Poll

print((CFrame.Angles(math.pi, 0, 0) * CFrame.new(0, 1, 0)).Y)

1
-1

Author Topic: [THREAD MOVED]  (Read 522999 times)

http://www.dynablocks.com/Item-item?id=257839292

roblox forgeted this up
what was this
and I sent a group join request for the blockland forums group

what was this
and I sent a group join request for the blockland forums group

what is this

"blockland forums group"

what is this

"blockland forums group"
click on the giant link in the OP


okay

this script used to work

Code: [Select]
wait(1)
original = script.Parent.Parent.Parent.Character.Torso["Left Shoulder"].C0
script.Parent.Selected:connect(function(mouse)

mouse.KeyDown:connect(function(k)
if k=="q" then
if d then return end
d = true
script.Parent.Parent.Parent.Character.Torso["Left Shoulder"].CurrentAngle = -2
wait(0.5)
script.Parent.Parent.Parent.Character.Torso["Left Shoulder"].C0 = original
d = nil
end
end)
end)

why doesn't it work anymore



I just had an idea which is pretty close to No Man's Sky.


Players have a spaceship and can fly to randomly placed planets, placed and generated with an universal seed.

Upon players entering a planet, it teleports them to a new place/existing place.

With this logic:

 Has the planet been visited before?
        Then find the place ID for the planet's world and teleport the player to it. Store the player's existing position before teleporting.
  If this isn't true:
        Generate a new place with the name containing the planet's coords, the universal seed, and the discoverer's name, then teleport the player to it after storing the position.

  Entering a planet:
        Have a server script use math.noise (cool perlin noise thing added awhile ago), seeded by the planet's position + universal seed which is retrieved with game.Name. math.noise will help generate terrain.
        Spawn the player on land next to his landed ship.
  Exiting a planet:
        Teleport the player back to the main universe place. Load his position which was stored when he entered the planet. Give him a spaceship.


I hope I can manage to script it.



still waitin' to be added to op, pls thnx u


yoshi3000yoshi



Im going to be making the sequel to LOLERIS SIMULATOR,
Hatred Simulator
It will be one player only, and the goal will be to kill as many innocent NPCs as possible.
I wonder how long i'll be banned for it
« Last Edit: June 27, 2015, 08:56:01 PM by Afraidanna »

Make it super edgy so it will suck in all the edgy kids

If someone could make an audio of the ''my name is not important, what is important is what im going to do'' i would greatly appreciate it
nvm found one
« Last Edit: June 27, 2015, 09:43:50 PM by Afraidanna »