ok i've found out nbc users can create developer products which are basically in-game microtransactions
ur game gotta be popular if you want robux as an nbc user now
Isn't that how it always was? Whether your game is popular is essentially a dice roll and any fame you gain depends on the complexity of your game, ergo, how easy it is for a player to get bored. If it's a simple, straight forward game like Flappy Bird or Speedrun, you can give yourself a few days, or a week at most. A larger scale RPG? Maybe a month? More? A
good PvP game... probably about the same, unless it's top-tier. Better break out the Programming in Lua books, boys.
I feel like it's the collaborative games that flourish the most. I'm talking the games like log tycoon, every game by and that one pizza place Dued made (that I'm still wondering why people are playing..). A game where you press a button to do a thing will never change unless you, the developer, change it yourself. A game that's entirely driven by its users and interactions with other users.
One very prevalent example I can fondly remember is that one medieval RPG that was always at the top back then. I visited quite a few times, and, outside of the times where people played overly-OP Kirito-style characters and powergamed 90% of the time, I had fun, genuinely deep experiences. I'd say it's one of the things that got me into RP as a whole. It's places like this that have a special place in my heart, because it had a captivating reason for return, despite its lack of functionality outside of a few map secrets and light switches.
Massive unnecessary tangent aside... I guess the important thing here is that you have to know how the place works, and you've just gotta get a little lucky. It's not easy, but with a good amount of work and attentiveness towards the human element, it's not impossible either. I've made a "Star Tycoon" back then that frontpaged itself for a good number of days, even despite having embarrassing, game-breaking bugs in it.