Weapons that can give an advantage and can't be earned in-game = Not okay to sell
Welp, did some digging and stopped the trailer in some areas.
Now if you take a closer look, during the gameplay you will notice that the weapons are split into separate categories.
There are different models, or distortions, from each category. Lets look at the Ma5b assault rifle for example.
Damage - More damage.
ROF(Rate of fire) -More bullets per minute.
Accuracy -The accuracy of your shots.
Stock -Unedited form of the weapon, your classic assault rifle.
And Mag- More ammo.
Now, realistically it seems like you should be able to get these with in game currency and a hefty grind session. That's not the case here because it seems you have to buy modifications for EVERY GUN IN EXISTANCE if you want a different weapon.
There are also minor differences with sounds and such. The red plasma rifle fires blue bolts, the smg sounds like the early version of the SAW in the halo 4 early build.
Some of the armors are completely made up, such as the "mongoose" chest piece. The spike grenade sounds like the plasma grenade countdown in the halo 2 trailer.
So far, I don't see any elite player models which worries me. Elite armor was cool.
There is a level progression system, you get xp buy killing players and assisting objectives.
Player movements look jittery and unresponsive at times.
No needler? No fuel rod? Pretty much half the covenant arsenal is non existent (no footage of it).
you guys do notice the text is in english
this is worldwide release, i would assume.
Probably.