He opts to save Tourist's ass. Completing the turn, he gives Tukreb-3 a radar lock, moving towards him slowly. Any faster and by the time the RGM nears he'll be unable to keep the enemy pilot tracked.
As you turn back towards your teammate to help him out, you catch sight of the carrier, and it is immediately made apparent that something is terribly wrong. Namely, one of its six engines are on fire, and a pair of Air-to-Air Torcreepes are streaking towards it from behind.
Official Thread MusicI fire off my RGM at sabre-2 and add in some more LCP
It quickly pulls up and out of the circle, either to avoid the incoming missile or the impending collision. Though it escapes the lock, you quickly get back on its back and lay into it with your pulse laser. The plane is in pretty poor shape, and the pilot starts pushing it to its limit to shake you off and disengage from the battle.
Bell disengages from the Tukreb to take evasive maneuvers, and she pops flares.
You expend the last of your flares evading the drone's missiles, but fortunately the Tukreb is still recovering from the RGM hit. Rather than fire on you immediately, it climbs higher, and is now has at least a 40 degree height advantage on you. Drone-3 continues to pursue, firing a heatseeker.
The Tukreb refuses to give up. Jaakko retaliates with an AAM, releases a string of flares, cuts the throttle, and starts evasive maneuvers.
Tukreb-2 gets hit with the missile and breaks upwards and away, content to simply stall you for the time being while the jamming continues.
Richard cuts the power and rolls upside down, pulling into a split-s maneuver in an attempt to outrun the Tukreb. He releases a flare packet on the way down.
The enemy plane manages to keep up with your turning, but not with your speed. It launches a poorly-timed heatseeker in the middle of the turn that blows right past you.

Alright, people are getting pretty spread out so I'm gonna lay down a vague description of where everyone is so you know what your options are.
Location A: Operator, Badger, Zombiloin, Gojira, Blockguy, Sabre-2, Tukrebs 1 and 3, All drones, Carrier.
Location B: Nozoner, Hurricane, Tukrebs 2 and 4, AWACS.
Location C (behind carrier): if you still don't know what this is i don't know what to say
If you're in one location, you can't fire at things in the others, since all enemy aircraft are either stealth airplanes, or just tiny.
A to B: 2 turns (1 if you're Nozoner or Hurricane)
A to C: 1 turn
B to C: 3 turns (2 if you're Nozoner or Hurricane)