Author Topic: Medieval Engineers is out on early access now  (Read 3302 times)

COUGH COUGH MINER WARS COUGH COUGH COUGH
dont worry they changed their ways, it was only a phase of stuff

Barbarians are out now so maybe grand scale wars will be a feature implemented
Also no Wandows XP support because forget me

Barbarians are out now so maybe grand scale wars will be a feature implemented
Also no Wandows XP support because forget me
well, windows XP is 14 years old...

bought the game and it says my graphic card doesn't meet the requirements, even though it meets well over the requirements. this was a waste of money unless they fix it

bought the game and it says my graphic card doesn't meet the requirements, even though it meets well over the requirements. this was a waste of money unless they fix it
Send your crash reports at all times

well, windows XP is 14 years old...
Yeah seriously. There is really no excuse to still be using XP.

Update.

http://forums.keenswh.com/post?id=7320898

Features
- character’s death (available only in survival mode through world settings)
- settings panel in Creative mode('K' button)
- night switch
- fire and torches are now emitting light
- removing fractures (K-screen)
- rope release hook (point to it, press 'K' to adjust angle)
- tearable rope, basic rope added as a tool
- added slope blocks, 30 degrees, 60 degrees
- added slope battlement blocks, 45 degrees, 30 degrees
- added round battlement block (small radius)
- improved barbarians’ appearance
 
Fixes
- fixed tooltips in custom world and edit world settings
- fixed placing static ball on the catapult disables rope movement
- fixed barbarians’ performance issues
- fixed startup crash
- fixed control hints for voxel hands
- improved roof structural integrity
- fixed roof mount points
- fixed king's statue turned red when placed on a platform
- fixed tooltips in custom world and edit world settings
- fixed cannot scroll with ctrl+mouse wheel in blueprint menu
- fixed switching toolbars while G screen is open
- fixed camera issues in 3rd person
- fixed camera shaking annoyingly when using turn wheel


Not terribly interesting but still neat.

Not terribly interesting but still neat.
In the case of early access development, any news is good news. I'd rather they update us on the average hue of their collective stuffs than stay silent.

In the case of early access development, any news is good news. I'd rather they update us on the average hue of their collective stuffs than stay silent.
Oh yeah I definitely agree. Its definitely progress and im excited for any news :)





Still working on it, let me know what you think of it

You know, the font in this game is really unfitting.

You know, the font in this game is really unfitting.
It's from Space Engineers, I wouldn't doubt that they change it.



Still working on it, let me know what you think of it
You're making me want to buy it, stop. :P

Any history buffs with this game, I recommend you search for copies of the following;
English Castles, R. Allen Brown, B.T. Batsford Limited, 1976 (ISBN 0 7134 3119 9)
Castles, Tom McNeill, B.T. Batsford Limited, 1996 (ISBN 0 7134 7024 0)

They're two really great books with loads of details on what makes a castle a castle, the layouts of them, how they should operate, and have diagrams of existing castles too.
So, if you wanna get really technical and make a true castle, then they're great, especially if going for English/Welsh style castles.