Author Topic: AdinX - repetitive arguing starfish  (Read 3772 times)

it's not really a bandwagon, it's people reacting fairly reasonably to someone that responded fairly inappropriately

even if the points may be valid, the means of elucidating them can be poor, and that's the problem here. it's not the idea of some kind of quality standard (which is implicitly disallowed as per the sticky prohibiting negative posts) that makes people bristle up, it's the fact that adin honestly just wasn't being as civil and neighbourly as one would expect


Adin is very nice to his friends, indeed. He has always been quite uh... edgy? Not sure what adjective explains that. He doesn't have the best constructive criticism, and no offense Adin.

If anything would make him snap I believe he recently went off to college. Maybe something is happening in real life?

I don't think we should go after Adin for this; maybe a reminder to be a bit nicer may be more appropriate.
something happening in real life doesn't mean you can act like an starfish
if you're angry, then vent it somewhere else

wasn't he always a snotty nitpicking starfish like this

Yeah, he disappeared for a while I think and came back and was a little bit less but then started getting worse and worse

People also shouldn't be missing the other perfectly valid points from otto-san
the main point is that a discussion where everyone profits doesn't make people go away with bitterness and that's what's happening here
...and it can't happen with only one party participating in the goofiness.

regardless of how valid a point is, the delineation can make the difference between it being understood, misinterpreted, or outright eclipsed by another glaring issue that comes into focus

in this case, the problem is that you exclusively entered a topic to tell someone that a) their creations are simplistic and/or silly, b) that their post was worthless, c) that the creation wasn't even worth showing, d) that the creation is so un-worthy of attention that there is a strong obligation to tuck it away in as hidden a seam as possible

i understand if you perceive there to be some form of standard in this board but you cannot enter a topic aggressively and dismissively in such an antagonistic manner and expect to be verified in that decision. it's simply not a nice thing to do to someone

not to metion he is over sensitive to stuff
3/10

If you want advice on how to improve the build, drag your mouse between the two lines to highlight the invisible text

Wooden banks belong in the wild west, not in a city.
- the randomly shaped stone triangle ramps on the side of the building don't look good. At all. It looks like you just picked as many ramps as you could fit in your inventory, tried to make flat stalagmites/stalactites and then just said "lol forget it, ramps for everyone!"
- the roof appears lazy. If you remove the weird wave thing on top, it's a perfectly flat roof. You realized that, so to counteract that you added the aforementioned "weird wave thing." It doesn't do the build any form of justice. The varying thickness of the different parts makes it look strange and unstable. If those 3 light grey pillars weren't there, the entire thing looks like it would crush the bank. The transition from ramps, to plates and back to ramps is bad. Avoid that at all costs. If there's one thing that drives people bonkers, its ramp-to-brick conversions, no matter how smoothly it goes
- the glass doors on the second floor... I don't even know what to say. Was that supposed to be a big window? Why are there doors there, cause "window" doesn't come to mind no matter how hard I stare.
- you have 4 windows. And they're ALL at the front of the bank. Nowhere else. So for about 4 hours of the day, depending on the season, you have sunlight inside..?
- the shape of the windows is bizarre, and the change of style between the two floors doesn't help either.
- looking through the window, I can see the green and white checkered floor. I dunno what kinda banks you go to, but I can tell you for a fact that bank of america doesn't checker their floors. Neither do any of the banks from Payday 2. That said, the big bank from the original Payday DOES have checkered floors, but they aren't white/green.
- the box shape of the bank is bland and uninteresting. Consider different shaping to your buildings to make it more interesting. Room extensions, skylights, a smaller second floor with roof access (add railing to prevent people falling!)
- gay pride flowers out front make every single color on this build clash. Buildings don't pick 1 of each color when they plant fauna, they pick specific species of flowers and plant them in a way that looks appealing. Think of the flowers you see in front of a neighborhood entrance sign for example, and that'll help you with flowers in the future.
- a lot of wasted bricks. Just in the front you can see the outline of TONS of plates, and you could've easily used larger plates to cut down on brick count and those weird lines you get when light shines on bricks.
- No outdoor lights (unless those clear bricks on the second floor are supposed to be lights, in which case I should inform you that majority of lights don't look like that. Majority anyways, apparently the bank stores sapphires so I guess the lights can be magic too.

Im pretty sure he wrote this as a way to call it stuffty





"Buncha damn angsty tweens"
does this mean anything? I saw this in his Personal Text.

"Buncha damn angsty tweens"
does this mean anything? I saw this in his Personal Text.
it means he's a whiny baby

what happened to him? he seemed a lot nicer before

"Buncha damn angsty tweens"
does this mean anything? I saw this in his Personal Text.
jesus christ his entire profile is cancer

this is like

really sad

dang

adinx is one key in front of me