knives, normal knives, spears, etc but it isn't forget-all complex.

GTA V but instead of being limited to an island, you have the entire planet to explore. You can quicktravel from airports.

you really like melee weapons dont ya

yeah ive always liked games that revolve around them

Gun gale online would be a nice game imo.

A real FPSMMO
Not hard to do. All the ones out there right now are just influenced by Pay To Win because greedy developers.
We need a company that's not greedy to develop something like this.

Hell, I have the balls to say I can develop this.

We need a company that's not greedy to develop something like this.
There is your problem.
You know non-greedy game devs are the rarest thing in the world?

There is your problem.
You know non-greedy game devs are the rarest thing in the world?
The only one to solve that is yourself.
Which is why I have my dev group.

i want, kind of a.. i can't quite explain it. i've looked for a game like it for a long time, but just imagine hearts of iron 3/men of war, mixed with simcity and cities: skylines. basically, you can have your own government and country in a world with many others. you can start off with real world country borders and territory, or start off with your own fictional one where you and others are started of scattered in random places with no other countries around (except for maybe small developing AI countries)

it would be an RTS, but you can make your own cities in regions. like simcity, you would make them the way you want. however, based on your government/political ideology and laws, the city will be styled the way you want it. (i.e. say you have a government that's basically the national socialist party, you'd have flags everywhere in the city and may see some decorative things like military marches in the city) You'd have the power to do quite a bit of controversial stuff.

as for the hearts of iron 3/men of war part of it, you'd be able to fight in what you made. Say, a country near you began invading. You'd be able to deploy soldiers and what available things you have (i.e. artillery weapons, vehicles, armor), and with such you'd be able to actually interact with how you made your city (like garrisoning dozens of troops inside a skyscraper, or just putting one squad in the cover of a small family home).

with that in mind, I feel like there would also be the ability to evacuate citizens. this should be able to be done automatically, however it comes with the penalty of the city's usefulness economically/productionally wise dropping down a lot. if you do not choose to evacuate citizens, this could lead to many deaths in the line of battle, but would also give you a chance to use a volkssturm/partisan-like reinforcement, based on the amount of people within that or surrounding cities.

you'd be able to do what you're able to do in a war, burn and pillage the city you're attacking or burn out the city you're defending to cover your retreat and hopefully starve out the enemy (which depends) at your own consequence. there's also the ability to make use of buildings like in Hearts of Iron 3. say, you build defense lines (like landforts from HoI3) across inside of regions with cities, towns, or fields, and when a battle starts you'd have types of bunkers or forts there (it would depend on your timeline)

while i may be able to think of more things for battles, there's also the timeline. the timeline should be able to go from more ancient to classical times to present day times, there should also be an option for the host/player of the game to limit it (like say you can start in medieval but end in ww2-era, or just stay in the ww2 era altogether).

I also see this fitting with Simcity 4/Rise of Nations style graphics, which would be cool, and have the world map look like hearts of iron 3, but it would also be nice to have upgraded graphics too.

i'll probably post more as ideas come to mind.

A fully functional acoustics simulator
If I get to work on this when I'm older I'd be really happy

A  futuristic racing game where the cars look like futuristic Audis, the tracks are based off real life locations which are floating isles and the roads are cylindrical


bump
to justify the bump, I found my fun ideas from my last topic
Idea #Uno:
I had this idea in the past in that one topic, an FPS in a Virtual Reality chamber.(In the game, not in real life) You could change a lot of things, and whenever you died it would malfunction and change everything. For example you could be shooting cowboys in Asia with laser weapons, then you die and suddenly you're fighting Russians on the moon with a portable cannon.

Idea #2:
I thought of this one recently since I've been playing a lot of racing games. A racing game with racing cars like F1, WTCC, NASCAR, and all that stuff, that plays out like a racing sim, but with a big twist. Mario-kart like items. Yeah. Things like Rockets, Boost, Repair, and well things like that. The cars will still have damage that affects the car. Normal racing rules apply.(other than the fact your shooting each other with various items) And you'll still have gas and tire wear to worry about. You'll be able to race on the real-world tracks like Monaco, Nürburgring Nordschleife, Daytona Speedway, etc. Or, create a track with a built-in track editor. You can also customize the cars. Up to 100 cars (!) can race at once, depending on the track that is.