Author Topic: BLF Armored combat V.I  (Read 4383 times)

forgets sake


I NOMINATE GOJIRA FOR GM SINCE THATRANDOMGUY ABANDONED US
I'M SORRY! I HAD TO GO ACROSS THE STATE WITH NO INTERNET!
The commander inside the tank snaked his head out of the top of the tank for a moment, binoculars quickly zooming in on the twin shermans.

He slammed the lid shut and barked an order to the driver; slow pace (~10km an hour) and close in. He pulls a coin out of his pocket, flips it, and pockets it again. It landed heads, he ordered the gunner to fire at the sherman more-so on the left. Thanks to his experience with artillery, he figured to have the gunner aim up as to- hopefully- smash the round into the main cab. Of course, when you're at ~180 yards, you cant exactly do precision work.

I place a card face down and end my turn.

amidoingthisright
As your Main gunner releases a round hoping to hit the main cab you didn't realize the Shermans were at a slight angle and your round hits the front of the sherman but does no damage other than shake the assistant gunner and render the assistant gunner's .30 cal useless. After your shot was fired the shermans found your position, USA What do you do?

USA's turn
« Last Edit: March 02, 2015, 07:42:53 AM by ThatRandomGuy »


"DRIVER, FULL ZERG"

"LOADER, LOAD HIGH EXPLOSIVE"

"GUNNER, FIRE YOUR COAXIAL AT THEIR FRONT HULL"

"RADIO-MACHINEGUNNER, TELL THE OTHER SHERMAN TO FOLLOW US"

I pop out of my hatch and begin firing the .50 cal at the enemy tank's turret, in an attempt to damage the optics. I stay in a position that'll let me fall back into the tank the moment their guns start firing, though.


this means driver: gun it to the enemy's position



"DRIVER, FULL ZERG"

"LOADER, LOAD HIGH EXPLOSIVE"

"GUNNER, FIRE YOUR COAXIAL AT THEIR FRONT HULL"

"RADIO-MACHINEGUNNER, TELL THE OTHER SHERMAN TO FOLLOW US"

I pop out of my hatch and begin firing the .50 cal at the enemy tank's turret, in an attempt to damage the optics. I stay in a position that'll let me fall back into the tank the moment their guns start firing, though.


this means driver: gun it to the enemy's position



As both Shermans are advancing at full speed and the tank commander firing his .50 at the Panzer the first Sherman fires a HE round and hits the side of the Panzer at full brunt force, The Panzer has a prominent dent in the side hull and begins to move out of the Shermans gun sight, Due to the .50 The Panzer tank commander cannot look outside. The Panzer's gunner has a concussion from the HE round hitting.

Meanwhile a Russian convoy is 2 miles away with 5 tanks, a platoon of men, and 5 supply trucks.

Germany's turn

UPDATE:

I have decided to create battle charts/maps chowing movements as well as positions of the tanks. Charts will be made every Scenario!

Smack gunner in the face for being useless, order full-speed in current direction with orders to evade the other two tanks at all costs.

call in 9000 other tanks

Smack gunner in the face for being useless, order full-speed in current direction with orders to evade the other two tanks at all costs.
You smack your gunner causing him to break down as he is just a new recruit and you yell down to the driver to evade the Shermans at full speed. Out of nowhere a platoon of Wehrmacht soldiers appears creating a soldier v. soldier and tank v. tank scenario, The platoon of Wehrmacht soldiers has a few panzerfausts and shoots at the second Sherman causing the allied tank to burst into flames as it slams to a halt. Only 1 sherman remains and the platoon of allied soldiers is taking heavy fire as they dive into the road side ditch.

The Russian convoy is drawing closer...

USA's turn

Driver, get us behind the other sherman!

Load high explosive!

Radio-machinegunner, tell our damn infantry to support us, and take out those damn fausts!

I start firing my M2 at the closest enemy infantry.


Driver, get us behind the other sherman!

Load high explosive!

Radio-machinegunner, tell our damn infantry to support us, and take out those damn fausts!

I start firing my M2 at the closest enemy infantry.
Your Sherman maneuvers behind the flaming wreckage of the destroyed Sherman as you tell your Gunner to load High explosive but he complains saying "It'd be better if we loaded Armor Piercing rounds! High explosive is just denting in the hull!" You ignore him and tell him to load HE again. The infantry behind you has finally set up their Browning M1919s and are going onto the offensive as all German panzerfausts and MGs have been killed. As the hatch opens for you to shoot the Wehrmacht a bullet narrowly misses your head as you hide behind the lid and shoot blindly at the group.

The HE round has been shot and hits the front of the panzer causing the Driver to be knocked unconscious ( Panzer IV cannot move for the next turn )

Germany's turn

Can I join?
Yes! Just look at the rules in the OP and choose what country!

 

German commander uses 'PISTOL SKILL' to take aim and fire off his Luger at the Allied commander, while the tank comes barreling closer. Thanks to training (shooting at birds while on a truck), he is unlikely to miss. However, being a smart commander and recognizing there's machine-gunners on the ground, he promptly ducks back inside after shooting.

The loader tries to comfort the gunner while slamming a entry round in, which is promptly aimed- and fired- at the not-flaming tank.

German commander uses 'PISTOL SKILL' to take aim and fire off his Luger at the Allied commander, while the tank comes barreling closer. Thanks to training (shooting at birds while on a truck), he is unlikely to miss. However, being a smart commander and recognizing there's machine-gunners on the ground, he promptly ducks back inside after shooting.

The loader tries to comfort the gunner while slamming a entry round in, which is promptly aimed- and fired- at the not-flaming tank.
The tank attempts to move as you yell at your driver but realize he had been knocked unconscious from the HE round impacting the front of the tank and you fire 4 rounds from your Luger only to narrowly escape a .30 caliber round hitting you. The entry round successfully hits the Sherman in the engine causing both tanks to not be able to move.

USA's turn

Scenario II will happen once a tank commanded by a user in this Scenario is destroyed

how did he hit my engine? i was behind the burning sherman

Loader, Gunner, throw an AP round into their turret, please.

Loader, Gunner, throw an AP round into their turret, please.
You aim into the turret of the Panzer and fire off a AP round, meanwhile inside of the panzer the AP round punched through and hit the loader causing the recruit to break down even more, The Panzers driver is now awake but drowsy and may not react fast enough. The recruit is in tears and isn't compliant and he is attempting to get out of the tank to surrender


Germany's turn

CURRENT STATS OF BOTH TANKS:

Sherman, Crew is healthy and has a disabled vehicle
Panzer, Driver has a slow reaction time now and Loader is dead
« Last Edit: March 03, 2015, 06:39:02 PM by ThatRandomGuy »

no really how did he shoot through the other sherman