Poll

period race

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Author Topic: ABS FIESTA REDUX  (Read 1539186 times)

Ellie deploys three packets of flares and evades in an attempt to shake the missiles.

three packets? For two AAMs?

Hit probability is 9% with two flares

id take the 91% chance and have more flares for later
but thats just me

Walt fires two HSM at turkeb-2 and fires His PPC at turkeb-1
Tukreb base EV 75
Experience provides bonus of 6
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Flares provide bonus of 40
Test taken at 71
Roll: 95 - failure
Roll granted by Supermaneuverable: 44 - success
Test passed

PPC accuracy 60
Experience provides bonus of 3
Missile range provides no bonus or penalty
Large target provides bonus of 5
Test taken at 68
Roll: 72 - failure by 1 degree

Tukreb 2 dodges your missiles and Tukreb 1 narrowly avoids a direct hit. Since the test failed by only one degree, the shot traveled near enough to disrupt the plane's systems, and as a result it cannot fire missiles this turn.
: [Drokk! Since when did they have those!?]

"stuff! Where did they come from?!" Jaakko yells.

He drops three flares and evades hard.
Fenrir base EV 91
Experience provides bonus of 5
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
AAM 3 provides penalty of 35
AAM 4 provides penalty of 35
Flares provide bonus of 120
Test taken at 76
Roll: 44 - success
Test passed

Tukreb 2 continues its attack against you, but 1 is still reeling from the (literal) shock of nearly being hit by a PPC and cannot get a lock.

Ellie deploys three packets of flares and evades in an attempt to shake the missiles.
Widow base EV 78
Experience provides bonus of 3
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Flares provide bonus of 120
Test taken at 131
Roll: 92 - success
Test passed

You are successful, but now down three flares.

Faw, since he is still using afterburners, is one turn from gun range against the Tukrebs and Typhoon, and has just entered missile range of the destroyers and their escort. Everyone else is 2 turns from gun range and will be in missile range next turn. Strike packages are 2 turns from missile range.

id take the 91% chance and have more flares for later
but thats just me
Roll: 92

see?


Ellie fires up the afterburners to get into gun range and fires another seeker at the Typhoon.
« Last Edit: May 24, 2016, 06:07:45 PM by Operator¹ »

Walt fires his PPC again using VTOL at Turkeb-1 and also fires two Heatseekers at Turkeb-2
« Last Edit: May 24, 2016, 06:09:08 PM by Badger »

Jaakko retaliates with two AAMs to Turkeb 2, and drops another string of flares.

Tippy guns for typhoon 3 with 2 HSMs

Gus fires off the MMS-12 at Tukreb-1, disengaging from Tukreb-2.

Roger still maintains closest possible proximity to Tippy and unleashes an AAM for Typhoon 3 even if it didn't seem necessary.

see?


Ellie fires up the afterburners to get into gun range and fires another seeker at the Typhoon.
You scream into missile range of the destroyers and their escort and are met with a pair of SAMs from the Pertinax. Also, while too far away to see in much detail, the destroyers' silhouettes indicate that either the main guns are either missing their barrels or pointing them at you and your allies.

Tippy guns for typhoon 3 with 2 HSMs
Roger still maintains closest possible proximity to Tippy and unleashes an AAM for Typhoon 3 even if it didn't seem necessary.
Typhoon base EV 84
Experience provides bonus of 4
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
HSM 3 provides penalty of 25
AAM 1 provides penalty of 35
ESAM provides penalty of 73
Flares provide bonus of 80
Test taken at -15
Roll: 39 - failure
Test failed

It is destroyed by Skytracer's Heatseeker.

Walt fires his PPC again using VTOL at Turkeb-1 and also fires two Heatseekers at Turkeb-2
Jaakko retaliates with two AAMs to Turkeb 2, and drops another string of flares.
Gus fires off the MMS-12 at Tukreb-1, disengaging from Tukreb-2.
PPC accuracy 60
Experience provides bonus of 3
VTOL provides bonus of 10
Large target provides bonus of 5
Test taken at 78
Roll: 54 - success
Result: 1 hit to fuselage

Tukreb base EV 78
Experience provides bonus of 6
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Flares provide bonus of 80
Test taken at 44
Roll: 52 - failure by 1 degree
Test partially failed

Tukreb base EV 78
Experience provides bonus of 6
MMS-12 provides penalty of 60
Flares provide bonus of 40
Test taken at 64
Roll: 89 - failure
Test failed

Tukreb 1 takes a direct hit to the fuselage from the PPC and is finished off by the MMS, and 2 gets hit with one of the missiles sent its way. The Tukreb turns around and begisn heading back towards the destroyer, leaving a parting gift of all-aspects for Walt.

Faw is now in gun range of the fighters, and by extension, missile range of the destroyers. The Tenax gives him the same greeting its sister ship gave Ellie.

Everyone who isn't Faw or Ellie will be in gun range of the Tukreb in an indefinite number of turns, as it is accelerating away from you. But you are in missile range of the two Typhoons that stayed behind. Strike packages will be in missile range next turn. Jesus forget this is a lot to keep track of, and I had to redo entire combat resolutions twice because of people posting while I'm updating, so sorry if I've got some things wrong.

"AWACs, I need two HSMs and four AAMs."

Gus breaks off from the fight to resupply.

Ellie deploys two packets of chaff and dives down to lower altitude to evade and hopefully later pull out of SAM range.

"This is not good, I couldn't see the barrels of those main batteries, they must be gunning for the strike package."

She checks her display and sees that Gladiator and Walt also have missiles on them.

"Damn it, I'm activating the G-Scram now, we went in too early."
« Last Edit: May 24, 2016, 10:10:34 PM by Operator¹ »

Faw directs his attention towards the retreating Tukreb and opens up with a burst of flak fire. He also pops two chaff as he zooms towards the destroyer.