Poll

period race

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Author Topic: ABS FIESTA REDUX  (Read 1542000 times)

Tippy drops flares and dumb-fires rockets at the APC

Locke swivels his gun firing his cannon at any infantry units that may (or may not be) nearby.

"Take out those laser systems so I can use these rockets!"

Bell fires a burst from the autocannon at the electric tin-can man.
The autocannon burst strikes the side armor of the IFV the trooper was using for cover, and it goes up in flames, knocked out. Through the thermal camera you can see the crew abandoning the vehicle, but the state of the targeted soldier is left unknown.

"Gunner, fire a JSM at the AA truck and SAM."
"On it.", I say, and then press bleep boop buttons needed to fire the missile.
The missile streaks towards the AA truck, and is knocked out of the sky by the LAMS-equipped AA vehicle. It turns its attention to you and you find yourself on the receiving end of an incoming heatseeker.

Tippy drops flares and dumb-fires rockets at the APC
You finish off the already-immobilized APC, sending its turret sky high as the TOW missiles mounted on the sides detonate in their launchers.
Locke swivels his gun firing his cannon at any infantry units that may (or may not be) nearby.
And Roger machine-guns anyone who survived the explosion.

Though the MANPAD-toting soldier who was attempting to fire on Tippy and Roger's aircraft has been taken care of, the stationary SAM site picks up the slack and fires off a radar-guided missile.
: [We have confirmed enemy contact, multiple Aesthian choppers! Someone get word back to base, alert air command!]

The enemy knows you are here, and will likely be sending fighters to retaliate. Despite Malanta's dated and relatively poorly-maintained arsenal, it would be inadvisable to be anywhere near here when the jets arrive.

3 TURNS UNTIL INTERCEPTION


Speaking of radar-guided missiles, I'm thinking of changing the lock warning border color based on if it's infrared (use flares) or radar-guided (use chaff), so there's less confusion. Infrared will stay red, what should RG be?
« Last Edit: March 24, 2017, 12:38:16 PM by Qwepir »


Orange/Yellow?
orange might be too similar to red for some people, and yellow borders are what's used for imperial contacts

Blue or purple might be the go to then


hot pink



Bell shoots two JSMs and several bursts of autocannon fire at the relatively undamaged SCUD.

"Crash, fire some rockets at the damaged launcher for effect."
« Last Edit: September 08, 2015, 07:54:20 PM by Operator¹ »

"Dodge, Yui, dodge! We got lock on!" I shout into the com.

"Firing!"

I fire a burst of rockets onto the damaged launcher.

purple might be the go to then
hot pink
this works, bright pinkish purple can be differentiated enough from both the red for IR locks and the desaturated purple for Kintharian contacts

"You think I don't know that?!"
I drop flares and do what I can to maneuver out of the way.

"FNG, fire the gun at that CIWS emplacement!" I yell as I try to get some rockets off at it.
please count this as two seperate turns
« Last Edit: September 11, 2015, 01:40:00 PM by Gojira »

on second thought i'm going with blue because it's easier to distinguish from red
if you have a red-bordered card, it means you have an infrared lock and need to use flares
if you have a blue-bordered card, it means you have a radar lock and need to use chaff

Bell shoots two JSMs and several bursts of autocannon fire at the relatively undamaged SCUD.
"Crash, fire some rockets at the damaged launcher for effect."
"Firing!"
I fire a burst of rockets onto the damaged launcher.
The LAMS swings into action once more, ball turret swiveling all over the damn place in its socket to keep up with the incoming munitions. Though it shoots down both the JSMs, it is unable to dispatch the entire barrage of unguided rockets, and the first scud launcher takes a solid hit to the crew compartment, damaging the front of the TEL. The missile remains standing tall, however, and it's not a guarantee that you have removed its ability to launch. The airframe of your chopper shudders as you are pelted with autocannon-fire from ground level.

"Dodge, Yui, dodge! We got lock on!" I shout into the com.
"You think I don't know that?!"
I drop flares and do what I can to maneuver out of the way.
You successfully dodge the incoming missile.

2 TURNS UNTIL INTERCEPTION
« Last Edit: March 24, 2017, 12:38:30 PM by Qwepir »

Tippy drops chaff and maneuvers to evade anymore incoming fire

"Roger, make cheese of the enemy missile!"

Bell provides covering fire by shooting at the truck closest to Havoc-1 with the autocannon.