Walt sets his sights on one of the Aesthian bombers ahead. "Taking aim on the Forintelse."
This happens.
"Let's get some missiles down on the Forintelse's starboard engine block."
Bell fires two AGMs on the airship.
Ballistic AMS rolls to destroy AGM 1: 63 - success
Interceptor missile destroys AGM 2The sole remaining point-defense gun shoots down one of your heavy missiles, and an interceptor missile from the Tyazhelamek takes down the second.
“Firing,”
Jaakko looses four JSMs on Bell’s target.
All at once, the missiles strike along the engine block, blasting through the weakened armor and damaging the vulnerable internals within. The relatively low yield of the JSMs compared to the AGMs proves to be a significant boon rather than a downside- rather than simply destroying a huge portion of the engine within, vital areas are pierced by shrapnel. One such area is one of the vacuum-sealed plasma containment chambers. As what happened with Snowman's Raven, air is sucked into the breach and ignites in a brilliant explosion that severs the wing entirely.
Lorens slaves the TGP to the Forintelse's starboard engine.
"Snowman, attacking target," Lorens ripple-fires two AGMs in concert with Bell's and Jaakko's volley.
Lorens' missiles are engulfed in the explosion.
: [...We'll get the other one then.]
: Damn it! Swap
all missile ports to defensive configurations! We can't shoot them all down but we can last long enough to reach our objective!
No SAMs are received from the Tyazhelamek.
Now entering Missile Range of the AFS Temnabog; and the Grzmot, Blixtkrig, and Vaktare will be in Missile Range next turn.
Scorch gulps, given the condition of his aircraft.
"Engaging Musket."
He fires two AAMs each at Musket-3 and Musket-4.
Fulcrum base EV 75
Experience provides bonus of 6
Flares provides bonus of 40
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 51
Roll: 72 - failure
Fulcrum base EV 75
Experience provides bonus of 6
Flares provides bonus of 40
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 51
Roll: 70 - failureScorch bags two Fulcrums.
"Our defensive situation is... lacking, to say the least. Let's try to take out Nectar squadron to avoid a repeat of the last engagement."
Ajka launches 4 of her AAMs at Nectar-1 and starts to line up a shot on Nectar-2.
Foxbat base EV 60
Experience provides bonus of 8
Flares provides bonus of 80
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
AAM 3 provides penalty of 35
AAM 4 provides penalty of 35
Test taken at 8
Roll: 22 - failureThe first interceptor is destroyed, and Foxbat 2 begins running for cover under the airships.
: Oh stuff, they're pissed.
: Nectar, Musket. We got you covered.
Scorch and Gerowitz both pick up a pair of IR missiles.
A transmission comes through from the battlegroup, barely intelligible to those who even speak the language over the background noise of the ship's alarm and what sounds like either wind or fire whipping past the transmitter.
: [All aircraft, this is the Indomitus. Half of our weapons are offline, we have fires on multiple decks, and the rest of the battlegroup is in even worse shape. It's all up to-]
The message ends prematurely.
Aesthian Airships will reach their target in 9 turns.