"Sure, why not."
I continue chasing after Tukreb 3 and start firing my twin GAU-8s at it.
An A for effort and an A+ for tenacity, but you still can't keep the flying brick on-target with its guns against a more maneuverable opponent.
changing my mind I let loose a AAM and HSM after T-3.
Out of flares, the plane is is hit with both missiles and the pilot is forced to bail out.
I yo-yo and forfeit my altitude to get behind the Tukreb. I give him my last JSM
It strikes the plane, and though it remains intact, the pilot decides now is a good time to get the forget out of there and ejects.
Tippy again stresses the plane trying to dodge the laser fire while dropping flares.
The missile takes the bait.
Faw simultaneously fires a burst of LCP energy at the Tukreb.
both remaining planes are gone so this doesnt need to happen
"You never know, you might get a good story to tell!"
"I think they'd rather not hit another gas station..."

: What? Who cares if we hit another gas station? I just don't want the munitions to go to waste attempting to hit an impossible target.
With all the enemy aircraft gone, the Marauder begins making its way to the Imperial garrison. If any of you want to resupply, now is your opportunity.
