Hey forgettard. He isn't saying that gameplay and story segregation aren't a thing. He's saying your argument doesn't apply to Third Street of Three Holy Man because the boss is never ever in a situation where there is sufficient gameplay and story segregation to be able to say that it's entirely different.
lol.
Did you watch the cutscenes? Why does the boss hide behind cover, and generally panic whenever there is something really life-threatening about to happen?
Saint's Row 3 is a bad example anyway because you have minigames like Insurance Fraud and Heli Assault. They don't make a lick of sense within the story logic, yet they make total sense as far as gameplay. Not for once did I ever believe that the gameplay = the actual story the characters experience.
The boss isn't necessarily invincible, however the munitions, armaments, abilities, and ludicrous amounts of bullstuff the Saints can pull, both in gameplay and story exist and are connected enough to not be considered massive gameplay/story segregation.
The story justifies the Saint's acquiring all of their weapons, vehicles and properties. The abilities such as invincibility are never justified and never showcased in any story-based element.
This isn't like a case in Valkyria Chronicles or some stuff where you can run a scout behind a tank and give them an order to shoot out a radiator and destroy it instantly, then have that same scout get shot in a cutscene and be knocked unconscious for three days.
And yet in one of the early cutscenes, The Boss is taken by about 6 police officers when in gameplay I probably could have levelled them all with barely a scratch.
Maybe you should do a little of your own research on the actual game you're talking about. Maybe you'd have found out that Gat didn't die.
Can you forget off and not spoil SR4? Some of us have only played 2 and 3 and are going off those specific examples. I already said earlier in the thread I've only played 2 and 3 and basing my entire experience off those two games.
The characters in Saints Row from 3 onwards, ESPECIALLY Gat and the Boss, are well aware of the fact that they are utterly invincible based on the ludicrously insane actions that they take at every single turn. It WOULD be mere psychopathic delusions if they weren't actually 100% as ridiculous as they hype themselves up to be. Please actually play the game before you say such uneducated things.
"uneducated"
I always took it as them simply wanting to have fun in the moment. They're thrill-seekers and they don't care when or where they die; they do whatever they think is loving awesome.
But it is the same thing. Alex Mercer doesn't get upgrades, that's just gameplay. Just like the boss doesn't actually get better guns, physical conditioning, body armor, and ammo capacity. All that stuff is COMPLETELY ridiculous and has absolutely no justification in the story. Like, why the hell would a gang leader trying to take on a hyperadvanced paramilitary army have any story motivation to invest in anything that could help him/her fight better, right? That's just silly.
In Prototype, you can physically see that Alex Mercer has some weird alien stuff going on and I'm sure the game does at least some explaining about his biological situation, which makes logical sense for the upgrades to happen.
There is no logical sense for a normal (biologically) human like The Boss to gain invincibility unless there was some kind of reasoning, like gaining super-powers in the DLC because we drunk some of that special soda stuff.
The Boss does invest in doing things to better their position in the story. They steal the air missile launcher thing, take away bases and attack important leader characters, sabotage various operations and so forth. That stuff is justified.
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Clearly I'm the idiot here, so I'll just go ahead and stop talking since nobody actually wants to take on-board what I'm saying and instead want to believe that gameplay is always exactly the same as story.