Poll

What should Anti-Render Belt do?

When used, prevents renderman from coming to you
8 (32%)
Detects renderman??
3 (12%)
Makes it so he can't static your face
10 (40%)
none
4 (16%)

Total Members Voted: 25

Author Topic: Support_Renderman | RECRUITING SCRIPTERS  (Read 25594 times)

I can be a beta tester and make a good map for testing.
We don't really need beta testers.
But ill let you beta test it since your the first person to not quote the other requests. :)
« Last Edit: April 07, 2015, 11:27:35 AM by Cypthon »

We don't really need beta testers.
But ill let you beta test it since your the first person to not quote the other requests. :)

THANK you!

Someone truly does know how I feel!
Type your own stuff!

I've got it "in" with block king
Im sure i can beta test

I've got it "in" with block king
Im sure i can beta test
Doesn't work like that.
Just because you're friends with one of the developers doesn't mean you automatically get to beta test.

I can script for you
What do you need help with, by the way?

I can script for you
What do you need help with, by the way?
We mainly need the decoys scripted, and maybe a few other things.
PM me or Cypthon for details

Support_Rendermen v4.0.9 (BETA) has been given to our beta testers.

Will test ASAP, when I can, and will relay the results in time.

Ok, I have been testing the Beta version and one good sound effect could be good.
When a player dies, the mode plays a sound file that is from minecraft when you use nether portal. I think this sound should be changed to some kind of scream or something more scary.

Ok, I have been testing the Beta version and one good sound effect could be good.
When a player dies, the mode plays a sound file that is from minecraft when you use nether portal. I think this sound should be changed to some kind of scream or something more scary.
I actually imported a v.2 "lovingstuff" file into it to replace it with that highpitched thing..

Make it sound a bit more slender, or at least add volume

Well, very early beta testing went well.

Well I did find a problem with the flashing picture of slender, it looks almost completely white and allows me to see emitters and items trough walls.

Well I did find a problem with the flashing picture of slender, it looks almost completely white and allows me to see emitters and items trough walls.
I've noticed that. I already fixed it. :)

PurpleMetro finished the decoy script according to Cypthon. Thanks, Purple! :^)